@500ISE - After implementing DefineBlock and all that, would you be able to add a function that toggles flying in a similar way to sneaking.
Entity.setFlying(getPlayerEnt(),true);
Or simply, just Player.toggleFly() since it needs a complicated AI. Well, just think, when you set a pig to fly mode, how will you handle it? When a pig walks it can jump, but when it flys, (?)
Or simply, there is setVelX() since Treebl 0.1 alpha. Instead we may want a hook called onGuiDrag(android.view.GUI DragEvent event)(very complicated), onGuiTouch(double x, double y)(dp), onGuiClick(GUI gui), onGuiActivated(GUI gui) or whatever.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
Or simply, just Player.toggleFly() since it needs a complicated AI. Well, just think, when you set a pig to fly mode, how will you handle it? When a pig walks it can jump, but when it flys, (?)
Or simply, there is setVelX() since Treebl 0.1 alpha. Instead we may want a hook called onGuiDrag(android.view.GUI DragEvent event)(very complicated), onGuiTouch(double x, double y)(dp), onGuiClick(GUI gui), onGuiActivated(GUI gui) or whatever.
Valid point, but Player.toggleFly() would need to be able to be reset. Unless the reset for this function is to be included within BlockLauncher itself. In my opinion I think the function:
Player.toggleFly()
would be better off with a boolean or integer as the argument.
Dear 500 internal server error, could you please add profiles to the app? Like you would be able to have some scripts for each profile. That would be great.
I've been having problems with the pad size, everytime I change my texture pack I need to change the controls to use it and the pad it's really big maybe that's the tablet size Idk... so I need to resize it always, could you fix it? it'd be fine if takes the default MC pad size.
And the secon question is related to mods, I wonder if it's possible to take down the clouds, I mean instead of being at 127 level could a mod put them at 70-80 level?
ModPE.setItem(ID, "texture", 0, "name")
texture - an already existing item name (like "stick" or "skull_zombie" or something. look in mcpe assets/images/items.meta (open with text editor NOT image opener.))
0 - IDK what it is. 500ISE: help?
ModPE.setItem(ID, "texture", 0, "name")
texture - an already existing item name (like "stick" or "skull_zombie" or something. look in mcpe assets/images/items.meta (open with text editor NOT image opener.))
0 - IDK what it is. 500ISE: help?
Ohh thanks. So i can't make items with custom textures only with existing texture?
PD: Sorry for making two quotes. Its because im on my cellphone and its hard to write correctly.
So I think I know y blocklauncher 1.6.3 is buggy, mcpe 0.8.1 doesn't have the play with touch option in settings but blocklauncher 1.6.3 does put that option back into settings, so remove that option remove the bugs?
Also I don't know if anyone else has said anything but free crafting isn't working either and the fullscreen thing is funny
function patchMod(modName){
var activity=com.mojang.minecraftpe.blahblah.forgotit.get();
var uri=forgotThePackageName.Uri.buildUpon(new java.io.File(android.os.Environment.getExternalStorageDirectory().getAbsolutePath()+"/Android/data/com.snowbound.pockettool.free/patches/",modName+".mod"));
var intent=new forgotPackageNameSry.Intent();
intent.setUri(uri);//maybe the method name is wrong Sry I hadn't coded for a period of time
activity.startActivity(intent);//and bl receives it
}
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
I think it needs Level.getSpawnX(), Level.getSpawnY(), and Level.getSpawnZ(). Also, what about Entity.setSpeed()? And ModPE.generateWorld(name, dir, seed).
As I understand, generateWorld is already available in earlier versions with different name.
BTW What do you think about setCompassAngle(radAngle)?
(I said radian because it is radian in the Math class.2B[16] more posts!
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
ZHUOWEI! IMPLENT Level.getLightLevel() now! I order you :3
what i would agree but dont command the person who basically changed mcpe modding tools with the
essential app block launcher but i do agree with you on the request though that is a good idea. :
I find someting strange.....I'am not sure if it is a bug.....
Inventory hot bar can store 7 items in normal condition.....
Sometime when I use BlockLauncher,there is 8 cells in hotbar.....
But when I reboot MineCraftPE,via BlockLauncher or not,only 5 cells existed....
I have to delete options.txt and then hotbar become normal(7 cells)........
