also please can someonw give me a list of the sounds in the libminecraftpe.so so a friend can make a sound mod. using the play sound modpe function mob.zombie.say doesnt seem to work
also please can someonw give me a list of the sounds in the libminecraftpe.so so a friend can make a sound mod. using the play sound modpe function mob.zombie.say doesnt seem to work
How will BlockLauncher and Minecraft PE work on the Samsung Galaxy Centra? I MIGHT be getting that as a phone, a tracfone. How well will it work and stuff like that.And also, idk where libminecraftpe.so is on my Kindle Fire HD. What do you have to say about Kindle Fire HDs too?
500 ise i think you shoud allow modscripts to be used over local multiplayer when joining. i can host with the redstone modscript and it works fine on client side even witout the client running blocklauncher. seriously i was hosting with mrarms redstonr script and my brother using vanilla mcpe could even interact with the mod so we could both use it
500 ise i think you shoud allow modscripts to be used over local multiplayer when joining. i can host with the redstone modscript and it works fine on client side even witout the client running blocklauncher. seriously i was hosting with mrarms redstonr script and my brother using vanilla mcpe could even interact with the mod so we could both use it
Only sometimes. I don't think vanilla minecraft can handle invalid item names.
If you want modded servers, you should consider using PocketMine. MrARM made an Android version.
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
i know but 500 ise should add a featute to togglr modscripts on wifi. just because it has a possibility to crash doesnt mean it should be completely disabled on multiplayer
I've added ModPE scripts support for clients connecting to local Wi-Fi games (previously, only the host can run scripts). This is highly experimental, so if it breaks, report it.
Also, I've added a ModPE.joinServer method so scripts can exit the current world and teleport to another server.
i know but 500 ise should add a featute to togglr modscripts on wifi. just because it has a possibility to crash doesnt mean it should be completely disabled on multiplayer
500 ise i think you shoud allow modscripts to be used over local multiplayer when joining. i can host with the redstone modscript and it works fine on client side even witout the client running blocklauncher. seriously i was hosting with mrarms redstonr script and my brother using vanilla mcpe could even interact with the mod so we could both use it
The Redstone script needs to be installed on the host, I believe. Some other scripts, such as anything modifying inventory, would need to be installed on the client. Still others, such as scripts adding custom items, need to be installed on both client and server.
BTW, does this mean one day all functions have to be referred by classes, that there are duplications?
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
If anyone is interested in making a mod with custom wearable armor (not retexture)pm me.you have to be a good texture maker.Also any good skin makers 4 android.
It is possible. Just add them in settings menu. (I mean does not conflict with BlockLauncher, can be done in addons actually if you are clever enough.)
But if so, a suggestion is to add crafting recipes (not necessary at all, see The Elements crafting).
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
Does this mean that now spawnMob returns the spawned mob? Also, what is this thing? (comment?)
Quote from github.com/zhuowei/mcpelauncher »
/*@JSStaticFunction
public static NativeEntity[] getAllEntities() { nativeGetAllEntities(); return null; }*/
publicstaticnativevoidnativeGetAllEntities();
So we still can't do getAllEntities? (return null)
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
Of course you can use this in other ways- but this method allows rideAnimal to be used in other functions
Good this is what I had sought to do since early August when Treebl was still active. (don't read it as alive!)
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
Player.setArmorSlot(int slot, int id, int damage);
Player.getArmorSlot(int slot); return the id of the armor on the slot
Player.getArmorSlotDamage(int slot); return the damage of the armor on the slot
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI couldn't figure it out myself when I tested the feature.
http://www.minecraftforum.net/topic/1675581-blocklauncher-an-android-app-that-patches-minecraft-pe-without-reinstall/page__st__1100#entry24850313
Only sometimes. I don't think vanilla minecraft can handle invalid item names.
If you want modded servers, you should consider using PocketMine. MrARM made an Android version.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAlso, I've added a ModPE.joinServer method so scripts can exit the current world and teleport to another server.
The Redstone script needs to be installed on the host, I believe. Some other scripts, such as anything modifying inventory, would need to be installed on the client. Still others, such as scripts adding custom items, need to be installed on both client and server.
Why don't you use setTile() then?
BTW, does this mean one day all functions have to be referred by classes, that there are duplications?
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAll existing methods (except bl_prefixed methods and all the duplicate spawnMob methods) will stay unless Treebl says otherwise.
PLEASE
It is possible. Just add them in settings menu. (I mean does not conflict with BlockLauncher, can be done in addons actually if you are clever enough.)
But if so, a suggestion is to add crafting recipes (not necessary at all, see The Elements crafting).
Does this mean that now spawnMob returns the spawned mob?
Also, what is this thing? (comment?)
So we still can't do getAllEntities? (return null)
Good this is what I had sought to do since early August when Treebl was still active. (don't read it as alive!)
Player.getArmorSlot(int slot); return the id of the armor on the slot
Player.getArmorSlotDamage(int slot); return the damage of the armor on the slot
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumIt's been returning the mob since the spawn methods were added.