When will 0.4.2 pro be released I want to make use of the fixed spawn mob functions in my scripts? Thanks.
Tomorrow.
To everybody: When you receive the update, can you please check if it works on your device?
I'm beginning to overhaul the ModPE script support, so I'm not sure if this version works properly or not.
If there are any problems, post here and I'll check tomorrow.
@Thecactigod Sorry, but in your's signature it should write 100% noob. You must also know how to hook functions, and get those names, just like I shown at the top, and I have got setting mobs on fire some time ago to work, but adding items is harder.
See my signature for an example of accurately portraying one's abilities.
To everybody: When you receive the update, can you please check if it works on your device?
I'm beginning to overhaul the ModPE script support, so I'm not sure if this version works properly or not.
If there are any problems, post here and I'll check tomorrow.
See my signature for an example of accurately portraying one's abilities.
best thing about this app - strips the wifi requirement for online play.
it's pretty aggravating that mojang has put that roadblock in place for a smartphone game.
so thank you Mr.500ISE for making this work for us.
Actually, it was me being lazy. The Wi-Fi check was implemented in Java, which means that if I wanted to keep the Wi-Fi check, I had to re-implement it for BlockLauncher. Instead I just made it return true whether Wi-Fi is turned on or not - much easier.
Actually, it was me being lazy. The Wi-Fi check was implemented in Java, which means that if I wanted to keep the Wi-Fi check, I had to re-implement it for BlockLauncher. Instead I just made it return true whether Wi-Fi is turned on or not - much easier.
well cheers to laziness!
wifi only is very counter-intuitive for a mobile app, imo.
your efforts (or lack of efforts :)) makes this game make sense.
500ISE said he hasn't tested all devices.
This is probably because Xperia Play, Kindle Gingerbread and Jelly Bean have all different MCPE versions.
I'm guessing you're on Jelly Bean?
yup :)God zhuowei your amazing. I wish I was that smart.
500ISE said he hasn't tested all devices.
This is probably because Xperia Play, Kindle Gingerbread and Jelly Bean have all different MCPE versions.
I'm guessing you're on Jelly Bean?
Gingerbread, Xperia, and Honeycomb-and-above uses the same C++ code.
Kindles get a different C++ code, but as far as I can tell the only thing that changes is the vibration code, which is removed in the Kindle build.
Donald: download an app like "LogCat" from Play store. OR plug the phone to PC and use Android SDK.
Really cool
500ISE I hope that you will accept my pull: https://github.com/z...auncher/pull/39 (:
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumTomorrow.
To everybody:
When you receive the update, can you please check if it works on your device?
I'm beginning to overhaul the ModPE script support, so I'm not sure if this version works properly or not.
If there are any problems, post here and I'll check tomorrow.
See my signature for an example of accurately portraying one's abilities.
bl_spawnMob(x,y,z,item,image); or bl_spawnMob(x,y,zimage);
spawnPigZombie(x,y,z,item,image); is working though.
Thanks
bl_spawnMob(x, y, z,mob data value, image);
it's pretty aggravating that mojang has put that roadblock in place for a smartphone game.
so thank you Mr.500ISE for making this work for us.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumActually, it was me being lazy. The Wi-Fi check was implemented in Java, which means that if I wanted to keep the Wi-Fi check, I had to re-implement it for BlockLauncher. Instead I just made it return true whether Wi-Fi is turned on or not - much easier.
Addons can call into Java via JNI. In the release after the next one I will allow addons to load Java code as well.
Amazon support.
When I have time. That will probably come in the next release.
well cheers to laziness!
wifi only is very counter-intuitive for a mobile app, imo.
your efforts (or lack of efforts :)) makes this game make sense.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumGingerbread, Xperia, and Honeycomb-and-above uses the same C++ code.
Kindles get a different C++ code, but as far as I can tell the only thing that changes is the vibration code, which is removed in the Kindle build.
As for spawnCow, try:
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumCan I get a LogCat of you running this command?
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumIt seems some Kindle devices received a different APK: can you back up your MCPE with ES File Manager or Astro File Manager and send it to me?