If you use 500ISE's Mercator app. You can unstitch a 0.8.1 terrain-atlas.tga. The output folder will contain all the individual texture names. Then the unused textures can be customed using [["cobblestone", 0], ["cobblestone", 0]] method. It works. I replaced the enchanting table textures with my own.
If you use 500ISE's Mercator app. You can unstitch a 0.8.1 terrain-atlas.tga. The output folder will contain all the individual texture names. Then the unused textures can be customed using [["cobblestone", 0], ["cobblestone", 0]] method. It works. I replaced the enchanting table textures with my own.
How is ModPE.langEdit(); and ModPE.getItemName(); used?
ModPE.langEdit("tile.dirt.name", "Poo"); //patches lines in en_US.lang
ModPE.getItemName(2, 0, false); //gets name of item with ID 2, damage 0: "Poo"
ModPE.getItemName(2, 0, true); //gets raw name of item with ID 2, damage 0: "tile.dirt"
Not quite: Mercator renames the textures to match Desktop Edition. Check terrain.meta directly.
Here, have a list: http://zhuoweizhang....petexturenames/
Ah ok. Didn't know they are desktop edition names. Thanks for the list, bookmarked.
So I think the problem is that the apk isn't stored in the same location as in stock android so where does block launcher look for the apk?
Yes cyanogenmod has root access out of the box I granted access to block launcher. My other root apps like ROM toolbox pro work fine.
mind pulling a debug log for me? Try doing an extract APK again, then after the error go to Settings -> Developer Options -> Take Bug Report and send it to me at [email protected]
500ISE MrARM is it too hard to make block sides on custom blocks rotatable?
I think no. Since it is easy to make the NoRotations mod.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
500ISE why cant I use mods Is it because I downloaded Minecrfta pe on a different account?
No. As long as it is the suitable version of MCPE
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
Would it be possible to get the screenshot feature to take a legitimate screenshot? Right now all it does is take a screenshot of the MCPE scene. People want me to post screenshots for the mods I made, but my volume buttons are broken. So I decided to use the BL screenshot feature. My mod adds an in-game menu, but the BL screenshot feature doesn't take a screenshot of the menu. It only takes a screenshot of the MCPE scene as I said above. Can this be changed?
500ISE: an idea for a hook: function onClose (action)
This would activate on like chest close and action would report "chest". This would be when you resume game in pause menu, chest, furnace,bed(mabye not),ect.
Alot of people are having this problem, read the reviews
With defineBlock(); Does opacity work yet? I have a "new" block rendered with the 'pane' model, but the transparent parts are black... is opacity just defined as true or false ? Thanks...
500ISE: an idea for a hook: function onClose (action)
This would activate on like chest close and action would report "chest". This would be when you resume game in pause menu, chest, furnace,bed(mabye not),ect.
Chest is, I think, blockEvent or playerEvent or something.
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
With defineBlock(); Does opacity work yet? I have a "new" block rendered with the 'pane' model, but the transparent parts are black... is opacity just defined as true or false ? Thanks...
set render layer to 1 with the setRenderLayer function
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Curse PremiumNot quite: Mercator renames the textures to match Desktop Edition. Check terrain.meta directly.
Here, have a list: http://zhuoweizhang.net/mcpetexturenames/
I'm on a 2012 nexus 7 with the rom CyanogenMod 10.1 installed.
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Curse PremiumAre you rooted on Cyanogenmod?
ModPE.langEdit("tile.dirt.name", "Poo"); //patches lines in en_US.lang ModPE.getItemName(2, 0, false); //gets name of item with ID 2, damage 0: "Poo" ModPE.getItemName(2, 0, true); //gets raw name of item with ID 2, damage 0: "tile.dirt"haha thanks though!
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Yes cyanogenmod has root access out of the box I granted access to block launcher. My other root apps like ROM toolbox pro work fine.
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Curse Premiummind pulling a debug log for me? Try doing an extract APK again, then after the error go to Settings -> Developer Options -> Take Bug Report and send it to me at [email protected]
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Curse PremiumWant GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
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Curse Premiumthen why won't mods work :/
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
Chest is, I think, blockEvent or playerEvent or something.
set render layer to 1 with the setRenderLayer function