Is it a bug?
Or simply, just Player.toggleFly() since it needs a complicated AI. Well, just think, when you set a pig to fly mode, how will you handle it? When a pig walks it can jump, but when it flys, (?)
Or simply, there is setVelX() since Treebl 0.1 alpha. Instead we may want a hook called onGuiDrag(android.view.GUI DragEvent event)(very complicated), onGuiTouch(double x, double y)(dp), onGuiClick(GUI gui), onGuiActivated(GUI gui) or whatever.
Valid point, but Player.toggleFly() would need to be able to be reset. Unless the reset for this function is to be included within BlockLauncher itself. In my opinion I think the function:
would be better off with a boolean or integer as the argument.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
Mcpe 0.8.1 blpro 1.6.3Doesn't matter which one I use they all crash the game
Note on custom crafting, KsyMC has made a amazing PC crafting mod that adds a new GUI for the crafting table and it's quite simple to add new recipies.
Link to topic: http://www.minecraftforum.net/topic/1925595-modpe-scripts-by-ksymc-pc-craftingtable/
Lead developer of Dragonet!
Check out my game, Adventuria!
Dev of (IMO the best server ever) TwilightGamez!
I've been having problems with the pad size, everytime I change my texture pack I need to change the controls to use it and the pad it's really big maybe that's the tablet size Idk... so I need to resize it always, could you fix it? it'd be fine if takes the default MC pad size.
And the secon question is related to mods, I wonder if it's possible to take down the clouds, I mean instead of being at 127 level could a mod put them at 70-80 level?
Wich is the new format for custom items?
Thanks
Ohh thanks. So i can't make items with custom textures only with existing texture?
PD: Sorry for making two quotes. Its because im on my cellphone and its hard to write correctly.
ModPE.setItem(Id,"textureName",aditionalTexture,"Name")
Aditional texture are for items that have more than 1 texture. for example sword(wood,stone,iron,gold,diamond)
"uv":[0.4375,0.8125,0.5,0.875,256,256],"name":"sword","additonal_textures":[[0.5,0.8125,0.5625,0.875,256,256],[0.5625,0.8125,0.625,0.875,256,256],[0.625,0.8125,0.6875,0.875,256,256],[0.6875,0.8125,0.75,0.875,256,256]]}
Example code:
ModPE.setItem(500,"sword",4,"RayZtar Sword") function procCmd(cmd) { var cmd = cmd.split(" ") if(cmd[0] == "sword") { addItemInventory(500,1) } }hope i help you
You can add new textures if you were to understand how to add them.
Example of the apple texture:
[{"uv":[0.0,0.0,0.0625,0.0625,256,256],"name":"apple","additonal_textures":[]}Lead developer of Dragonet!
Check out my game, Adventuria!
Dev of (IMO the best server ever) TwilightGamez!
Also I don't know if anyone else has said anything but free crafting isn't working either and the fullscreen thing is funny
function patchMod(modName){ var activity=com.mojang.minecraftpe.blahblah.forgotit.get(); var uri=forgotThePackageName.Uri.buildUpon(new java.io.File(android.os.Environment.getExternalStorageDirectory().getAbsolutePath()+"/Android/data/com.snowbound.pockettool.free/patches/",modName+".mod")); var intent=new forgotPackageNameSry.Intent(); intent.setUri(uri);//maybe the method name is wrong Sry I hadn't coded for a period of time activity.startActivity(intent);//and bl receives it }Considwr, if you have the time and mood, to add this to https://github.com/Connor4898/ModPE-Scripts/wiki
As I understand, generateWorld is already available in earlier versions with different name.
BTW What do you think about setCompassAngle(radAngle)?
(I said radian because it is radian in the Math class.2B[16] more posts!
How when typing in a command in BL pro 1.6.3 the chat box takes up the whole screen and says next instead of done and closing
essential app block launcher but i do agree with you on the request though that is a good idea. :
I like Triangles...
Inventory hot bar can store 7 items in normal condition.....
Sometime when I use BlockLauncher,there is 8 cells in hotbar.....
But when I reboot MineCraftPE,via BlockLauncher or not,only 5 cells existed....
I have to delete options.txt and then hotbar become normal(7 cells)........
Is it a bug?
It could be better if there are always 8 cells!