DO YOU REALIZE HOW MANY TIMES YOU ALL HAVE POSTED SOMETHING? YOU ARE SPAMING MY EMAIL NOTIFICATION!
(Hi. I haven't been on here in a while.)
I need a Xbox gamer who has Minecraft to play with! Really bad! (Cuz I have one for Christmas and I have 0 friends!
Just in case you are not in the USA (Or, more specifically, in Indiana) I am in the Eastern Standard Time Zone. Thanks!
(I also know that I shouldn't be posting this here, but you all spam, so why not?)
I'm 12 now.
:-P
1. This spam is worse than other spams.
2. Lucky you. I want notifications but it is broken somehow... Though I am too lazy to report.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
500ISE, if you are taking request for future additions I have 2. They might already be said but here.
1. Custom Mob API.
I am not sure if this is possible but could we make the API of mobs? Say make a custom mob that attacks other mobs.
2. Custom Mob Models.
I know alot of people request this but i really want it.
Actually custom mob models are already possible if you know c++. Unfortunately I don't :(.
Actually custom mob models are already possible if you know c++. Unfortunately I don't .
Waiiiiit What? I know C++, im curious now. HOW DO THE CUSTOM MOB MODELS WORK TELL ME YOUR SECRETS.
All good i got the information about it, and how to do it :L
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Custom Mobs Works as:
You need to create an add-on for blocklauncher, which implements the EntityRenderer interface; And register it with the EntityRendererDispatcher. Which should work (in theory).
500ISE, is there aa function to move blocks like a piston "mod?"
I think you have to spawn a falling block like this:
var blocks=[];//0 for block entity id, 1 for direction, 2 for speed, 3 for distance
function makeDynamicBlock(x,y,z,id,metadata, direction, speed, distance){
blocks[blocks.length]=[Level.spawnMob(x, y, z, 10, ???),direction,speed,distance];//texture??? I could've used BitmapFactory, but now... *.TGA?
Entity.setRenderType(blocks[blocks.length-1][0], 66);//did I swap the arguments?
}
function callMeInModTick(){
for(var i=0;i<blocks.length;i++){
if(blocks[i]=="cancelled")continue;
var block=blocks[i][0];
var x=Entity.getX(block);
//vice versa
switch(blocks[i][1]){
case 0:
y+=blocks[i][2];
blocks[i][3]-=blocks[i][2];
//vice versa
}
Entity.setPosition(block, x, y, z);
if(blocks[i][3]==0)blocks[i]="cancelled";
}
}
Would it work? The setRenderType thing?
BTW Don't worry about the chicken. setPosition every tick will cancel all its AI movements. If you worry just add the coords into the blocks[i][] array.
Again, if I had known about classes in JS, it would have been easier to understand.
Custom Mobs Works as:
You need to create an add-on for blocklauncher, which implements the EntityRenderer interface; And register it with the EntityRendererDispatcher. Which should work (in theory).
We would just need to test/see if it works.
Look at MCreator for MCPC about generating mob models.
I remember seeing somewhere in this thread that someone wants to use *.PNG to make 3D mob models. You know what I want to say about that.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
so now other people working on blocklauncher addons and this means custom mobs?oh and is there a way to force mcpe to use the sounds in assets/sounds rather than from libminecraftpe.so
Congrats to being the King of page 100!I have more ideas, people!1) Silverfish. I doubt that could be added, but dispite the size if it...2) Experience Counter[MOD!] Kill something/ mine something and messages from the system can tell, give, or just let you know if you have x amount of experience! ("You earned x amount of XP! You now have x XP !X XP untill you level up.) Woo, 100 posts! Happy new year too! (2014!)
Hi, I'm new at this stuff but trying to figure out what I thought would be simple:
Playing multiplayer on a kindle fire second generation. The issue is that we have two kids on these second generations and they cannot see the worlds created by each other, so they can't play together. If I create a world on my android tablet, they can see it. I downloaded blocklauncher pro and it seemed to work at my brother's house where we had christmas, but now at home it seems blocklauncher is not assigning an ip address with the new world. I create the world, look at it in the title, and there is no IP address created. Also, scrolling through other sites, supposedly blocklauncher has an option for "redirect multiplayer" and "server IP" but those are not showing up in the options on blocklauncher pro. Anyway, if anyone can help me utilize this app to accomplish multiplayer mode on a local wifi I would be very grateful..
go to settings (mcpe ones), controls, and turn Play With Touch off. It's NOT problem with your device.
