can you help me get BL running on a Galaxy Tab 3 with Android 4.2.2?
I've installed a vanilla MCPE 0.8.1 from the play store and the latest BL from the playstore.
When I start BL it always tells me that a crash was detected and I can only run in safe mode (as soon as I switch to normal it crashes).
The tab is rooted and I could get the original textures without problems. KNOX seems not to be installed (at least I could find no knox related files).
I did a chmod 777 to the data/data/... path to the .so but it still seems to be unable to load the libminecraft.so (at least the dumped file is empty)?
Anything else I can try / can do to debug the problem?
Thanks, Peter
try tappimg continue then delete all mods then in launcher options.disable safe mode
can you help me get BL running on a Galaxy Tab 3 with Android 4.2.2?
I've installed a vanilla MCPE 0.8.1 from the play store and the latest BL from the playstore.
When I start BL it always tells me that a crash was detected and I can only run in safe mode (as soon as I switch to normal it crashes).
The tab is rooted and I could get the original textures without problems. KNOX seems not to be installed (at least I could find no knox related files).
I did a chmod 777 to the data/data/... path to the .so but it still seems to be unable to load the libminecraft.so (at least the dumped file is empty)?
Anything else I can try / can do to debug the problem?
Thanks, Peter
I running the latest Android KitKat on my Galaxy Tab, it has SELinux and everything works perfectly, even the default textures and live mod patching.
Will it be possible that ModPE will soon be able to change the height of your character? Like for example, someone makes a shapeshifting mod, and they shapeshift into a chicken. Their height then shortens to a chicken's height, and now they can fit in one by one block holes.
It's possible, not 100%, but possible. You could replace the Android gui with custom pictures and load them. So if you want you could call the pictures instead of the standard Android icons, and tada: You have your own crafting table. Very complicated through, but very cool.
I mean pictures, which are in MCPE Design, like the crafting table background, you could make the buttons in MCPE design (You make a screenshot in crafting table, cut one of these buttons, like Diamond sword, and replace it with your own text). It's not cool because (i think) you have to do this for each button, background etc.
Im talking about the MCPE GUI written in C++, not the Android GUI written in Java
Alright so me and my brother have the same app and 1.6.10 but for some reason on his screen. I have my own skin and he has his own, but for me, he has a Steve skin, along with everyone else. What's up with that?
Additional information.
Devices: Mine Kindle Fire, Brother Coby Android.
mods: None except for Super Gamer modpe script.
No texure packs.
Alright so me and my brother have the same app and 1.6.10 but for some reason on his screen. I have my own skin and he has his own, but for me, he has a Steve skin, along with everyone else. What's up with that?
Additional information.
Devices: Mine Kindle Fire, Brother Coby Android.
mods: None except for Super Gamer modpe script.
No texure packs.
Skins dont go through multiplayer
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I have a twitter!! Follow me for regular updates on my mods! https://twitter.com/DamienMiller11
I'm trying to get this fully working on my Galaxy S5 with no luck. I'm assuming it's the security "features". Does anybody know of a "hacky" way to get it working? I'm rooted.
I figured out my skin problem. Whoever host the server is the only one that can see others skins. I figured it out because my brother joined my server and I could see his but he saw me as a Steve.
Yes they do! And here is proof!
(Photo taken by BlockLauncher)
Thats because you own a MCPC account with that skin, so it is displayed to other people with that skin.
If you don't own a MCPC account, then Leafman's player in someone else's view would look like steve.
Recent versions of BlockLauncher allowed loading skins from the Mojang skin server for MCPC.
I'm trying to get this fully working on my Galaxy S5 with no luck. I'm assuming it's the security "features". Does anybody know of a "hacky" way to get it working? I'm rooted.
Open up the launcher options select Extract Textures on the options screen. This removes the default texturepack restriction.
Also, due to Samsung's strict Knox policies, live-patching is not supported. Also, starting Jellybean and up, if you have purchased MCPE from GPlay, BlockLauncher uses the included texturepack instead of the normal one.
Hi 500ISE,
Can I ask if it's possible for function attackHook() and Player.getCarriedItem() to work for Entities? For attackHook(), is it possible to add support for 'attacker' to be an entity instead of a player, and for Player.getCarriedItem(), is it possible to add an Entity variant of this function? Like for example Entity.getCarriedItem(). Thank you very much!
Hello, recently Chinese someone using ModPE script to cheat in the server, the server order destruction. I hope you let the ModPE Script do, when the ModPE is on server,the ModPE wil remind server "XXX Player did what".
(sorry for my bad English)
When I'm on my new android 4.4.2 phone blocklauncher crashes after phone sleeps and when I quit to title it crashes a second after. Using cracked apk for blocklauncher
Edit: art and dalvik crash
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This is very possible. Check out my Command Block Mod.
Numbers with a colon are invalid. There is a damage parameter.
I running the latest Android KitKat on my Galaxy Tab, it has SELinux and everything works perfectly, even the default textures and live mod patching.
If you're talking about real MCPE GUI, like the crafting table GUI, then that's not possible; you can always use an android GUI though.
"one does not simply hook Creeper::getMaxHealth"
I'm lost. Seriously, I don't know where I am.
Im talking about the MCPE GUI written in C++, not the Android GUI written in Java
"one does not simply hook Creeper::getMaxHealth"
Additional information.
Devices: Mine Kindle Fire, Brother Coby Android.
mods: None except for Super Gamer modpe script.
No texure packs.
Skins dont go through multiplayer
I have a twitter!! Follow me for regular updates on my mods!
https://twitter.com/DamienMiller11
(Photo taken by BlockLauncher)
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Thats because you own a MCPC account with that skin, so it is displayed to other people with that skin.
If you don't own a MCPC account, then Leafman's player in someone else's view would look like steve.
Recent versions of BlockLauncher allowed loading skins from the Mojang skin server for MCPC.
Open up the launcher options select Extract Textures on the options screen. This removes the default texturepack restriction.
Also, due to Samsung's strict Knox policies, live-patching is not supported. Also, starting Jellybean and up, if you have purchased MCPE from GPlay, BlockLauncher uses the included texturepack instead of the normal one.
"one does not simply hook Creeper::getMaxHealth"
Can I ask if it's possible for function attackHook() and Player.getCarriedItem() to work for Entities? For attackHook(), is it possible to add support for 'attacker' to be an entity instead of a player, and for Player.getCarriedItem(), is it possible to add an Entity variant of this function? Like for example Entity.getCarriedItem(). Thank you very much!
(sorry for my bad English)
Edit: art and dalvik crash
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I can only see block launcher free.