Any chance of someone posting a list of the built in minecraft sound strings, for use with the new Level.playSound() function please? I tried looking in the libminecraftpe.so file but couldn't work it out. Thanks.
Any chance of someone posting a list of the built in minecraft sound strings, for use with the new Level.playSound() function please? I tried looking in the libminecraftpe.so file but couldn't work it out. Thanks.
Strange that there are no assets files for animations and sounds but in libminecraftpe.so (or where else?)
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
500 ise, the j version of mcpe has the sounds in res/raw rather than in the lib so file. (also those sounds are updated) maybe there is some code in mcpe 7.5 that can play those which means we could possibly have sound packs. if u dont believe me get a mcpe 5.0j apk.also what confuses me is why the ios version of mcpe has updated sounds (mob sounds have different pitches) yet the android version has old sounds with no pitches and johan neither tommasso will reply to the request after asking about 5 times :/
500 ise, the j version of mcpe has the sounds in res/raw rather than in the lib so file. (also those sounds are updated) maybe there is some code in mcpe 7.5 that can play those which means we could possibly have sound packs. if u dont believe me get a mcpe 5.0j apk.
also what confuses me is why the ios version of mcpe has updated sounds (mob sounds have different pitches) yet the android version has old sounds with no pitches and johan neither tommasso will reply to the request after asking about 5 times :/
The J version is the version of Minecraft for Android 2.2 and below. It was never updated past 0.6.1.
Can you make Entity.spawnMob() returns the spawned NativeEntity?
I don't want to say I NEED, but quite necessary for my new mod.
P.S. Does the spawned mob (if farm animal) have default age as -24000?
And what happens if I set an entity's age to 24000 (positive)? It will countdown back to zero after breeding and set to 24000. But this doesn't really matter. The sole difference is the Entity's size.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
The J version is the version of Minecraft for Android 2.2 and below. It was never updated past 0.6.1.
I can make sound packs happen, but why?
because atm sound packs can only be used on ios mcpe. also the android version of mcpe has different sounds to the ios version (also baby mobs sound grown up on android but not on ios). i dont know why the sounds are updated on ios mcpe but not android mcpe. i politely asked johan and tommasso and still no reply. maybr someone else ask them?
Does Level.playSound(); work now? If it does, what is the proper syntax? Does it have a prefix like BL or anything? Thanks... its confusing trying to find what is released, and what is ALMOST released...
Does Level.playSound(); work now? If it does, what is the proper syntax? Does it have a prefix like BL or anything? Thanks... its confusing trying to find what is released, and what is ALMOST released...
It's there, and I can't remember if MrARM or KsyMC implemented it - go check the source. I haven't used it yet.
Can you add this? This should be possible, even just by a non-MCPE-installation-required app.
public static NativeEntity[] getMobsList(int mobId){
return array_of_entitles_with_mob_id_mobId;
}
cuz this is necessary for the ModPE script I'm working on.
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
SOMEONE PLS ANSWER ME IF YOU HAVE A ROOTED DEVICE WHOEVER YOU ARE
Where in /data/data/com.mojang.minecraftpe/ is en_US.lang saved?(so that another app can extract it to sdcard?)
Rollback Post to RevisionRollBack
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
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Curse PremiumWow that was fast. Thanks 500ISE
Strange that there are no assets files for animations and sounds but in libminecraftpe.so (or where else?)
@500ISE
When will the sensor controls work on most phones?
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Curse PremiumHard coded in. In fact, if you play the libminecraftpe.so as a sound file, you can hear these sounds.
Sensor controls need both accelerometer and compass (from GPS). Does your phone include these features?
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Curse PremiumThe J version is the version of Minecraft for Android 2.2 and below. It was never updated past 0.6.1.
I can make sound packs happen, but why?
I don't want to say I NEED, but quite necessary for my new mod.
P.S. Does the spawned mob (if farm animal) have default age as -24000?
And what happens if I set an entity's age to 24000 (positive)? It will countdown back to zero after breeding and set to 24000. But this doesn't really matter. The sole difference is the Entity's size.
because atm sound packs can only be used on ios mcpe. also the android version of mcpe has different sounds to the ios version (also baby mobs sound grown up on android but not on ios). i dont know why the sounds are updated on ios mcpe but not android mcpe. i politely asked johan and tommasso and still no reply. maybr someone else ask them?
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
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Curse PremiumIt's there, and I can't remember if MrARM or KsyMC implemented it - go check the source. I haven't used it yet.
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
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Curse Premium-
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Curse PremiumIf this one works, I'll push it to Google Play in an hour. Please help me test by testing as many mods/scripts as possible.
LG Optimus L9 P769
Yes it includes those features.
Talking of that the sensor controls works great on my samsung galaxy s4 mini
public static NativeEntity[] getMobsList(int mobId){ return array_of_entitles_with_mob_id_mobId; }cuz this is necessary for the ModPE script I'm working on.In the latest update of BlockLauncher, the options.group.realms in the lang file isn't loading properly. http://i.imgur.com/AMdhnOA.png
I've tried loading the default by extracting it but it changes nothing. Can you fix this in the next release?
Where in /data/data/com.mojang.minecraftpe/ is en_US.lang saved?(so that another app can extract it to sdcard?)