BlockLauncher: a custom Minecraft PE launcher for Android
formerly known as MCPELauncher.
BlockLauncher is a custom Minecraft PE launcher that wraps around Minecraft PE and provides loading of patches, and (in the Pro version) texture packs, and server IPs.
Just choose Options on the main screen, then select mods. It is that easy!
This program loads libminecraftpe.so from the currently installed copy of Minecraft PE, so it should be compatible with the mod patching features of PocketTool and QuickPatch.
Known issues:
- Jelly Bean users cannot use original textures - they will get the standard demo texture pack
- You can't use the hidden Camera item
This program contains no Mojang-derived code. All methods are implemented based on the official APK's method names and preference files only.
Thanks to Snowbound for his PTPatch reading code, NathanX for the icon, and jiayong for the Chinese translation.
Version history:
Note that betas are no longer listed in version history.
1.5.ultimate_answer_to_life_the_universe_and_everything: (December 9th, 2013)
- Experimental update for 0.8.0 build 8
- Available through the public beta channel only
1.5.5: (November 21th, 2013)
- Added support for HP Slate 7, Hisense Sero Lite 7, and other Rockchip devices
- ModPE scripts can now define custom blocks (thanks, MrARM and Byteandahalf)
- Item descriptions are now correctly shown in ModPE
- ModPE scripts can now control sneaking
- Added new translations by Kmcpe, PEmapmodder, MelomanCool, VasuZ, and Michal16
1.5.2: (November 11th, 2013)
-Added a new Croatian translation by QyMineAsap
-Added an updated Korean translation by KMCPE
-ModPE Script runtime can import longer scripts now
-Added experimental ModPE Script texture downloader to Pro
-Added support for coloured text in chat
-Fixed ModPE's Level.setTile not taking block data - thanks to CheesyFriedBacon
1.5.1: (October 20th, 2013)
- Added support for more ModPE Script methods, and experimental support for running ModPE scripts on the client in local Wi-Fi Multiplayer games
- Added a screenshot function
- Added an updated Korean translation by kmcpe
1.5: (October 12th, 2013)
- Support for Minecraft PE 0.7.6
- Removed support for Minecraft PE 0.7.5 and below
1.4.6: (October 8th, 2013)
- Even more ModPE script improvements: thanks to MrARM, KsyMC, CheesyFriedBacon, and InusualZ for their contributions
- Some changes may break ModPE Scripts that add custom items or switch gamemode. If a script stops working, please ask the developers to update it.
- Removed the Insert Text workaround and added a Manage ModPE Script button on the in-game patch manager
- Drop to a feature-limited mode when live patching cannot be enabled (for example, on Samsung Knox-equipped devices)
1.4.5 Release Candidate: (September 20, 2013)
- ditto
1.4.2-1.4.4: (Month of September, 2013)
- Mainly ModPE improvements. Thanks to MrARM, InusualZ, and a bunch more people
1.4.2 Beta 3: (September 7th, 2013)
- Fixed ModPE scripts methods: clientMessage, spawnCow/Chicken/PigZombie with textures
- added bl_spawnMob and bl_setMobTexture methods
1.4.2 Beta 2: (September 7th, 2013)
- Didn't upload correctly
1.4.2 Beta 1: (September 7th, 2013)
- Support for Amazon version of MCPE
1.4.1: (September 5th, 2013)
- Added support for Gingerbread version of MCPE
- Added mystery feature in Pro
1.4: (September 4th, 2013)
- Added updated Korean translation by Koongchi123
- reason for late updated explained with a mysterious change in the program.
