Unfortunately he would have to code an entire new and stable multiplayer system. This is because blocklauncher "contains no Mojang-derived code. All methods are implemented based on the official APK's method names and preference files only."
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Bug in the experimental 0.9.1 version: I can't overwrite textures with ModPE.overrideTexture nor ModPeE.setItems. I'm on a rooted Moto G with Android 4.4.2.
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Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
I used to develop mods, I started modding before modpe and blocklauncher was even a thing. I have retired from the forums. I will no longer be active as of February 18 2015. I will miss my forum friends :(.
i.I have the Minecraft version 0.9.0 build 10 (or somethin like that).
I, then,installed the free version of Block Launcher and also bought the Pro version of Blocklauncher. I
nstalled a mod from this forums, and clicked the ModPEscript import (if it matters, I imported the "PokeCube 2.7 mod"). When I went back to view it, PokeCube was disabled. I clicked enable, but then, the screen froze for a few seconds, went black, then the Minecraft title screen appeared again. However, when I went back to check, PokeCube was still disabled :(. It crashed?What happened and how to tix this?
i.I have the Minecraft version 0.9.0 build 10 (or somethin like that).
I, then,installed the free version of Block Launcher and also bought the Pro version of Blocklauncher. I
nstalled a mod from this forums, and clicked the ModPEscript import (if it matters, I imported the "PokeCube 2.7 mod"). When I went back to view it, PokeCube was disabled. I clicked enable, but then, the screen froze for a few seconds, went black, then the Minecraft title screen appeared again. However, when I went back to check, PokeCube was still disabled :(. It crashed?What happened and how to tix this?
The old method of making crafting recipes still works in 0.9.2 (they're auto-converted to shaped recipes), but if you want to control how your crafting recipe looks, take a look at the enchantment table script, which showcases the new Item.addShapedRecipe method. https://raw.githubusercontent.com/zhuowei/ModPEScripts/master/500ise_enchantingbench.js
(It's similar to how recipes are defined for Desktop edition)
Are custom blocks broken? I'm using MCPE 0.9.1 and BlockLauncher Pro 1.7 and scripts with custom blocks don't work. BlockLauncher sometimes crashes whenever I enable a script with custom blocks and definitely crashes when I load a world with a script with custom blocks enabled.
Block Launcher and Block Launcher Pro is now up to ver. 1.7.1 It'll fix whatever problems you have. Also I added PocketINVEditor Pro for invetory issues. both works with ver 0.9.2
BL Pro 1.7.1, MCPE 0.9.3. BL crashes every time I try to enter or create a world with Enable ModPE Scripts support turned on. Have tried with and without a texture pack, have tried with and without any mods installed, have tried with installed mods disabled, and various combincations of those variables.
@everyone that asks for release dates: we don't have them! We have for sure a timeline we would like to follow... but we want the freedom to say *screw that* and release weeks before or after without people complaining, if there are valid reasons. So, unless everything is pretty much finalized (ie. coming out in 1 week or so) you won't have a deadline from us, sorreh.
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Too bad Pocketbdcraft isn't compatible with the new version yet. Love that texture pack.
As mod pe script is fun to play,I hope you can add a setting that enable online player to use mod(like pokecube mod,crazy craft...)
Modpe is disable when we join a server,but I think it will be GREAT to have a modded server,please add this setting, it will help me/all of us a lot:)
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Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
Check out all my other Minecraft PE scripts and the permissions on my site: wilco375.github.io
-Overriding Textures
-dropping items
-Custom Blocks
The rest of the stuff works pretty well.
I'm currently using a Samsung Galaxy Tab 2 10.1
i.I have the Minecraft version 0.9.0 build 10 (or somethin like that).
I, then,installed the free version of Block Launcher and also bought the Pro version of Blocklauncher. I
nstalled a mod from this forums, and clicked the ModPEscript import (if it matters, I imported the "PokeCube 2.7 mod"). When I went back to view it, PokeCube was disabled. I clicked enable, but then, the screen froze for a few seconds, went black, then the Minecraft title screen appeared again. However, when I went back to check, PokeCube was still disabled :(. It crashed?What happened and how to tix this?
And you a 0.9.0 or 0.9.1.hexdros mod will come v2.8 new version
And you have to wait ok cuz its a 0.8.1 mmodit will update
THIS BLOCKLAUNCHER UPDATE IS HIGHLY EXPERIMENTAL! Block launcher is what needs to update unless functions change (but probably not)
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And I switch back to minecraft pe 0.8.1 (as in downgrading), it will work once more :)?
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Curse PremiumThe old method of making crafting recipes still works in 0.9.2 (they're auto-converted to shaped recipes), but if you want to control how your crafting recipe looks, take a look at the enchantment table script, which showcases the new Item.addShapedRecipe method. https://raw.githubusercontent.com/zhuowei/ModPEScripts/master/500ise_enchantingbench.js
(It's similar to how recipes are defined for Desktop edition)
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
*temporarily no sig because my other banner was so ugly and I need to make a new one.