I no longer need an Amazon APK: someone sent one to me, so I found the typo in the code. It's been fixed, and a release will be uploaded tonight. Hopefully they'll be able to review and release it before the weekend.
Heads-up for the next version (1.4.3):
- Amazon compatibility fixed
- ModPE: Wrap clientMessage lines at 40 characters
- ModPE: Passing messages with \n in them into clientMessage no longer result in scrambled text
- ModPE: added @MrARM 's local storage methods (thanks!): allows you to save data that won't be lost when BlockLauncher shuts down.
bl_saveData("current_player_skin", "mob/pigzombie.png");
//saves "mob/pigzombie.png" into a local storage variable called "current_player_skin"
var mySkinName = bl_loadData("current_player_skin");
//now mySkinName is "mob/pigzombie.png"
(I suggest that, if at all possible, you try different methods of storage (e.g. setting blocks in a hidden area) before using these incompatiable methods, as these are not available on iOS)
- ModPE: no more "command not found" errors when running a command
- Addons: all existing addons are disabled. Any new addons must implement the permission
Heads-up for the next version (1.4.3):
- Amazon compatibility fixed
- ModPE: Wrap clientMessage lines at 40 characters
- ModPE: Passing messages with \n in them into clientMessage no longer result in scrambled text
- ModPE: added @MrARM 's local storage methods (thanks!): allows you to save data that won't be lost when BlockLauncher shuts down.
bl_saveData("current_player_skin", "mob/pigzombie.png");
//saves "mob/pigzombie.png" into a local storage variable called "current_player_skin"
var mySkinName = bl_loadData("current_player_skin");
//now mySkinName is "mob/pigzombie.png"
(I suggest that, if at all possible, you try different methods of storage (e.g. setting blocks in a hidden area) before using these incompatiable methods, as these are not available on iOS)
- ModPE: no more "command not found" errors when running a command
- Addons: all existing addons are disabled. Any new addons must implement the permission
net.zhuoweizhang.mcpelauncher.ADDON
to be loaded into BlockLauncher.
Good, You can put a guide to develop a addons plissss
I would still like to mention the hassle of the app restarting/crashing whenever I re-open it (it used to just resume) and also the hassle of not being able to patch mods on the go, now it just crashes when you go back from patching mods and also quits your server. Most of all, when hosting a server, it randomly freezes, crashes, and loses most of the players' progress/data.
Can that new thing be adding Java support in addons so you can make your own mod pe because treebl has quit
We are already making our own ModPE: the ModPE support in BlockLauncher is not based on Treebl's version. MrArm has added many new methods, and I'll be adding them in 1.4.4.
And it is the last GitHub pull request (to any project) made my me. Now, when I will get something new to work, I will pm 500ISE, not use the therrible GitHub.
Do both next time: in the PM I'll walk you through the process of making a pull request.
Sorry about the problems.
custom items: I have tried and I failed, but I will retry
bl_openworldingame: heh, I don't know is it possible, but I will try.
setFontType: texture pack? block launcher has a function for patching specific files already.
Do you guys think if you work together you could possibly implement custom items?
Oh yeah 500ise, do you think you could work bl_openworldingame (name) onto blocklauncher? That'd be epic. And also, setFontType? I need setFontType for my next mod.
Custom items: later, after ModPE 0.5 (but I'll try)
load world should work. I will add it.
setFontType: use ModPE.bl_overrideTexture to override textures when ModPE 0.5 compatibility hits.
@Thecactigod He has removed the background in last update!
@500ISE When are you going to update BlockLauncher in Google Play? Because the beta looks finished and I want to give you new commits, but I am waiting for final release.
I'll be pushing 1.4.4 to Amazon and Play tonight, but feel free to submit another patch.
setAttackDamage(item)
almost impossible at this moment
setBlock(id,name,imageX,imageY)
not a task for me ):
showParticle(x,y,z,type,duration)
heh, maybe...
onDestroy(block)
yes, it will be blockDestroy
playSound(sound)
heh, maybe...
delPlayerInventory(item, amount)
possibly...
setFov(fov)
it is already, but I may be wrong...
Attack damage can already be done with the attackHook and player health methods.
I tried implementing setfov but couldn't get it working - I would love help.
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Curse Premium- Amazon compatibility fixed
- ModPE: Wrap clientMessage lines at 40 characters
- ModPE: Passing messages with \n in them into clientMessage no longer result in scrambled text
- ModPE: added @MrARM 's local storage methods (thanks!): allows you to save data that won't be lost when BlockLauncher shuts down.
e.g.
bl_saveData("current_player_skin", "mob/pigzombie.png"); //saves "mob/pigzombie.png" into a local storage variable called "current_player_skin" var mySkinName = bl_loadData("current_player_skin"); //now mySkinName is "mob/pigzombie.png"(I suggest that, if at all possible, you try different methods of storage (e.g. setting blocks in a hidden area) before using these incompatiable methods, as these are not available on iOS)
- ModPE: no more "command not found" errors when running a command
- Addons: all existing addons are disabled. Any new addons must implement the permission
to be loaded into BlockLauncher.
Good, You can put a guide to develop a addons plissss
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Curse PremiumCan you talk to MrARM? He's had success building BlockLauncher. He has a mods thread; check the forum.
I would still like to mention the hassle of the app restarting/crashing whenever I re-open it (it used to just resume) and also the hassle of not being able to patch mods on the go, now it just crashes when you go back from patching mods and also quits your server. Most of all, when hosting a server, it randomly freezes, crashes, and loses most of the players' progress/data.
Please fix?
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Curse PremiumWe are already making our own ModPE: the ModPE support in BlockLauncher is not based on Treebl's version. MrArm has added many new methods, and I'll be adding them in 1.4.4.
Do both next time: in the PM I'll walk you through the process of making a pull request.
Sorry about the problems.
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Curse PremiumYou shouldn't have to manually update your pull request: run
or similar to have Git separate your changes out and reapply them over my changes.
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Curse PremiumCustom items: later, after ModPE 0.5 (but I'll try)
load world should work. I will add it.
setFontType: use ModPE.bl_overrideTexture to override textures when ModPE 0.5 compatibility hits.
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Curse Premium- Added two experimental methods by MrARM (names are not settled yet - https://github.com/zhuowei/MCPELauncher/pull/41/files it's right now getData and setPlayerHealth; may get cleaned up later)
- Added half-working ModPE.setItem method just so you guys would shut up about ModPE 0.6 compat
Download: http://tinyw.in/bl
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Curse PremiumI'll be pushing 1.4.4 to Amazon and Play tonight, but feel free to submit another patch.
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Curse PremiumAttack damage can already be done with the attackHook and player health methods.
I tried implementing setfov but couldn't get it working - I would love help.
PD: I will commit after BlockLauncher 1.4.4