1.4 Beta 1: (September 4th, 2013)
- Support for MCPE 0.7.5
- View source of ModPE Scripts
1.3.3:
- (Unchanged Amazon-only release)
1.3.3 Beta 3: (August 23th, 2013)
- Support for ModPE Script spawn mob methods in Amazon copy of MCPE 0.7.3
1.3.3 Beta 2: (August 22th, 2013)
- Support for the Amazon copy of MCPE 0.7.3
1.3.3 Beta 1: (August 18th, 2013)
- New splash screen
- support for spawning Zombie Pigmen in ModPE Scripts
1.3.2: (August 17th, 2013)
- Added partial support for new ModPE script methods
- Added updated translation by KsyMC
1.3.1: (August 15th, 2013)
- Experimental support for Minecraft PE 0.7.3
- Removed support for Minecraft PE 0.7.2 and below
1.3: (August 15th, 2013)
- Pulled due to chat crash
1.2.10 Beta 1: (August 7th, 2013)
- Switched to a built-in version of Saurik's Substrate hooking framework for BlockLauncher addons
- Added procCmd callback to ModPE Script runtime
1.2.9: (August 7th, 2013)
- Added updated translations by MelomanCool and Mine_Nick95
- Scripts can now access player before any events are fired
1.2.9 Beta 1: (August 6th, 2013)
- ModPE Script: Refer to entities internally with entity IDs to prevent crashes when accessing a dead entity
- Disable player-related ModPE Script methods before a player clicks an animal/block to prevent crashes
1.2.8: (August 5th, 2013)
- Support for ModPE Script 0.3
- Import from clipboard
1.2.7: (August 4th, 2013)
- Show warning message when importing scripts on Minecraft 0.7.1
1.2.7 Release Candidate 1: (August 3rd, 2013)
- Disable ModPE scripts in a multiplayer world to prevent crashing
1.2.7 Beta 9: (August 2nd, 2013)
- Support for some future ModPE Script methods: tick hook (calls bl_tickHook), and passing in a side parameter on interaction.
1.2.7 Beta 8.1: (August 2nd, 2013)
- Support for Mod PE Script 0.2
- Support for setVel* methods
- One crapton more logging
1.2.7 Beta 8: (August 2nd, 2013)
- Pulled due to crashes
1.2.7 Beta 7: (August 1st, 2013)
- Pass in the proper blockId in the ModPE right click hook1.2.7 Beta 6: (August 1st, 2013)
- Added ability to import script from any URL
- print() calls from ModPE now displayed as Toasts
1.2.7 Beta 5: (August 1st, 2013)
- Fixed crash when tapping a block with bare hands
1.2.7 Beta 4: (August 1st, 2013)
- One MOAR method implemented in the ModPE script runtime
- Added logging to track down a crash
1.2.7 Beta 3: (August 1st, 2013)
- Ever moar methods implemented in the ModPE Script runtime
1.2.7 Beta 2: (August 1st, 2013)
- Implemented more methods and callbacks from the released version of Treebl's ModPE script runtime
1.2.7 Beta 1: (July 31th, 2013)
- Preliminary ModPE Script support
1.2.6: (July 30th, 2013)
- Turned off the incomplete ModScript stuff as it crashes on Gingerbread
- Added new Russian translation by MelomanCool
1.2.6 Beta 1: (July 29th, 2013)
- Support for Android 4.3
- Some work on ModScript support
1.2.5: (July 22th, Pro only)
- Added ability to patch servers running on an alternate port
- Removed parts of the anti-backup code, which is malfunctioning on Gingerbread
1.2.4 (July 21th, Pro only)
- Replaced built-in texture pack with a modified version of NathanX's Slickcraft
- Server List to keep track of common servers
- Added support for mcpe-server URIs to add servers to the list by clicking on a link in webpages.
1.2.3: (July 8th)
- Added Minecraft 0.7.1 support again due to popular demand
- Enable large heap in Pro
1.2.2: (July 8th)
- Release pulled within an hour due to a bug
1.2.1: (July 7th)
- Hide the keyboard when exiting
1.2.1 Beta 2: (July 7th, 2013)
- Keyboard Fix: Electric Boogaloo. Use the SHOW_FORCED flag to force the keyboard to show.
- Realms login fix on Gingerbread devices.
1.2.1 Beta 1: (July 5th, 2013)
- Attempted fix to the keyboard problem. Didn't work.
1.2: (July 4th, 2013)
- Minecraft PE 0.7.2 support
1.1.3: (June 19th, 2013)
- Amazon support
- Don't crash when patching a zero-length invalid patch
- For the Play Pro release: ability to redirect Realms to Shoghicp's server list
1.1.3 Beta 1: (June 16th, 2013)
- HIGHLY experimental Amazon support
1.1.2: (June 12th, 2013)
- Added new translations by Mine_Nick95 and Koongchi
- Added option to hide in-game patch manager button
- Added experimental Minecraft Realms support
1.1.1: (June 7th, 2013)
- Updated for Minecraft PE 0.7.1
1.1: (June 5th, 2013)
- Misc. fixes
1.1 Beta 1: (June 5th, 2013)
- In the last release, I accidentally some code, so I fixed that.
