Amen,Brother! I can't even jailbreak my useless broken iPod touch OR Root my Kindle fire HD!
Lucky! I have the Galaxy S3 Mini! Yay for mini because it has a newer version than the s3 period.Luckily, I have AT&T Next™ :-D
Amen,Brother! I can't even jailbreak my useless broken iPod touch OR Root my Kindle fire HD!
Lucky! I have the Galaxy S3 Mini! Yay for mini because it has a newer version than the s3 period.Luckily, I have AT&T Next™ :-D
Same here Galaxy S3 Mini. It's pretty simple to use so yeah.Does the ModPE multiplayer function work for any of you guys it doesnt work for me.
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Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
It should only work with Wi-Fi. If it works on anything else, it's a bug.
Also, that's extremely experimental.
Yeah the ModPE for local multiplayer is not working. It just makes the player invisible...
I understand its Experimental just asking
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Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
It should only work with Wi-Fi. If it works on anything else, it's a bug.
Also, that's extremely experimental.
Can you add an option to allow non-Wi-Fi connections? Cuz sometimes I'm at home but I forgot to turn on the router.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
True, root-only is the worst case.
But maybe you can ask users manuelly move libminecraftpe.so to the sdcard? (I don't really know how, if libminecraftpe.so is accessible by users, it should be accessible too by BlockLauncher, since you are no elementary developer)
I'll explain it this way.
Whenever you turn on your phone, your phone mounts your sdcard as rw- (or read-write). libminecraftpe.so cannot be stored on the sdcard to be used because the sdcard is only mounted as read-write, and not execute. BlockLauncher then stores libminecraftpe.so in private memory, which allows execute permission, thus allowing BlockLauncher to work. However: Android 4.4 comes with new security that disables permission for execute, breaking BlockLauncher. Samsung Knox also works in a similar way. 500ISE says that worst case scenario, BlockLauncher will become root only. Root gives you the power to control any file on the device, which fixes the execute problem.
If you are asking yourself what is libminecraftpe.so, it is the core of MCPE and MCPE would definitely not work without it.
However: Android 4.4 comes with new security that disables permission for execute, breaking BlockLauncher. Samsung Knox also works in a similar way.
actually, there are multiple restrictions; and also, Android 4.4 has disabled those blocks, so 4.4 should be able to run BlockLauncher fine.
Knox, as far as I know, doesn't restrict the execute location/permission; it restricts memprotect instead.
actually, there are multiple restrictions; and also, Android 4.4 has disabled those blocks, so 4.4 should be able to run BlockLauncher fine.
Knox, as far as I know, doesn't restrict the execute location/permission; it restricts memprotect instead.
Whenever you turn on your phone, your phone mounts your sdcard as rw- (or read-write). libminecraftpe.so cannot be stored on the sdcard to be used because the sdcard is only mounted as read-write, and not execute. BlockLauncher then stores libminecraftpe.so in private memory, which allows execute permission, thus allowing BlockLauncher to work. However: Android 4.4 comes with new security that disables permission for execute, breaking BlockLauncher. Samsung Knox also works in a similar way. 500ISE says that worst case scenario, BlockLauncher will become root only. Root gives you the power to control any file on the device, which fixes the execute problem.
If you are asking yourself what is libminecraftpe.so, it is the core of MCPE and MCPE would definitely not work without it.
I just hope it doesn't become root only.
I know. I was thinking something about importing.
I don't know if u can do so in C though. Native support is too complicated for me yo understand.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
Hey may i know where i can post my own created skins? Aside from it, can you add a screen recorder(with audio) into blocklauncher?*without root access* Example the "Take Screenshot* just that its "Press To Record" And please make it unlimited duration . Thx 500ISE . If you will be doing it on the next update,please keep me informed about the releasing date thx man :')
500 ISE do you have any idea why screen capture is working so slow?
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
Spider eyes glow by making the eyes independent skin.
