THAT IS NOT WHAT I WANT. You should be able to run.it no matter what in a SEPERATE script called a PLUGIN.
ModPE.callMethod = function(method,input) {
net.zhuoweizhang.mcpelauncher.ScriptManager.callScriptMethod(method, input);
};
Copy and paste this at the top or bottom of your code - then you can install any mod and call any method from any mod installed
Example:
//from different script
ModPE.callMethod("myCustomFunction","Hello");
While inside your other script:
function myCustomFuntion(str){
clientMessage(str);
}[/pre]
ModPE.callMethod = function(method,input) {
net.zhuoweizhang.mcpelauncher.ScriptManager.callScriptMethod(method, input);
};
Copy and paste this at the top or bottom of your code - then you can install any mod and call any method from any mod installed
Example:
//from different script
ModPE.callMethod("myCustomFunction","Hello");
While inside your other script:
function myCustomFuntion(str){
clientMessage(str);
}
That´s how my Mod-Starter works. If the problem is that the Mods don´t start (because newLevel() don´t becomes called) You can just use it. (Link)
I would like to report a few bugs like, sand and gravel have no gravity, and for mods that spawn in liquid sources like wAter or lava they dont flow and are just a block that ddoesnt flow.if u can fix these in the future that would be great bye and thnx.
Any ideas in why my game crashes when i open my world my mod crashes without a given error used to work fine for 0.10.5 and most mods work with the last Beta BlockLauncher
Kk
ModPE.callMethod = function(method,input) {
net.zhuoweizhang.mcpelauncher.ScriptManager.callScriptMethod(method, input);
};
Copy and paste this at the top or bottom of your code - then you can install any mod and call any method from any mod installed
Example:
//from different script
ModPE.callMethod("myCustomFunction","Hello");
While inside your other script:
function myCustomFuntion(str){
clientMessage(str);
}[/pre]
Want Custom ModPE functions? Look here -> WolfyPE ModPE functions
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThat´s how my Mod-Starter works. If the problem is that the Mods don´t start (because newLevel() don´t becomes called) You can just use it. (Link)
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAs you may know now BlockLauncher can! I made a Mod for giving you potion effects: Link
Entity.addEffect(entity, effect-Id, timeInTicks, power, boolean, boolean)
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAre you Beta-Tester of MCPE? If yes, make sure that you also test BlockLauncher.
BlockLauncher crashes for many reasons, but it can also be easily fixed. Can you tell us the version of your MCPE and Blocklauncher?
---------------------------------
|
|
---------------------------------
Yeah, also you could paste the blocklauncher_Crash[some numbers].txt in your /mnt/sdcard/. It would help a lot with fixing the crash.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI delete this files always. Is that false?
Then you should run blocklauncher again and when it crashes, it should generate a new crash report. Then paste it.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI have no problems with BlockLauncher, it only crashes when I make a mistake in my mods. And thank you.
No problem. GL.
I would like to report a few bugs like, sand and gravel have no gravity, and for mods that spawn in liquid sources like wAter or lava they dont flow and are just a block that ddoesnt flow.if u can fix these in the future that would be great
bye and thnx.
The Version For 0.11.0 not working on my Asus Zenfone 2 its not working =.= not detect texture pack and mod :'(
ok now i see it only working on rooted device for now :"(
Does anybody know what modelPart.setTextureSize(); is for?
It doesn't seem to work whenever I try to use it.
MCPE:MECH - Vehicles in minecraft PE! http://mcpemech.yolasite.com/
MCPE:Darkness - You have three days until total darkness! http://mcpedarkness.yolasite.com/
FileCred - Get paid to store and share your files! http://filecred.com/?r=4
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumYou have to use it by creating renderers. That's not just one line, you need a complete function for that. But there are some tutorials for that.
@zhuowei is gonna release the full version of BL for 0.11 tomorrow... i cant even...
Any ideas in why my game crashes when i open my world my mod crashes without a given error
used to work fine for 0.10.5 and most mods work with the last Beta BlockLauncher
Where is the block launcher beta group? If I remember correctly I used be part of it.
I think it's on the First Page, link in blue is Beta's.