- Updated language file in the built-in texture pack
- Better hovercar
- Notice for people who need to re-extract texture pack and for the currently not working Realms page
1.1 Beta 0: (June 5th, 2013)
- The first beta that barely works with 0.7.0
- patching features moved into the Hovercar
1.0.8 beta 1: (May 12, 2013)
- Enabled reverse landscape mode. Thanks, snowbound!
- Added an updated Korean translation by Koongchi123
1.0.7: (April 29, 2013)
- Added a new Spanish translation by Mine_Nick95
- Virtual menu key support enabled again
- detect Minecraft version changes and go into safe mode or repatch - now fully compatible with PocketTool and QuickPatch
1.0.7 beta 1: (April 28, 2013)
- Fixed "Quit and Copy Worlds" button in Multiplayer not working
- Added icon to Hovercar
- hopefully fixed the change skin intent
- Added new translations by jiayong and Insane96MCP
- deleting mods in Live Patching works now
- Enable/disabling texture packs now 10x faster
1.0.6: (April 11, 2013)
- Added an intro screen for first-time users
- Added a "show information" button to the patch management screen
- Added new translations by MineeFann and @minecrafting_er
- Reorganized the options menu
1.0.5: (April 1, 2013)
- FINALLY! a screen to uninstall addons
- Fixed Jelly Bean devices unable to erase text in sign edit screen
- Added new translation by @minecrafting_er
1.0.5 Beta 1: (March 31, 2013)
- Added manage addons screen
1.0.4: (March 31, 2013)
- Added new translation by Koongchi
1.0.4 Release Candidate: (March 27, 2013)
- Skin support
- sensitivity option added
- Finished transition to BlockLauncher name
1.0.4 Beta 2: (March 25, 2013)
- Experimental in-game patch manager: enable the hovercar via Options -> enable in game patch manager
- Trying Snowbound's suggestion of using BlockLauncher for the name
1.0.4 Beta 1: (March 23, 2013)
- Enable/disable option in patch screen
- automatically pulls in patches from PocketTool's patches dir
- Added new translation by Koongchi
- App now targets API 17 (Jelly Bean), and now gets the Holo theme
1.0.3: (March 20, 2013)
- Peaceful mode toggle
- organized settings panel
- Fixed settings not saving sometimes
- added a notice screen if your device does not have Minecraft installed
- Added new translations by pedronc1 and Koongchi
1.0.2: This release was pulled.
1.0.2 Beta 1: (March 18, 2013)
- Support for importing patches from file managers - just tap on a .mod file to import it!
- Automatically restart MCPELauncher after installing/removing an addon
- Added a new translation by jiayong620
- Fix texture issue when using built-in textures on Jelly Bean
1.0.1: (March 10, 2013)
- actually load the fallback textures on Jelly Bean
- Added a "enable experimental addon support" option for native addons
1.0.1 Beta 1 + (1/infinity): (March 3, 2013)
- Fixed live patching on Gingerbread
1.0.1 Beta 1: (March 2, 2013)
- Proof-of-concept addon loading
1.0: (February 21, 2013)
- Added a new awesome icon by NathanX
- First Google Play release
1.0 Release Candidate 1: (February 19, 2013)
- About screen added
- Less Out of Memory crashes when loading really large texture packs
1.0 Beta 8: (February 17, 2013)
- Only re-patch if required
- automatically patch the Gui_blocks patch if the texture pack doesn't have the file
1.0 Beta 7: (February 17, 2013)
- Built-in RepetiCraft texture pack to demo the texture pack changing feature and to give Jelly Bean users some textures
- Added two Mojang files - font/default8.png and lang/en_US.lang for interoperability on Jelly Bean. Please don't sue me.
- Change the reported DPI of your screen to change D-PAD size
1.0 Beta 6: (February 16, 2013)
- Patches! Yay!
- Proper Free version that limits patches to 3 and doesn't have texture pack or IP patching support
1.0.0 Beta 5: (February 9, 2013)
- Added a new Simplified Chinese translation by jiayong620
- Patches the version number of Minecraft to read ">9000!" for teh lolz
- Added a Nerdy Stuff page with a button to dump libminecraftpe.so from RAM to compare differences against the copy stored on disk. Not useful for anybody except for debugging.
