Hey guys idk if anyone els gets this prob with bl but if it sometimes crashes and Itry to open it again the screen goes black and it just closes again but the way Ifound to fix it is.go to the app info in like your manage apps area and erase its data it sucks because it erases the mod u have patched.but it works thx
This happened to me. It's a ModPE Script Error.
For me I put clientMessage("Hi") in a script. No hooks. But when I start it, I have to be in a world. When I leave the app, BlockLauncher crashes.
Which version of Minecraft do you guys have installed? Again, only 0.7.6 is supported.
I know, I'm a beta tester build 8... safe mode only worked in the first builds and never more
Usually I have the black screen bug with custom ROMs, PE has the same bug, but if you open the task killer and select BL or PE (just select do not kill the app) it runs fine
Most ModPE script methods don't work - I've only bothered to get methods specified in ModPE 0.2 working. Anything that runs on iOS should run here, but anything Android-specific is likely to crash the launcher.
Yeah, I clicked the button to become a beta tester but BLP stills crashes, free apk runs but without the texture packs option, do you need an updated pack to make it run fine?
do patch mods work? or is it just modpe and textures?
Do you know how patch mods work? If you look at Mods for PE 2 you would find that every version of MCPE has its own activity in it.
OK, basically, a patch mod can be translated to English like this:
(PocketTool Patch)(Version:0.7.6)(Change the nth byte of libminecraftpe.so (the core of MCPE gameplay) to this byte: "0xFF")(Change the mth byte of libminecraftpe.so to this byte: "0x5E")
So, since it is the core of MCPE, it is almost absolutely true that it would have changes in a major update of MCPE, especially so many added in v0.8.0, right?
If so, in the PocketTool patch, the nth byte is no longer the byte the modder originally wanted to change. Thus it would not work.
BTW According to my understanding in BlockLauncher addons, if the assets folder remains unchange, would an addon made for v0.7.1 implemented in v0.7.6 bring it back to v0.7.1?
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
How to make texture packs for 0.8.0? And, there is new Bitmap().compress(PNG) in Android, but is there a quick method to compress PNGs into TGA? Because none of my image viewers can oprn TGA files.Because, I was trying to make a ModPE library for non-paranoid people to have the originally texture AND the modders' texture (ModPE.setItem()) at the same time. Sadly, the 0.8.0 update just made me delete everything I tried...
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
How to make texture packs for 0.8.0? And, there is new Bitmap().compress(PNG) in Android, but is there a quick method to compress PNGs into TGA? Because none of my image viewers can oprn TGA files.
Because, I was trying to make a ModPE library for non-paranoid people to have the originally texture AND the modders' texture (ModPE.setItem()) at the same time. Sadly, the 0.8.0 update just made me delete everything I tried...
Mercator can read/write TGAs - I will have a conversion button.
Mercator can read/write TGAs - I will have a conversion button.
Hey 500 ISE, I had an idea that you could implement into a BlockLauncher update. would it be possible to make an option that allows the player to carry an item in each hand? I can PM about it in more detail, if you want.
500ISE, I was wondering if there was any way that you could add in a feature to BlockLauncher that would allow users to play on an external server over a data network instead of WIFI. Thanks for your consideration!
500ISE, I was wondering if there was any way that you could add in a feature to BlockLauncher that would allow users to play on an external server over a data network instead of WIFI. Thanks for your consideration!
Most ModPE script methods don't work - I've only bothered to get methods specified in ModPE 0.2 working. Anything that runs on iOS should run here, but anything Android-specific is likely to crash the launcher.
All my apps are on a different google account. Except for minecraft. Why????????? Basically I can't get this version of blocklauncher. Even though I have mcpe 0.8.0. All because I have blocklauncher on AHHHHH and I only got accepted on NOT LISTED HERE ANYMORE for 0.8.0
Hey 500 ISE, I had an idea that you could implement into a BlockLauncher update. would it be possible to make an option that allows the player to carry an item in each hand? I can PM about it in more detail, if you want.
This happened to me. It's a ModPE Script Error.
For me I put clientMessage("Hi") in a script. No hooks. But when I start it, I have to be in a world. When I leave the app, BlockLauncher crashes.
I know, I'm a beta tester build 8... safe mode only worked in the first builds and never more
Usually I have the black screen bug with custom ROMs, PE has the same bug, but if you open the task killer and select BL or PE (just select do not kill the app) it runs fine
@adriann3rrz11 on twitter
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Curse Premiumhttps://play.google.com/apps/testing/net.zhuoweizhang.mcpelauncher
https://play.google.com/apps/testing/net.zhuoweizhang.mcpelauncher.pro
http://tinyw.in/bl
Most ModPE script methods don't work - I've only bothered to get methods specified in ModPE 0.2 working. Anything that runs on iOS should run here, but anything Android-specific is likely to crash the launcher.
Yeah, I clicked the button to become a beta tester but BLP stills crashes, free apk runs but without the texture packs option, do you need an updated pack to make it run fine?
I haven't tried mods but 64x texture packs look terrible
What do you think 500ISE, do we need to change the terrain.meta file to fix this or what?
OK, basically, a patch mod can be translated to English like this:
(PocketTool Patch)(Version:0.7.6)(Change the nth byte of libminecraftpe.so (the core of MCPE gameplay) to this byte: "0xFF")(Change the mth byte of libminecraftpe.so to this byte: "0x5E")
So, since it is the core of MCPE, it is almost absolutely true that it would have changes in a major update of MCPE, especially so many added in v0.8.0, right?
If so, in the PocketTool patch, the nth byte is no longer the byte the modder originally wanted to change. Thus it would not work.
BTW According to my understanding in BlockLauncher addons, if the assets folder remains unchange, would an addon made for v0.7.1 implemented in v0.7.6 bring it back to v0.7.1?
The same problem with 16x texture pack...
Tommaso Checchi said:
"...we changed all the placement and the image format...
so you just need to place the tiles in the right places, and save as TGA :)"
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Curse PremiumMercator can read/write TGAs - I will have a conversion button.
Speaking of Mercator..... It's not on playstore and it's the 10th...
yet! Link: http://www.minecraft...in-at-any-time/
Hey 500 ISE, I had an idea that you could implement into a BlockLauncher update. would it be possible to make an option that allows the player to carry an item in each hand? I can PM about it in more detail, if you want.
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Curse PremiumIt should already allow this...
All my apps are on a different google account. Except for minecraft. Why????????? Basically I can't get this version of blocklauncher. Even though I have mcpe 0.8.0. All because I have blocklauncher on AHHHHH and I only got accepted on NOT LISTED HERE ANYMORE for 0.8.0
That'd be really helpful