I am using blocklauncher because i can have skins, capes, and the thing that you can use LTE(3G, 4G too) to connect to servers(you can't connect with LTE to servers in the vanilla verson as to say not blocklauncher).
Erm i'll like to ask if it is able to use a few textures at one time as lots of the mods needs texture to play with and i really wanna use them together
Erm i'll like to ask if it is able to use a few textures at one time as lots of the mods needs texture to play with and i really wanna use them together
if the mod you are using are addons,yes(see legendary sword mod by 1x3y5)
if they are mod script,no(even ModPE.overrideTexture() can only override texture once)
Hi, I am new to this, but I have some questions and looking for some insight. First is only javascript supported or will pure java work? I have run into some limitations with javascript that are being hard to get over. I am very familiar with normal java, not so much to android or javascript. Second I have largely re-wrote the teleport mod and added some features but I have notice a couple of glitches that I am not sure what to do about, here are a few direct issues -
I noticed when I try to teleport to a distant block (I would say 500 blocks away or more) then I try to check the block ID it always says its block ID of 0. I re-wrote the script to be able to force the move, but if its successful (sometimes the app crashes) all I see is the sky and chests (I have no idea why chests). I have to exit the level and go back again to get the world back. A couple of times I fell from a great height and died. Is there a way to force the engine to generate the blocks at that location (especially the teleport block)? Also I created a hook where you tap the compass to a block and it reports the block coordinates and I have checked that with the list of teleportals created and the coordinates are correct, but if you are too far away they always report as block id of 0.
Also if you put a getYaw() in the modTick function it always crashes the app. If you put it in a useItem it works.
Along with the teleport, I implemented when you carry a compass, it shows a "GPS" window in the corner showing your coordinates. ( I looked at the SPC code to figure that out) I changed the colors and display but still have a issue. I have it for the most part working (except heading as getYaw() crashes in modTick) and it works when its on, but when I changed items or try to turn it off the window gets stuck there. (so stuck that it says there even to the splash screen and I have to fully exit the app to get rid of it.) I have tried to window.dismiss(); and window = null; but it still stays stuck there. I found it also did that with the SPC code too so its not just me. I found a threading issue as you cannot try to dismiss the window outside the thread its running in, so that is why I am asking about java as I could in java access the original thread to dismiss the window. (also pure java would be more thread safe)
I am having a hard time finding anything out there for examples of javascript/java in this kind of context. I have to rely mostly on existing mods to understand what I can or cannot do, is there any other reference guides to this kind of scripting other than Conner4898 site?
Hi, I am new to this, but I have some questions and looking for some insight. First is only javascript supported or will pure java work? I have run into some limitations with javascript that are being hard to get over. I am very familiar with normal java, not so much to android or javascript. Second I have largely re-wrote the teleport mod and added some features but I have notice a couple of glitches that I am not sure what to do about, here are a few direct issues -
I noticed when I try to teleport to a distant block (I would say 500 blocks away or more) then I try to check the block ID it always says its block ID of 0. I re-wrote the script to be able to force the move, but if its successful (sometimes the app crashes) all I see is the sky and chests (I have no idea why chests). I have to exit the level and go back again to get the world back. A couple of times I fell from a great height and died. Is there a way to force the engine to generate the blocks at that location (especially the teleport block)? Also I created a hook where you tap the compass to a block and it reports the block coordinates and I have checked that with the list of teleportals created and the coordinates are correct, but if you are too far away they always report as block id of 0.
Also if you put a getYaw() in the modTick function it always crashes the app. If you put it in a useItem it works.
Along with the teleport, I implemented when you carry a compass, it shows a "GPS" window in the corner showing your coordinates. ( I looked at the SPC code to figure that out) I changed the colors and display but still have a issue. I have it for the most part working (except heading as getYaw() crashes in modTick) and it works when its on, but when I changed items or try to turn it off the window gets stuck there. (so stuck that it says there even to the splash screen and I have to fully exit the app to get rid of it.) I have tried to window.dismiss(); and window = null; but it still stays stuck there. I found it also did that with the SPC code too so its not just me. I found a threading issue as you cannot try to dismiss the window outside the thread its running in, so that is why I am asking about java as I could in java access the original thread to dismiss the window. (also pure java would be more thread safe)
I am having a hard time finding anything out there for examples of javascript/java in this kind of context. I have to rely mostly on existing mods to understand what I can or cannot do, is there any other reference guides to this kind of scripting other than Conner4898 site?
Thanks!
javscript is java, only javascript works in a web browser, and java has to be compiled.
PLZ!Blocklauncher is not working in Kitkat 4.4.2.I mean,It works,except for Mods.
I think I know what's wrong. your device is not compatible with mods for whatever reason. Good news though! I think I may have found a way to fix this. I don't know how you phone works but go to your apps in setting and look in the all apps section. what I did was disable all services and apps I don't use that came with the phone to clear up ram. later I tried to test if mods work and they work! but I warn you, I don't know how disabling certain services and systems will affect your phone. that's why I tried that with my old phone, but it never broke in any way. I don't know if this will help though, but give it a try at your own risk.