1.0.0 Beta 4: (February 3, 2013)
- Added ALL the options (except for sensitivity)
- App now runs in fullscreen mode
- Added notice when people try to create a world
1.0.0 Beta 3: (February 3, 2013)
- Added Options support - intentionally remade the options screen so that translations would be easier
- As a side effect, Xperia Play support
- Lock orientation to landscape
1.0.0 Beta 2: (February 3, 2013)
- Added Vibrate support
1.0.0 Beta 1: (February 3, 2013)
- Initial release of the fixed version
1.0.0 Beta 0: (January 6th, 2013)
- Epic fail proof of concept version that didn't work.
Hey,
idk whats wrong, but im using blPro 1.6.3, mcpe 0.8.1 and im using a samsung galaxy tab 3 SM-T210R with android 4.1.2 unroted.
When i run any script, some part work and some don't. aka no
ModPE.setItem(571,"nether_wart", 0,"test");
custom item works. even when i use this:
var initialized=false
function selectLevelHook()
{
if(initialized==false)
{
ModPE.setItem(571,"nether_wart", 0,"Redstone Seeds");
initialized=true;
}
}
and i am making some mods, but i have to have other test because it doesnt work....
idk whats wrong, but im using blPro 1.6.3, mcpe 0.8.1 and im using a samsung galaxy tab 3 SM-T210R with android 4.1.2 unroted.
When i run any script, some part work and some don't. aka no
ModPE.setItem(571,"nether_wart", 0,"test");
custom item works. even when i use this:
var initialized=false
function selectLevelHook()
{
if(initialized==false)
{
ModPE.setItem(571,"nether_wart", 0,"Redstone Seeds");
initialized=true;
}
}
and i am making some mods, but i have to have other test because it doesnt work....
The id is too large
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
I think semicolons are needed for some javascript engines. Just that Rhino is an exceptionone of the exceptions (for politeness).
Anyway it is a good practice to add them, right?
Look in the upper-right hand corner of your post. What number is there? 2001 perhaps?
Both are correct.
@GoldenApple123 is the 2000th commenter (reply) and @TheMCPEGamer__ is the 2000th post (counting the main topic post by @500 Internal Server Error too)
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
The link doesn't work. Also, what is new in this BlockLauncher Beta? And Desktop Edition of what?
Desktop Edition of Minecraft. In multiplayer, other BlockLauncher clients will read your username and download your skin from the Desktop Edition's skin repository.
Desktop Edition of Minecraft. In multiplayer, other BlockLauncher clients will read your username and download your skin from the Desktop Edition's skin repository.
Desktop Edition of Minecraft. In multiplayer, other BlockLauncher clients will read your username and download your skin from the Desktop Edition's skin repository.
Fixed.
So you must have a desktop minecraft account to let blocklauncher load your skin?I mean, does it have to be paid account?
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
BL is not letting me do anything on my samusung galaxy S2 plz explain how to fix it i want to try some modswow i looked at the comments on ur app and i cant believe the hatei fixxed it ty for great app
It used to have those options, which were replaced with the External server option. Make sure bothof you are using the same Internet connection.
Both are on the same home wi fi internet connection. I have tried numerous times to get it to work, but still when worlds are created in the kindle 2nd generation, they are not broadcast. I just can't figure out how the external thing is supposed to work, or if there is some setting on my router preventing it or what. If someone has a step by step to make it work that would be awesome!
500ISE I feel a little strange about the function preventDefault().
Recently I am trying to code a ModPE API as a PocketMine Plugin, but when I get to the function preventDefault(), I can't do it because the function preventDefault() cannot determine which event is it called from without any params. How did you do that?
I had thought of something like stack, but it was failure.
But the message cannot be prevented because preventDefault() would prevent entering the minecart too.But in fact the best hook to add is onLongClickEntity(int eid)
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
500ISE I feel a little strange about the function preventDefault().
Recently I am trying to code a ModPE API as a PocketMine Plugin, but when I get to the function preventDefault(), I can't do it because the function preventDefault() cannot determine which event is it called from without any params. How did you do that?
Before calling the event, I set this to false. After I call the script's callback, I check if this became true - i.e. if preventDefault() was called in the script. If it was true, then cancel event.
If you're going to play locally, you don't need the external option. Just enable Local Server Multiplayer in the Options and it should work.
