New BlockLauncher beta: http://tinyw.in/bl
- Added startDestroyBlock hook by 12bit:
function startDestroyBlock(x, y, z, side)
- added ModPE.addRecipe:
ModPE.addRecipe(256, 1, 0, [1, 1, 0]); //gives iron shovel from stone
Take that, TBPM! I released first!
(But seriously, though, I respect TBPM and enjoy a little competition. I'm not hating on their launcher or anything)
New BlockLauncher beta: http://tinyw.in/bl
- Added startDestroyBlock hook by 12bit:
function startDestroyBlock(x, y, z, side)
- added ModPE.addRecipe:
ModPE.addRecipe(256, 1, 0, [1, 1, 0]); //gives iron shovel from stone
Take that, TBPM! I released first!
(But seriously, though, I respect TBPM and enjoy a little competition. I'm not hating on their launcher or anything)
So you can add crafting recipies in mods? WHOOPEE!
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Please give me an Internet. Please. Pretty Please with sprinkles on top
I have a twitter!! Follow me for regular updates on my mods! https://twitter.com/DamienMiller11
Wait so your able to add crafting recipes on a crafting table? If so that is AWSOME! but can you specify which slot thing in the crafting table would it go in? Like in the tools slot where you craft tools, and the decoration slot etc..
Wait so your able to add crafting recipes on a crafting table? If so that is AWSOME! but can youwhich slot thing in the crafting table would it go in? Like in the tools slot where you craft tools, and the decoration slot etc..
i Guess that you can set that...
Rollback Post to RevisionRollBack
Please give me an Internet. Please. Pretty Please with sprinkles on top
I have a twitter!! Follow me for regular updates on my mods! https://twitter.com/DamienMiller11
New BlockLauncher beta: http://tinyw.in/bl
- Added startDestroyBlock hook by 12bit:
function startDestroyBlock(x, y, z, side)
- added ModPE.addRecipe:
ModPE.addRecipe(256, 1, 0, [1, 1, 0]); //gives iron shovel from stone
Take that, TBPM! I released first!
(But seriously, though, I respect TBPM and enjoy a little competition. I'm not hating on their launcher or anything)
how does this work?
id,amount,damage,[id,amount,damage] ? how about multiple item recipes
Tab would be which tab. Eg; block,weapon,etc. block is 0, weapon is 1, etc. Position allows you to choose what slot in the tab you want the new recipe. 0 would be first, and any number larger then the last will automatically put it at the end. What do you think about this idea?
Tab would be which tab. Eg; block,weapon,etc. block is 0, weapon is 1, etc. Position allows you to choose what slot in the tab you want the new recipe. 0 would be first, and any number larger then the last will automatically put it at the end. What do you think about this idea?
I agree with you it should be like that. I tried costume items and they dont work for me ethier. Pls fix.
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Tab would be which tab. Eg; block,weapon,etc. block is 0, weapon is 1, etc. Position allows you to choose what slot in the tab you want the new recipe. 0 would be first, and any number larger then the last will automatically put it at the end. What do you think about this idea?
I'll think about it.
Anyways, beta 4: http://tinyw.in/bl
- Added ModPE.addFurnaceRecipe method by @byteandahalf
ModPE.addFurnaceRecipe(inputId, outputId, outputDamage);
ModPE.addFurnaceRecipe(3, 257, 0); //gives iron pickaxe from dirt
- addRecipe renamed to addCraftRecipe
- Entity.setNameTag added
I have block launcher pro. I have some problems with it. Whenever I download a mod from Mods for PE 2, they never work. I don't know if it's the mods, mods for pe 2, or block launcher pro. Somebody please help me with this problem.
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Curse Premium- Added startDestroyBlock hook by 12bit:
- added ModPE.addRecipe:
Take that, TBPM! I released first!
(But seriously, though, I respect TBPM and enjoy a little competition. I'm not hating on their launcher or anything)
So you can add crafting recipies in mods? WHOOPEE!
I have a twitter!! Follow me for regular updates on my mods!
https://twitter.com/DamienMiller11
Link:
http://www.minecraft.../#entry29816329
i Guess that you can set that...
I have a twitter!! Follow me for regular updates on my mods!
https://twitter.com/DamienMiller11
how does this work?
id,amount,damage,[id,amount,damage] ? how about multiple item recipes
Follow @Darth377Apps
Please check out my Twitter account!

I have been working on a few games!
Give me ALL THE INTERNETS!
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Curse Premiumid,amount,damage,[id,amount,damage, id, amount, damage, id, amount, damage]
Follow @Darth377Apps
Please check out my Twitter account!

I have been working on a few games!
Give me ALL THE INTERNETS!
please fix
Follow @Darth377Apps
Please check out my Twitter account!

I have been working on a few games!
Give me ALL THE INTERNETS!
Tab would be which tab. Eg; block,weapon,etc. block is 0, weapon is 1, etc. Position allows you to choose what slot in the tab you want the new recipe. 0 would be first, and any number larger then the last will automatically put it at the end. What do you think about this idea?
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
I agree with you it should be like that. I tried costume items and they dont work for me ethier. Pls fix.
Link:
http://www.minecraft.../#entry29816329
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Block.defineBlock(117, "Brewing Stand", "brewing_stand", false, 0, 18);
Help please. I want it to render like a glass pane, and have the transparent areas not be black.
What is wrong?
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Try:
Block.setRenderLayer(117, 1);
If that doesn't work, try:
BLock.setRenderLayer(117, 18);
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
I just said that...
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
Follow @Darth377Apps
Please check out my Twitter account!

I have been working on a few games!
Give me ALL THE INTERNETS!
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Curse PremiumI'll think about it.
Anyways, beta 4: http://tinyw.in/bl
- Added ModPE.addFurnaceRecipe method by @byteandahalf
- addRecipe renamed to addCraftRecipe
- Entity.setNameTag added
Link:
http://www.minecraft.../#entry29816329
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Curse Premiumyes.
Whats new on the beta release of blaunched