Anyway the next thing I imagine for ModPE scripts is:
var enabled = false;
ModPE.hook("theFunctionToHook", function(level, x, y, z){
var returns = ModPE.call("theFunctionToCall", level, x, y, z);
return enabled?1:returns;
});
You forgot a close bracket
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
correction: the last j build was 5.0 so it waa discontinued with 6.0
I think he meant the BlockLauncher support for j version was discontinued with 0.7.0.
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
It doesn't work with buld 6 "blocklauncher stops" pops up.
BTW do anyone knows if it's possible to update MCEdit to edit chests like in PC maps?
MCEdit can recognize PE chests but it can't initialize 'em to edit the content, I think that we'd just change some file from PC editing stuff place it in PE files and the program could work fine 'cause now chests are like the PC version, though I have no idea where to start or what to change
It doesn't work with buld 6 "blocklauncher stops" pops up.
BTW do anyone knows if it's possible to update MCEdit to edit chests like in PC maps?
MCEdit can recognize PE chests but it can't initialize 'em to edit the content, I think that we'd just change some file from PC editing stuff place it in PE files and the program could work fine 'cause now chests are like the PC version, though I have no idea where to start or what to change
I love this! I can install this cool mod that TyeDyeVideos did a review on! But how do I get rid of the 'Slickcraft' texture pack? I keep trying to press the button that should remove it, but it won't change =\ Please reply
I love this! I can install this cool mod that TyeDyeVideos did a review on! But how do I get rid of the 'Slickcraft' texture pack? I keep trying to press the button that should remove it, but it won't change =\ Please reply
Dear zhuowei,
I would like to ask you wether you can add (maybe) armor items like ModPE.setArmor(id, slot,name,dmgabsorption,...);
ModPE.setUnnecessary();//this line is for the weak compilers
Thank you for listening to me,
newchild
iunderstoodthatreference.png
Not at this time: I'll be too busy with the 0.8 update to add new methods.
i wish people would stop nagging 500ise for blocklauncher on mcpe betas. the final release 8.0 will be out soon just wait patiently
It is not a beta! It is a pre-release of an alpha!
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
This beta works splendidly!
Lead developer of Dragonet!
Check out my game, Adventuria!
Dev of (IMO the best server ever) TwilightGamez!
Wow if that app is so good then I have to wait tell Christmas..
yet! Link: http://www.minecraft...in-at-any-time/
I can fix that, I think.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
BTW do anyone knows if it's possible to update MCEdit to edit chests like in PC maps?
MCEdit can recognize PE chests but it can't initialize 'em to edit the content, I think that we'd just change some file from PC editing stuff place it in PE files and the program could work fine 'cause now chests are like the PC version, though I have no idea where to start or what to change
Here's the LINK for MCEdit
You need to modify PyMCLevel https://github.com/mcedit/pymclevel to read the PE tile entities.
You need root and the Pro version
Some methods cannot be hooked, so we can just rewrite the code inside BlockLauncher.
iunderstoodthatreference.png
Not at this time: I'll be too busy with the 0.8 update to add new methods.
Join my clan, Diamond Eye!:http://www.minecraftforum.net/topic/1901662-diamond-eye-pvp-map-building-join-now/
BlockLauncher does not support snapshot builds. I will update when the full version is released.
It is not a beta! It is a pre-release of an alpha!