Thanks for that, but with kindle fire second edition there is a problem, and the worlds created in multiplayer do not appear to other people looking to join. kindle fire second edition are however able to see and join worlds created on other phones or tablets that are not kindle fire second edition. it is a reported issue with mojang, has been for a long time, https://mojang.atlassian.net/browse/MCPE-1134 but is not fixed so I am looking for a workaround, and blocklauncher seemed to work at another home, but at our house it does not. Seems to not generate the needed ip address that showed up before after quit to title. If anyone is adept at this blocklauncher external server stuff, please help. Thanks,
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I was the 2000 commenter!
Nope (not arguing)
Im 2000 your 1999
yet! Link: http://www.minecraft...in-at-any-time/
Look in the upper-right hand corner of your post. What number is there? 2001 perhaps?
Lead developer of Dragonet!
Check out my game, Adventuria!
Dev of (IMO the best server ever) TwilightGamez!
Hey,
idk whats wrong, but im using blPro 1.6.3, mcpe 0.8.1 and im using a samsung galaxy tab 3 SM-T210R with android 4.1.2 unroted.
When i run any script, some part work and some don't. aka no
ModPE.setItem(571,"nether_wart", 0,"test");
custom item works. even when i use this:
var initialized=false function selectLevelHook() { if(initialized==false) { ModPE.setItem(571,"nether_wart", 0,"Redstone Seeds"); initialized=true; } }and i am making some mods, but i have to have other test because it doesnt work....
After the first "var" statement, you forgot to put a semi-colon (;).
So, it would be this:
Hope it worked
~Ryan
Lead developer of Dragonet!
Check out my game, Adventuria!
Dev of (IMO the best server ever) TwilightGamez!
The id is too large
???????????????????????????????I think semicolons are needed for some javascript engines. Just that Rhino is
an exceptionone of the exceptions (for politeness).Anyway it is a good practice to add them, right?
Both are correct.
@GoldenApple123 is the 2000th commenter (reply) and @TheMCPEGamer__ is the 2000th post (counting the main topic post by @500 Internal Server Error too)
Semiclons aren't needed, but neither are semicolons.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
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Curse PremiumIf you have the Desktop Edition, make sure to change your username to your desktop edition name, because skins. In multiplayer too.
Edit: I accidentally the whole link; fixed. Also, we're up to Beta 5 now.
The link doesn't work. Also, what is new in this BlockLauncher Beta? And Desktop Edition of what?
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
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Curse PremiumDesktop Edition of Minecraft. In multiplayer, other BlockLauncher clients will read your username and download your skin from the Desktop Edition's skin repository.
Fixed.
Pretty cool!
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
Both are on the same home wi fi internet connection. I have tried numerous times to get it to work, but still when worlds are created in the kindle 2nd generation, they are not broadcast. I just can't figure out how the external thing is supposed to work, or if there is some setting on my router preventing it or what. If someone has a step by step to make it work that would be awesome!
Thanks
Recently I am trying to code a ModPE API as a PocketMine Plugin, but when I get to the function preventDefault(), I can't do it because the function preventDefault() cannot determine which event is it called from without any params. How did you do that?
I had thought of something like stack, but it was failure.But the message cannot be prevented because preventDefault() would prevent entering the minecart too.But in fact the best hook to add is onLongClickEntity(int eid)
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Curse PremiumGlobal variable called preventDefaultStatus. https://github.com/zhuowei/MCPELauncher/blob/master/jni/modscript.c#L129
Before calling the event, I set this to false. After I call the script's callback, I check if this became true - i.e. if preventDefault() was called in the script. If it was true, then cancel event.
Can you get a LogCat of the error? Settings->Developer Options->Take Bug Report
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Curse PremiumNo, updates won't come out at all, since I don't know C++, OpenGL, or game development.
Thanks for that, but with kindle fire second edition there is a problem, and the worlds created in multiplayer do not appear to other people looking to join. kindle fire second edition are however able to see and join worlds created on other phones or tablets that are not kindle fire second edition. it is a reported issue with mojang, has been for a long time, https://mojang.atlassian.net/browse/MCPE-1134 but is not fixed so I am looking for a workaround, and blocklauncher seemed to work at another home, but at our house it does not. Seems to not generate the needed ip address that showed up before after quit to title. If anyone is adept at this blocklauncher external server stuff, please help. Thanks,