It is turn it on not off. True my tablet yesterday crashed twice. Yes. The whole device crashed. Then the play with touch settings is toggled off.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
My Play With Touch only turns off once I play Vanilla MCPE, which is probably the reason for everyone else. Confirm please.
Why? The strange thing is, the file is supposed to be saved in an external text file. Why would it be toggled like this?
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
ModPE for "ME" is getting old? Can you add more features too it? Like try t bring custom blocks back on Custom Entities and e.t.c
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Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
1. This spam is worse than other spams.
2. Lucky you. I want notifications but it is broken somehow... Though I am too lazy to report.
Actually custom mob models are already possible if you know c++. Unfortunately I don't :(.
Nice! That worked, no more full screen chat box! Thank u
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Curse PremiumI know C++, im curious now. HOW DO THE CUSTOM MOB MODELS WORK TELL ME YOUR SECRETS.All good i got the information about it, and how to do it :L
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
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Curse PremiumCustom Mobs Works as:
You need to create an add-on for blocklauncher, which implements the EntityRenderer interface; And register it with the EntityRendererDispatcher. Which should work (in theory).
We would just need to test/see if it works.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
I think you have to spawn a falling block like this:
var blocks=[];//0 for block entity id, 1 for direction, 2 for speed, 3 for distance function makeDynamicBlock(x,y,z,id,metadata, direction, speed, distance){ blocks[blocks.length]=[Level.spawnMob(x, y, z, 10, ???),direction,speed,distance];//texture??? I could've used BitmapFactory, but now... *.TGA? Entity.setRenderType(blocks[blocks.length-1][0], 66);//did I swap the arguments? } function callMeInModTick(){ for(var i=0;i<blocks.length;i++){ if(blocks[i]=="cancelled")continue; var block=blocks[i][0]; var x=Entity.getX(block); //vice versa switch(blocks[i][1]){ case 0: y+=blocks[i][2]; blocks[i][3]-=blocks[i][2]; //vice versa } Entity.setPosition(block, x, y, z); if(blocks[i][3]==0)blocks[i]="cancelled"; } }Would it work? The setRenderType thing?
BTW Don't worry about the chicken. setPosition every tick will cancel all its AI movements. If you worry just add the coords into the blocks[i][] array.
Again, if I had known about classes in JS, it would have been easier to understand.Look at MCreator for MCPC about generating mob models.
I remember seeing somewhere in this thread that someone wants to use *.PNG to make 3D mob models. You know what I want to say about that.
Woo, 100 posts! Happy new year too! (2014!)
Playing multiplayer on a kindle fire second generation. The issue is that we have two kids on these second generations and they cannot see the worlds created by each other, so they can't play together. If I create a world on my android tablet, they can see it. I downloaded blocklauncher pro and it seemed to work at my brother's house where we had christmas, but now at home it seems blocklauncher is not assigning an ip address with the new world. I create the world, look at it in the title, and there is no IP address created. Also, scrolling through other sites, supposedly blocklauncher has an option for "redirect multiplayer" and "server IP" but those are not showing up in the options on blocklauncher pro. Anyway, if anyone can help me utilize this app to accomplish multiplayer mode on a local wifi I would be very grateful..
Thanks!
it often toggles off for me. seems to happem half the time when i crashes playing realms on 3G lol using blocklauncher
AWESOME!
~MattdaveMAtt
Confirmed.
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
the play with touch toggle is normally only visible on the xperia play
Yes, since there is no option for normal MCPE it defaults it to off.Completely unnessessary comment:
YEA POST 2000!
Lead developer of Dragonet!
Check out my game, Adventuria!
Dev of (IMO the best server ever) TwilightGamez!