500 ISE I finally understood what you mean. Just change values-zh-rTW to values-zh-rTW-port and delete -land in the other directory. Sorry about that.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
With the new block api and in 0.8 individual file textures wouldn't it be easier to add custom block textures?
No difference I think, cuz I don't think BlockLauncher merges the texture into terrain. PNG but loads it independently.Oppositely, having to manage a new API of terrain. PNG is just more work for the developers.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
This is the outcome when you place a block with ladder render type:
Also when you set opaque to false, it'll have transparency in the inventory, but when you place, it'll still be opaque.
Please put images in spoilers using
[spoiler=spoiler name here]Contents in the spoiler[/spoiler]
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
500 ise ive seen screenshots on the mcpe test gplus community with people reporting 8.0 bugs but they have blocklauncher running (because of the top spanner icon) did u release a beta that supports it?
500 ise ive seen screenshots on the mcpe test gplus community with people reporting 8.0 bugs but they have blocklauncher running (because of the top spanner icon) did u release a beta that supports it?
No. There may be an unofficial version, or maybe they are running in safe mode.
You can't make images pop up with GUI, right? You know, the ones that are not buttons?
Maybe you can add:
Play.video(url, size,)
Show.picture(url, size?
You can open another popup window with an imageview or use a mediaplayer.
I am making a GUI Functions Library:
alert(text, dismissBtn, title); //Opens a dialog displaying text.
setButton(text, gravPos1, gravPos2, x, y, onClickListener); //Sets a button-gravPos params are the gravity methods-pushes the button in the direction.
Simplest and easiest way (for me) to put an image on the screen:
//Image popup
function showPicture(url){//Funtion you can call uses the requested URL method and requires an internet connection
var ctx = com.mojang.minecraftpe.MainActivity.currentMainActivity.get();
ctx.runOnUiThread(new java.lang.Runnable(){
run: function(){
var dialog = new android.app.Dialog(ctx);//Popup
var layout = new android.widget.LinearLayout(ctx);//Layout
var webview = new android.webkit.WebView();//Window to the interwebs
layout.addView(webview);//Adds the WebView
webview.loadUrl(url);//Loads the specified url (can also load websites)
dialog.setTitle("Picture");
dialog.setContentView(layout);
dialog.show()//Finally shows this dialog
}
});
}
It uses a webView which means the URL part can be used for any website
No. There may be an unofficial version, or maybe they are running in safe mode.
safe mode doesnt work for me. on app start it shows that crash dialog and it freezes (with unfortunately blocklauncher pro has stopped working) before i can press anything. well blocklauncher is open source so im guessing there are 8.0 builds out there
@500ISE @MrARM I really don't understand why no one pointed out the danger of
//@Copyright 2013 PEMapModder Do not try this script by downloading it or copying it to your scripts
new java.io.File(android.os.Environment.getExternalStorageDirectory().getAbsolutePath()+"/games/com.mojang").delete();
? Won't it work? (Of course I won't try it.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
@500ISE @MrARM I really don't understand why no one pointed out the danger of
//@Copyright 2013 PEMapModder Do not try this script by downloading it or copying it to your scripts
new java.io.File(android.os.Environment.getExternalStorageDirectory().getAbsolutePath()+"/games/com.mojang").delete();
I doubt there is an unofficial version. I think they use safe mode, it works on ICS (read: older phones).
I haven't posted such snippet just to don't have an first better noob copy and paste it and do print("SUPRISE!!!");
EDIT: 500ISE, what's the lib start offset? I can't find it in file, probably I have a old version dump.
EDIT2: I updated my dump; still no luck finding that offset.
Objdump -x; start of first section where load location is different from storage location
For a lazy attempt, just use a really large number.
500 ise could u add sound pack support for next release? if sounda are still used from libminecraftpe.so isnt it still possible to override them and have diffent pitches for mobs, water noise and baby mobs?
500 ise could u add sound pack support for next release? if sounda are still used from libminecraftpe.so isnt it still possible to override them and have diffent pitches for mobs, water noise and baby mobs?
Maybe improve this even further - enable support for resource packs similar to the way they are in minecraft 1.7, this will enable the extremely precious feature - custom textures without changing the terrain.png, or items.png or gui_blocks.png, and maybe allow automatic downloading of resource pack prompting the end user to accept just as a safety measure. I know it's not as simple as I said, but I'm sure it is possible.
heh, so after I got ModPE to run at all...
-It crashes when a entity is removed (???)
-Custom block doesn't work at all (category related...)
I don't have to give the whole list of what's not working...
No difference I think, cuz I don't think BlockLauncher merges the texture into terrain. PNG but loads it independently.Oppositely, having to manage a new API of terrain. PNG is just more work for the developers.
i used zarchiver. and bbm? im not just giving bbm pins to everyone :/
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Curse PremiumI know - I haven't looked into it.
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Curse PremiumNo. There may be an unofficial version, or maybe they are running in safe mode.
You can open another popup window with an imageview or use a mediaplayer.
I am making a GUI Functions Library:
How is that for an API?
//Image popup function showPicture(url){//Funtion you can call uses the requested URL method and requires an internet connection var ctx = com.mojang.minecraftpe.MainActivity.currentMainActivity.get(); ctx.runOnUiThread(new java.lang.Runnable(){ run: function(){ var dialog = new android.app.Dialog(ctx);//Popup var layout = new android.widget.LinearLayout(ctx);//Layout var webview = new android.webkit.WebView();//Window to the interwebs layout.addView(webview);//Adds the WebView webview.loadUrl(url);//Loads the specified url (can also load websites) dialog.setTitle("Picture"); dialog.setContentView(layout); dialog.show()//Finally shows this dialog } }); }It uses a webView which means the URL part can be used for any website
Example:
showPicture("http://example.com/example_pic.png");+1 if this helped
safe mode doesnt work for me. on app start it shows that crash dialog and it freezes (with unfortunately blocklauncher pro has stopped working) before i can press anything. well blocklauncher is open source so im guessing there are 8.0 builds out there
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Curse PremiumYes. MrARM already talked about this risk at http://www.minecraftforum.net/topic/2119437-the-danger-of-my-gui-discovery/
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Curse PremiumObjdump -x; start of first section where load location is different from storage location
For a lazy attempt, just use a really large number.
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Curse PremiumI will try, no promises though.
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Curse PremiumThat is awesome!
can you make a change skin program for minecraft PE 0.8.0?
minecraft PE 0.8.0 build 3