So maybe you want instead a function setEntityLight(NativeEntity entityId, short brightness) (brightness is the standard 0-15)
Then set the eyes another entity with brightness 15?
Of course with undo function like setEntityLightNormal()
BTW You remind me that there can be setBlockLight()?
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
I think setLeaveColor(long color, short leaveType) and setGrassColor(long color, Array startCoord, Array endCoord,)is easier to make.
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
Long color: html color code
Short leaveType: damage value (can be 4+?)
Array startCoor, Array endCoor: change grass color of a certain color, like swamp and jungle biome
Yea, that would be very cool but I dont understand the parameters you wrote
I said these because they are gray in terrain.png
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
I tried; I can't get even to contruct the Material thing! Anyway I think just about ModPE.setTile(id, name, ModPE.makeMaterial(/* a lot of options here, but basic one will be just one image to all sides */), baseStyle /* eg. for example snow cover */);
I was thinking more like a ModPE.setTile(id, name, tileType (a string, like "standard", "transparent", "slab"), textureMappings).
TextureMappings would be an array holding the texture coordinates for each side. e.g.
[1,2,3,4,5,6]
alternatively, it can be an array of 16 arrays:
[[1,2,3,4,5,6], [1,1,2,2,3,3]] for blocks with different damage values.
Not sure if this is possible to make, but I will try.
Materials is an enum, I think; you don't need to construct it.
Lucky! I have the Galaxy S3 Mini! Yay for mini because it has a newer version than the s3 period.Luckily, I have AT&T Next™ :-D
Its sweet.
Same here Galaxy S3 Mini. It's pretty simple to use so yeah.Does the ModPE multiplayer function work for any of you guys it doesnt work for me.
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
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Curse PremiumIt should only work with Wi-Fi. If it works on anything else, it's a bug.
Also, that's extremely experimental.
Yeah the ModPE for local multiplayer is not working. It just makes the player invisible...
I understand its Experimental just asking
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Can you add an option to allow non-Wi-Fi connections? Cuz sometimes I'm at home but I forgot to turn on the router.
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Curse PremiumSorry for bad english.
I'll explain it this way.
If you are asking yourself what is libminecraftpe.so, it is the core of MCPE and MCPE would definitely not work without it.
I just hope it doesn't become root only.
"one does not simply hook Creeper::getMaxHealth"
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Curse Premiumactually, there are multiple restrictions; and also, Android 4.4 has disabled those blocks, so 4.4 should be able to run BlockLauncher fine.
Knox, as far as I know, doesn't restrict the execute location/permission; it restricts memprotect instead.
Okay, good.
"one does not simply hook Creeper::getMaxHealth"
I know. I was thinking something about importing.
I don't know if u can do so in C though. Native support is too complicated for me yo understand.
Me too.
I'm currently working on Player.setInventorySlot(slot, id);
"one does not simply hook Creeper::getMaxHealth"
Sup Guys , Minecraft Pocket Edition Player currently
So maybe you want instead a function setEntityLight(NativeEntity entityId, short brightness) (brightness is the standard 0-15)
Then set the eyes another entity with brightness 15?
Of course with undo function like setEntityLightNormal()
BTW You remind me that there can be setBlockLight()?
Short leaveType: damage value (can be 4+?)
Array startCoor, Array endCoor: change grass color of a certain color, like swamp and jungle biome
I said these because they are gray in terrain.png
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Curse PremiumI was thinking more like a ModPE.setTile(id, name, tileType (a string, like "standard", "transparent", "slab"), textureMappings).
TextureMappings would be an array holding the texture coordinates for each side. e.g.
[1,2,3,4,5,6]
alternatively, it can be an array of 16 arrays:
[[1,2,3,4,5,6], [1,1,2,2,3,3]] for blocks with different damage values.
Not sure if this is possible to make, but I will try.
Materials is an enum, I think; you don't need to construct it.