I *may* try to add destroy time in one of next commits! But now I have good news! Want to add item to chest? Yes? I have just made setItemChest(x,y,z,slot,id,damage,count)! And trying to add getItemChest(slot) and getItemDataChest(slot);
Sorry for my english.
Please add the argument "damage" to the functions setTile and addItemInventory or Level.setTile and Player.addItemInventory or create new another functions with this argument
I'm sorry if this suggestion has already been. I have not found anything like this.
Sorry for my english.
Please add the argument "damage" to the functions setTile and addItemInventory or Level.setTile and Player.addItemInventory or create new another functions with this argument
I'm sorry if this suggestion has already been. I have not found anything like this.
Sorry for my english.
Please add the argument "damage" to the functions setTile and addItemInventory or Level.setTile and Player.addItemInventory or create new another functions with this argument
I'm sorry if this suggestion has already been. I have not found anything like this.
setTile already takes a Damage parameter, as do addItemInventory. It's the last parameter to not interfere with existing scripts.
setTile already takes a Damage parameter, as do addItemInventory. It's the last parameter to not interfere with existing scripts.
Great! Function setTile (x, y, z, id, damage) really works. )))
Please write complete list of all the functions that can be used in BlockLauncher 1.4.5 with all possible settings.
Really, I don't know. I were just guessing. I know that, I only pass an extra double to MCPE native function. Nothing more. The "range" name was for me the closest for that.
Also I am now doing an ModPE IDE for Windows. Some kind of Eclipse, but for ModPE scripts.
I usually check Desktop Minecraft for method documentation.
500ISE I am using the normal MCPE textures on Blocklauncher BUT I am not rooted...?
and you said that Blocklauncher does NOT use the normal textures unless rooted?...
Then either you bought MCPE from Amazon or you've pirated MCPE.
Edit 3 hours later: oh, and maybe you are on Gingerbread/Ice Cream Sandwich.
Level.extinguishFire(int x, int y, int z, int side); //int side??
Player.getArmorSlot(int slot);
Player.getArmorSlotDamage(int slot);
Player.setArmorSlot(int slot, int id, int damage);
Level.extinguishFire(int x, int y, int z, int side); //int side??
Player.getArmorSlot(int slot);
Player.getArmorSlotDamage(int slot);
Player.setArmorSlot(int slot, int id, int damage);
Sorry for my english.
Please add the argument "damage" to the functions setTile and addItemInventory or Level.setTile and Player.addItemInventory or create new another functions with this argument
I'm sorry if this suggestion has already been. I have not found anything like this.
I'm pretty sure that 1.4.5 is out for Amazon now; check updates again.
setTile already takes a Damage parameter, as do addItemInventory. It's the last parameter to not interfere with existing scripts.
Thank you! I really do not see where the messages would be written about it.
Great! Function setTile (x, y, z, id, damage) really works. )))
Please write complete list of all the functions that can be used in BlockLauncher 1.4.5 with all possible settings.
I usually check Desktop Minecraft for method documentation.
Then either you bought MCPE from Amazon or you've pirated MCPE.
Edit 3 hours later: oh, and maybe you are on Gingerbread/Ice Cream Sandwich.
I like Triangles...
http://www.amazon.ca/Zhuowei-Zhang-BlockLauncher-Pro/dp/B00BXTX4AU
I like Triangles...
Cool!! Are you still working on setMobSize???