Can you add an option to toggle whether allowing this?
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
nooo! i acidently uninstalled blocklauncher pro. i reinstalled it now and accesing the launcher options partially crashes blocklauncher but then works but modscripts crash blocklauncher completely. i think selinux enforcing had kicked in once i reinstalled blocklauncher pro because it has the same problems u get with samsung knox. please fix this oh and im on 7.6
BlockLauncher crashes every time, when i try open Launcher options or MCPE Scripts menu. Nexus 2012 (KitKat 4.4) MCPE 0.7.6
exact same problem here but im on android 4.2.2 but selinux says enforcing. is enforcing for kitkat too so the problem here is selinux. is there a workaround for this 500ise or will it require a rewrite of blocklauncher?
Regarding updates:
I'm going to try to update PocketInvEditor before BlockLauncher, in case Mojang pushes out a 0.8.1 release.
Please be patient; I will push the update out when it's ready. There will probably be no beta - I'll just push directly to release.
Um, texture packs don't seem to work now. All of the alpha test builds worked fine with the previous BLpro and Texture packs, but now the new BLpro and official 0.8.0 release make texture packs unusable. Did Mojang change the file structure or something? Anyone else have issues?
However, everything else is fine. Thanks as always for such a great app and caring dev...
Um, texture packs don't seem to work now. All of the alpha test builds worked fine with the previous BLpro and Texture packs, but now the new BLpro and official 0.8.0 release make texture packs unusable. Did Mojang change the file structure or something? Anyone else have issues?
However, everything else is fine. Thanks as always for such a great app and caring dev...
Ya everything else is good but mod scripters gotta start updating their mods now though,
like elemental arrows and a lot of my favorites don't work either but maybe a couple, one that does still work thankfully is 500ISEs fly on mobs mod
Sorry for double posting but forgot to ask, is this new update going to change everything? What I mean is will it make making mods for it harder
Or just have to update the bl app and all will work like it should? Am I making sense?
Ninth, the items.meta: Really important file, as there is all about how the item has to look like and other stuff. This is not a picture, this is a text. Open it with any text editor.
The twelfth: terrain.meta. The same as item.meta, but now for all blocks.
It seems that the tool doesn't support HD files bro.
No - if you can teach me how to do HD files, I'll add support for it.
terrain.meta and items.meta are plain text files (JSON files, actually).
You don't have to change them if you are doing a 16x16. For a HD pack, I would guess that you need to change the width and heights of the image to your new widths and heights. (Each texture coordinate ends with either 512, 256 or 256, 256 - width, height)
exact same problem here but im on android 4.2.2 but selinux says enforcing. is enforcing for kitkat too so the problem here is selinux. is there a workaround for this 500ise or will it require a rewrite of blocklauncher?
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
PE 0.8.0 build 8
and I hate the demo tp...
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Curse PremiumI'm going to try to update PocketInvEditor before BlockLauncher, in case Mojang pushes out a 0.8.1 release.
Please be patient; I will push the update out when it's ready. There will probably be no beta - I'll just push directly to release.
Thanks for your support.
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Curse PremiumWhen are you uploading to google play? my phone doesn't allow me to install .apk files.
But hey at least I can use the mods still on 0.8.0
However, everything else is fine. Thanks as always for such a great app and caring dev...
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
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Curse PremiumYes, Mojang changed the texture pack system.
like elemental arrows and a lot of my favorites don't work either but maybe a couple, one that does still work thankfully is 500ISEs fly on mobs mod
Or just have to update the bl app and all will work like it should? Am I making sense?
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Curse PremiumDon't bother: there's already a 1.6 release: http://tinyw.in/bl
I'm working on an app to make porting easier: search for Mercator on Google Play.
Do we need to edit these files too?
It seems that the tool doesn't support HD files bro.
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Curse PremiumNo - if you can teach me how to do HD files, I'll add support for it.
terrain.meta and items.meta are plain text files (JSON files, actually).
You don't have to change them if you are doing a 16x16. For a HD pack, I would guess that you need to change the width and heights of the image to your new widths and heights. (Each texture coordinate ends with either 512, 256 or 256, 256 - width, height)
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Curse PremiumPlease report back: I'll incorporate your findings into Mercator so we can convert Desktop hi-res packs to PE.