There's the same parameter for them to.
So chickens
spawnChicken(x, y, z, "mob/chicken.png");
And same for cows. :-)And since u didn't specify a png it defaults to "unknown" which doesn't exist so it just goes to the last texture used which is usually terrain. png ;-)
@Thecactigod Sorry, but in your's signature it should write 100% noob. You must also know how to hook functions, and get those names, just like I shown at the top, and I have got setting mobs on fire some time ago to work, but adding items is harder.
well OK but u don't have to be mean. I was only trying to help.
function useItem(x, y, z, itemId, blockId, side) { bl_spawnMob(getPlayerX, getPlayerY, getPlayerZ, 32,"mob/char.png"); }Don't forget to replace "itemId" with the I'd of whatever u want it to hold. Hope Tht helped :-)
So chickens
And same for cows. :-)And since u didn't specify a png it defaults to "unknown" which doesn't exist so it just goes to the last texture used which is usually terrain. png ;-)
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Curse PremiumScript please?
I helped him
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Curse PremiumFixed in the latest beta.
Download: http://tinyw.in/bl
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Curse PremiumSince the initial release didn't work, any improvement would be a long way.
(Anyone here still remembers the initial non-working release? That thread's been deleted now)