Is there a code?
How to connect to url instead of coding all in it in the js file. Just connect to github hub and it will run
you mean import/include/require a script from internet?
Use AsyncTask and eval()
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
It would be cool if you can patch PocketMine-Plugins to BlockLauncher. Can you add this?
Then what will $issuer->getLag() return?
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
just override destroyBlock to spawn your own drops.
That won't work for explosions though. Is there no other solution apart from using for loops for the three ranges of the TNT and then destroying the blocks manually?
That won't work for explosions though. Is there no other solution apart from using for loops for the three ranges of the TNT and then destroying the blocks manually?
How about some new hooks?
tileAddedHook(x, y, z, blockId);
tileRemovedHook(x, y, z, blockId);
That won't work for explosions though. Is there no other solution apart from using for loops for the three ranges of the TNT and then destroying the blocks manually?
tileAddedHook(x, y, z, blockId);
tileRemovedHook(x, y, z, blockId);
The hooks are possible (might be useful for detecting blocks placed by other players or by physics, for example), but not sure if those use cases are worth it.
As for the TNT destruction: I'll check whether it's possible to customize drops, then.
500 ise and about capes?It will possible in future?
And Blokc.defineBlock is for create custom blocks but only minecraft blocks.In future pls add the possibility to make blocks wwith custom textures.
And pls add a hook to set the attack of itens
Like
500 ISE I see u (or whoever) made modpe loading enabled in local (Blue) servers. Can u also enable it in external servers too?
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
Found this "Look Face" mod on the mcpe korea forums. pretty interesting. you cant move (but can look around) but whats interestimg is that it 3rd person, steve wont rotate so you can see his face and do front screenshots http://imgur.com/a/qjBDv
Found this "Look Face" mod on the mcpe korea forums. pretty interesting. you cant move (but can look around) but whats interestimg is that it 3rd person, steve wont rotate so you can see his face and do front screenshots http://imgur.com/a/qjBDv
It's what happens when you set player velocity (?) to NaN (not a number, what you get when you divide zero by zero). I saw this script around here once, actually.
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It doesn't seem to work for me.
How to connect to url instead of coding all in it in the js file. Just connect to github hub and it will run
Use AsyncTask and eval()
Any example code?
That wouldn't work because eval evaluates a string once only.
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Curse Premiumeval can set global variables.
I don't know if this is just me but I've tried this. Nothing happens. I'll try again.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
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Curse Premiumjust override destroyBlock to spawn your own drops.
That won't work for explosions though. Is there no other solution apart from using for loops for the three ranges of the TNT and then destroying the blocks manually?
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
How about some new hooks?
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Curse PremiumThe hooks are possible (might be useful for detecting blocks placed by other players or by physics, for example), but not sure if those use cases are worth it.
As for the TNT destruction: I'll check whether it's possible to customize drops, then.
And Blokc.defineBlock is for create custom blocks but only minecraft blocks.In future pls add the possibility to make blocks wwith custom textures.
And pls add a hook to set the attack of itens
Like
Is only a idea.
And i can make a liquid like water with Block.DefineBlock?
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Curse PremiumIt's what happens when you set player velocity (?) to NaN (not a number, what you get when you divide zero by zero). I saw this script around here once, actually.