I have an android nextbook 8in and blocklauncher pro still pulls player to the left as I walk forward it started doing that after it was updated for 0.8.x please fix it I love this appI have an android nextbook 8in and blocklauncher pro still pulls player to the left as I walk forward it started doing that after it was updated for 0.8.x please fix it I love this app
The newest update 1.6.5 for some reason makes my skin my mc skin for the computer and I can't change it to my mcpe skin. I'm not even logged into realms. How can I fix it?
Again, like I mentioned on the second post I post on this forum, you can consider about Block Launcher modding mcpe such that when a server publish its service, the id is not what non block launcher devices cannot detect. Then when the second device that detects the local server with block launcher tries to connect, there should be a packet sent that contains the script, which all devices online will implement it.
I'm not sure about the socket things, I am still learning, but anyway, hope most people understand what I'm saying.
I mentioned this on the forty something page of this thread
The newest update 1.6.5 for some reason makes my skin my mc skin for the computer and I can't change it to my mcpe skin. I'm not even logged into realms. How can I fix it?
I'll add a "disable PC skin loading" checkbox in the next update.
I have an android nextbook 8in and blocklauncher pro still pulls player to the left as I walk forward it started doing that after it was updated for 0.8.x please fix it I love this app
I have an android nextbook 8in and blocklauncher pro still pulls player to the left as I walk forward it started doing that after it was updated for 0.8.x please fix it I love this app
The sprint addon does this for some reason. I have no idea why.
English:
We can produce Chinese (Taiwan) interpreter?
We have made a correction in the menu section. More formal
Some words will be done to streamline the lengthy
We will do within the game's English translation
I hope you can do using the translation team and we Nocturne
If you are interested, you can use the mail to send you to look over!
getPlayerEnt() returns the last player that caused a ModPE hook to be called.
How does the load terrain.meta, items.meta works in this update? it broke the textures on lava, fire & water in packs with edited terrain.meta & items.meta files but animations don't run on those blocks yet...
Yep, when I was figuring out how to fix the new 0.8.0 textures I edited 'em and changed the default size of the terrain image to see if that'd fix the pack but nothing happened, later I fixed the packs and I didn't change anything else in that file, they're fixed now, but I still wonder what is the new update for? what happen if BL can read the .meta files?
500ISE: Could you add that when I open ModPE script form local storage, that then it would in BL have an option: UPDATE. I am mod maker, and I hate to always when I fix a bug or something that I have to select it again in my sdcard. That is SOO annoying.
I have to agree with him, it gets really annoying.
I have to agree with him, it gets really annoying.
It does get annoying, but honestly I would prefer if BlockLauncher would save your last viewed directory. Like if you imported a script from you download folder, when you try to import another one it takes you to the download folder.
1.6.6 released:
Added updated translations by michal16 and VasuZ
Updated the Blocks API for Minecraft PE 0.8.1
Skins now support the hat layer (like Desktop Edition)
Now supports ModPE scripts written in CoffeeScript http://tinyw.in/bl
1.6.6 released:
Added updated translations by michal16 and VasuZ
Updated the Blocks API for Minecraft PE 0.8.1
Skins now support the hat layer (like Desktop Edition)
Now supports ModPE scripts written in CoffeeScript http://tinyw.in/bl
Updated Blocks API works well. Haven't tried the new skins yet. Thanks
1.6.6 released:
Added updated translations by michal16 and VasuZ
Updated the Blocks API for Minecraft PE 0.8.1
Skins now support the hat layer (like Desktop Edition)
Now supports ModPE scripts written in CoffeeScript http://tinyw.in/bl
I was gonna ask if you could implement CoffeeScript
I have been working on my own language called LatteScript (based off of JavaScript and CoffeeScript, but got too boring...)
I cancled that project, now I might start making CoffeeScript mods
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Willing to work on Android apps or multi-platform games, see profile bio for information.
500ISE: Could you add that when I open ModPE script form local storage, that then it would in BL have an option: UPDATE. I am mod maker, and I hate to always when I fix a bug or something that I have to select it again in my sdcard. That is SOO annoying.
I was trying to add it in my fork of BL, but nvm, I didn't have time to finish it. I got to finish legion pe hub quick and I am into SpiderMine.
I was gonna ask if you could implement CoffeeScript
I have been working on my own language called LatteScript (based off of JavaScript and CoffeeScript, but got too boring...)
I cancled that project, now I might start making CoffeeScript mods
I started a mod language called EasyMod (easy to human-write, human-read, robot-write, robot-read) in SpiderMine this morning. Look at https://github.com/pemapmodder/SpiderMine/blob/master/src/pemapmodder/EasyMod.Java
I have just started the res part, but I plan to make it like a combination of action script and calculator programs XD
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
500 can you add a easier method for making custom render types on ModPE?
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Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
This is awesome but why when I turn off safe mode to use mods It either crashes or the mod does nothing? I want to use mods but I can't because of that...
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Curse Premiumuse the Java bridge to download/sync scripts?
I'll add a "disable PC skin loading" checkbox in the next update.
The sprint addon does this for some reason. I have no idea why.
That would be awesome: as PEMapModder mentioned, the source of the application is at https://github.com/zhuowei/MCPELauncher
Thank you so much.
getPlayerEnt() returns the last player that caused a ModPE hook to be called.
How does the load terrain.meta, items.meta works in this update? it broke the textures on lava, fire & water in packs with edited terrain.meta & items.meta files but animations don't run on those blocks yet...
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Curse PremiumIt's not working.
Yep, when I was figuring out how to fix the new 0.8.0 textures I edited 'em and changed the default size of the terrain image to see if that'd fix the pack but nothing happened, later I fixed the packs and I didn't change anything else in that file, they're fixed now, but I still wonder what is the new update for? what happen if BL can read the .meta files?
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Curse Premiumhttp://tinyw.in/bl
Use https://raw.github.com/zhuowei/ModPEScripts/master/500ise_enchantingbench.js for testing.
I think 500ISE u should add a update remained
alert("u need to update "); i think u know
Why we call TBPM ?-Three boys play minecraft
Awesomeeee!
I have to agree with him, it gets really annoying.
It does get annoying, but honestly I would prefer if BlockLauncher would save your last viewed directory. Like if you imported a script from you download folder, when you try to import another one it takes you to the download folder.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
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Curse PremiumAdded updated translations by michal16 and VasuZ
Updated the Blocks API for Minecraft PE 0.8.1
Skins now support the hat layer (like Desktop Edition)
Now supports ModPE scripts written in CoffeeScript
http://tinyw.in/bl
I was gonna ask if you could implement CoffeeScript
I have been working on my own language called LatteScript (based off of JavaScript and CoffeeScript, but got too boring...)
I cancled that project, now I might start making CoffeeScript mods
Willing to work on Android apps or multi-platform games, see profile bio for information.
Founder and CEO of Temena Development
Twitter: @TemenaPE
Instagram: @ItsLiterallyMath
I was trying to add it in my fork of BL, but nvm, I didn't have time to finish it. I got to finish legion pe hub quick and I am into SpiderMine.I started a mod language called EasyMod (easy to human-write, human-read, robot-write, robot-read) in SpiderMine this morning. Look at https://github.com/pemapmodder/SpiderMine/blob/master/src/pemapmodder/EasyMod.Java
I have just started the res part, but I plan to make it like a combination of action script and calculator programs XD
Hey Google keyboard what are you doingThe correct link is https://github.com/pemapmodder/SpiderMine/blob/master/src/pemapmodder/easymod/EasyMod.java
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
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