setBlock (side 1 image X, side 1 image Y, side 0 imageX, side 0 image Y, side 2 image X, side 2 image Y, side 3 imageX, side 3 image Y, side 4 image X, side 4 image Y, side 5 image X, side 5 image Y, soundproduced, lightlevel, blastresistance, breakspeed, neededtool)
There are A LOT of parameters
mcpe bug. Not modpe since skin support isn't fully implemented >.<
Zhouwei and MrArm can't just "magically" add setblock...
setBlock (side 1 image X, side 1 image Y, side 0 imageX, side 0 image Y, side 2 image X, side 2 image Y, side 3 imageX, side 3 image Y, side 4 image X, side 4 image Y, side 5 image X, side 5 image Y, soundproduced, lightlevel, blastresistance, breakspeed, neededtool)
There are A LOT of parameters
mcpe bug. Not modpe since skin support isn't fully implemented >.<
Zhouwei and MrArm can't just "magically" add setblock...
EDIT: And setblock needs ID and Name too. Derp
you also need x and y in terrain.png for when its in your inventory.
But that would be waaaay too hard to code. BTW, I'd love to know how to implement things in BlockLauncher ;_; But that requires assembler skills, and I know only C++ and Javascript ._.
No assembler skills needed: just C (C++ would help), and common sense. Talk to MrARM about how you can get started.
OK, that's getting silly.
a) NO, setBlock is not coming soon And even if it is coming soon, I will not use 21 parameters: I might add a method called setSound() or setHardness(dig, explosion) or something.
Then either you don't have 1.4.4 or I failed. Whatever; it will be in 1.4.5.
In the meantime, I've posted the list at http://www.minecraft...0#entry24380887
I'm definitely running 1.4.4 pro. Thanks for the list in the meantime.
Does the function Entity.getAnimalAge(par1Entity); work? If so can I have an example of the usage please? I'm wondering if I can work it into my script to determine if the entity is still alive.
It would only change the item in your hand. Probably not possible though
you also need x and y in terrain.png for when its in your inventory.
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Curse PremiumNo assembler skills needed: just C (C++ would help), and common sense. Talk to MrARM about how you can get started.
OK, that's getting silly.
a) NO, setBlock is not coming soon
What js functions have been added in the latest version?I shall handle it.
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Curse PremiumI already have the APK: it turns out it was the same APK; I made a typo.
You can probably send one PR with the changes you have so far, and send another one later. That way we get to play with your additions.
Edit: we don't need another hook: just use getCarriedData inside the hook; byteandahalf is working on that.
Thanks
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Curse PremiumDo you suggest that I NOP the command error code in MCPE completely?
Of course, you can always just add a space in front of the / sign to avoid this.
WHAT PART OF HALF IMPLEMENTED DO YOU GUYS NOT UNDERSTAND?! Sheesh.
(Seriously, though, I'll be fixing that along with setFoodItem soon.)
Launcher Options -> Nerdy Stuff -> dump ModPE script methods
Note that not all work - the setTerrain stuff don't, for example.
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Curse PremiumThen either you don't have 1.4.4 or I failed. Whatever; it will be in 1.4.5.
In the meantime, I've posted the list at http://www.minecraftforum.net/topic/1974211-list-of-android-modpe-functions/page__st__60#entry24380887
Thanks
At 800x600, all the buttons are not visible.
Willing to work on Android apps or multi-platform games, see profile bio for information.
Founder and CEO of Temena Development
Twitter: @TemenaPE
Instagram: @ItsLiterallyMath
Mine still says that my version is not compatible. I'm on a Kindle Fire rooted with MC:PE 0.7.5, BlockLauncher 1.4.2
Willing to work on Android apps or multi-platform games, see profile bio for information.
Founder and CEO of Temena Development
Twitter: @TemenaPE
Instagram: @ItsLiterallyMath