And i get tired of the errors of this beta.... Tapping to take screenshot takes you to manage modpe scripts. I decided to return to MCPE 0.10.5 and BlockLauncher PRO 1.8.6
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CreeperEatsTNT
I like various custom maps, my username at mcpeuniverse.com is Stick909101 and i play MCPE 0.10.5!
In the new update for blocklauncher will there be a way to give you a potion effect in normal modding
You already can add potion effects with normal modding (native mods). ModPE is "less normal" than native mods (native mods are raw C++ code while scripts use an api). Also, native modding came before ModPE.
You already can add potion effects with normal modding (native mods). ModPE is "less normal" than native mods (native mods are raw C++ code while scripts use an api). Also, native modding came before ModPE.
Yeah but i dont know native modding at all and im wondering if is possible to do it using ModPE
Yeah but i dont know native modding at all and im wondering if is possible to do it using ModPE
No, using ModPE it's impossible. You need a compiler with SDK and NDK installed. I made some tutorials on native modding. Look here: http://www.artus9033.weebly.com
No, using ModPE it's impossible. You need a compiler with SDK and NDK installed. I made some tutorials on native modding. Look here: http://www.artus9033.weebly.com
If you want a mod that gives potion effects then I think there is one native mod out for it but blocklauncher is in 0.11 beta and mods are hard to load or don't work. Just wait a bit, like me, and the mods weather modPE or native will start rolling out soon after 0.11.0 is released
If you don't have a PC, you can install AIDE on your tablet or phone and then, when you open an ndk project, aide will ask you to download the ndk support (because SDK and NDK sources are built into your device's android os) and you can test your mods directly on your android device.
If you want a mod that gives potion effects then I think there is one native mod out for it but blocklauncher is in 0.11 beta and mods are hard to load or don't work. Just wait a bit, like me, and the mods weather modPE or native will start rolling out soon after 0.11.0 is released
I have one question: will 0.11 with blocklauncher and mods work on intel android devices?
Hello I have Sony Xperia M2 Dual (D2302) running on unofficial CyanogenMod 11 and when I open minecraft it crashes and when I open block launcher and block launcher pro they crash too
You could add support for "Plugins". They would be scripts that act as an API which will always be run. For example you had a Plugin script for adding ModPE.addMessage(str);:
Then in your normal scripts you can use these custom functions without any errors. You could also use them for Libraries. What I mean is you could create a library, a method for creating GUI alot easier. Like ModPE.addGui(type);
You could add support for "Plugins". They would be scripts that act as an API which will always be run. For example you had a Plugin script for adding ModPE.addMessage(str);:
Then in your normal scripts you can use these custom functions without any errors. You could also use them for Libraries. What I mean is you could create a library, a method for creating GUI alot easier. Like ModPE.addGui(type);
Can you please check my ModPE++ IDE? It's a bit old, but it has multiple files support and loading of external libraries too
You could add support for "Plugins". They would be scripts that act as an API which will always be run. For example you had a Plugin script for adding ModPE.addMessage(str);:
Then in your normal scripts you can use these custom functions without any errors. You could also use them for Libraries. What I mean is you could create a library, a method for creating GUI alot easier. Like ModPE.addGui(type);
You can already do this, example:
var ModPE.addMessage = function(str){
ModPE.showTipMessage(str);
};
//now whenever you call ModPE.addMessage(); it will show a tip message.
ModPE.addMessage("Though this function is pointless without more things happening");
EDIT:
There is also a way to call another scripts functions, so you can make a script dependable on a whole other script - aka - a javascript (ModPE) library.
//now whenever you call ModPE.addMessage(); it will show a tip message.
ModPE.addMessage("Though this function is pointless without more things happening");
EDIT:
There is also a way to call another scripts functions, so you can make a script dependable on a whole other script - aka - a javascript (ModPE) library.
THAT IS NOT WHAT I WANT. You should be able to run.it no matter what in a SEPERATE script called a PLUGIN.
Actually my model name is T01C
OK I didnt see much diference in the builds, and I only update it because i like updating it.
I'll search a Build 7 link (the last one I have is Build 6) and i'll enjoy the TooManyItems mod I lose
CreeperEatsTNT
I like various custom maps, my username at mcpeuniverse.com is Stick909101 and i play MCPE 0.10.5!
I have problems, the new beta of Blocklauncher dont lets me enter the blocklauncher settings
CreeperEatsTNT
I like various custom maps, my username at mcpeuniverse.com is Stick909101 and i play MCPE 0.10.5!
And i get tired of the errors of this beta.... Tapping to take screenshot takes you to manage modpe scripts. I decided to return to MCPE 0.10.5 and BlockLauncher PRO 1.8.6
CreeperEatsTNT
I like various custom maps, my username at mcpeuniverse.com is Stick909101 and i play MCPE 0.10.5!
Device: SONY C5503
Version: Android 4.4.4
Thank You
In the new update for blocklauncher will there be a way to give you a potion effect in normal modding
You already can add potion effects with normal modding (native mods). ModPE is "less normal" than native mods (native mods are raw C++ code while scripts use an api). Also, native modding came before ModPE.
Yeah but i dont know native modding at all and im wondering if is possible to do it using ModPE
No, using ModPE it's impossible. You need a compiler with SDK and NDK installed. I made some tutorials on native modding. Look here: http://www.artus9033.weebly.com
Um i dont have a pc
Just ignore these bafoons, I'm joking!
If you want a mod that gives potion effects then I think there is one native mod out for it but blocklauncher is in 0.11 beta and mods are hard to load or don't work. Just wait a bit, like me, and the mods weather modPE or native will start rolling out soon after 0.11.0 is released
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If you don't have a PC, you can install AIDE on your tablet or phone and then, when you open an ndk project, aide will ask you to download the ndk support (because SDK and NDK sources are built into your device's android os) and you can test your mods directly on your android device.
I have one question: will 0.11 with blocklauncher and mods work on intel android devices?
I haven't played in a while. Will you post step by step instructions on how to use texture packs with blocklauncher?
Hello I have Sony Xperia M2 Dual (D2302) running on unofficial CyanogenMod 11 and when I open minecraft it crashes and when I open block launcher and block launcher pro they crash too
Lol read the topic title. An ANDROID app.
You could add support for "Plugins". They would be scripts that act as an API which will always be run. For example you had a Plugin script for adding ModPE.addMessage(str);:
Then in your normal scripts you can use these custom functions without any errors. You could also use them for Libraries. What I mean is you could create a library, a method for creating GUI alot easier. Like ModPE.addGui(type);
Can you please check my ModPE++ IDE? It's a bit old, but it has multiple files support and loading of external libraries too
Game dev and Minecraft modder.
Twitter: @jv110br_
You can already do this, example:
var ModPE.addMessage = function(str){
ModPE.showTipMessage(str);
};
//now whenever you call ModPE.addMessage(); it will show a tip message.
ModPE.addMessage("Though this function is pointless without more things happening");
EDIT:
There is also a way to call another scripts functions, so you can make a script dependable on a whole other script - aka - a javascript (ModPE) library.
Want Custom ModPE functions? Look here -> WolfyPE ModPE functions
THAT IS NOT WHAT I WANT. You should be able to run.it no matter what in a SEPERATE script called a PLUGIN.