I think I know what's wrong. your device is not compatible with mods for whatever reason. Good news though! I think I may have found a way to fix this. I don't know how you phone works but go to your apps in setting and look in the all apps section. what I did was disable all services and apps I don't use that came with the phone to clear up ram. later I tried to test if mods work and they work! but I warn you, I don't know how disabling certain services and systems will affect your phone. that's why I tried that with my old phone, but it never broke in any way. I don't know if this will help though, but give it a try at your own risk.
Oh,thanks Also,I checked the server (mcpe-ba)And that server is cool!Thx for the help though
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IM THEHALOELITE YOU CAN SEE ME IN ANY SERVER(Well,in some)
http://www.minecraftforum.net/members/Ender_Pe
can u fix that?
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I support these things!
I am using blocklauncher because i can have skins, capes, and the thing that you can use LTE(3G, 4G too) to connect to servers(you can't connect with LTE to servers in the vanilla verson as to say not blocklauncher).
Works flawlessly on my Redmi Note 4G.....
Thanks 500ISE a.k.a zhuoweizhang
I've tried nearly 6-7 mods on this software...
it worked flawlessly
but still sometimes there were crashes
http://kickass.to/user/ShadyThGod
if the mod you are using are addons,yes(see legendary sword mod by 1x3y5)
if they are mod script,no(even ModPE.overrideTexture() can only override texture once)
This is 80% bad really"cuz its always disconnected in the game ang crash without mods in server lbsg skin won't work
5x really BAD!! Wish to change that'
Hi, I am new to this, but I have some questions and looking for some insight. First is only javascript supported or will pure java work? I have run into some limitations with javascript that are being hard to get over. I am very familiar with normal java, not so much to android or javascript. Second I have largely re-wrote the teleport mod and added some features but I have notice a couple of glitches that I am not sure what to do about, here are a few direct issues -
I noticed when I try to teleport to a distant block (I would say 500 blocks away or more) then I try to check the block ID it always says its block ID of 0. I re-wrote the script to be able to force the move, but if its successful (sometimes the app crashes) all I see is the sky and chests (I have no idea why chests). I have to exit the level and go back again to get the world back. A couple of times I fell from a great height and died. Is there a way to force the engine to generate the blocks at that location (especially the teleport block)? Also I created a hook where you tap the compass to a block and it reports the block coordinates and I have checked that with the list of teleportals created and the coordinates are correct, but if you are too far away they always report as block id of 0.
Also if you put a getYaw() in the modTick function it always crashes the app. If you put it in a useItem it works.
Along with the teleport, I implemented when you carry a compass, it shows a "GPS" window in the corner showing your coordinates. ( I looked at the SPC code to figure that out) I changed the colors and display but still have a issue. I have it for the most part working (except heading as getYaw() crashes in modTick) and it works when its on, but when I changed items or try to turn it off the window gets stuck there. (so stuck that it says there even to the splash screen and I have to fully exit the app to get rid of it.) I have tried to window.dismiss(); and window = null; but it still stays stuck there. I found it also did that with the SPC code too so its not just me. I found a threading issue as you cannot try to dismiss the window outside the thread its running in, so that is why I am asking about java as I could in java access the original thread to dismiss the window. (also pure java would be more thread safe)
I am having a hard time finding anything out there for examples of javascript/java in this kind of context. I have to rely mostly on existing mods to understand what I can or cannot do, is there any other reference guides to this kind of scripting other than Conner4898 site?
Thanks!
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javscript is java, only javascript works in a web browser, and java has to be compiled.
You have it all wrong. Java is NOT JavaScript. It is a lot different…
Can't even open this block launcher(free)! And when it opens,it takes so many minutes that it shows the screen saver.
Zenfone 5 4.2.2 kitkat
PLZ!Blocklauncher is not working in Kitkat 4.4.2.I mean,It works,except for Mods.
IM THEHALOELITE YOU CAN SEE ME IN ANY SERVER(Well,in some)
I think I know what's wrong. your device is not compatible with mods for whatever reason. Good news though! I think I may have found a way to fix this. I don't know how you phone works but go to your apps in setting and look in the all apps section. what I did was disable all services and apps I don't use that came with the phone to clear up ram. later I tried to test if mods work and they work! but I warn you, I don't know how disabling certain services and systems will affect your phone. that's why I tried that with my old phone, but it never broke in any way. I don't know if this will help though, but give it a try at your own risk.
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Oh,thanks
Also,I checked the server (mcpe-ba)And that server is cool!Thx for the help though
IM THEHALOELITE YOU CAN SEE ME IN ANY SERVER(Well,in some)
Big request, and update to version 1.8.7 Pro.