Ok, I tried emailing this problem, (but I dont know why you dont respond), but I have a problem with skins. My skin originally looks like this with, and without the skin override feature on: https://db.tt/pX8rKdPt
I tried everything. I turned off ALL script mods. I turned off ALL patches. I tried using the /sdcard/skin.png in Nerdy Stuff. NONE OF THESE WORK. However, I turned on Safe Mode, and I just have the normal Steve skin. How do I fix this?
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Hello 500ise can you add a function for getting the position of a block when you place it. It would go with the place block hook that jv110 has asked for and it would look like
This would really help when im trying to make my new crops in my evolution mod better please add this and the hook jv110 and ario99 asked for this would be a good addition to block launcher
Placing a block calls useItem - use the side parameter to calculate the final position.
The 1.6.11 version will have transparency in textures renders? pls
What do you mean? There has always been support for transparent textures for texture packs; for mob models, setTextureOffset has one extra parameter at the end (transparent) which can be set to true for transparent box.
Ok, I tried emailing this problem, (but I dont know why you dont respond), but I have a problem with skins. My skin originally looks like this with, and without the skin override feature on: https://db.tt/pX8rKdPt
I tried everything. I turned off ALL script mods. I turned off ALL patches. I tried using the /sdcard/skin.png in Nerdy Stuff. NONE OF THESE WORK. However, I turned on Safe Mode, and I just have the normal Steve skin. How do I fix this?
Placing a block calls useItem - use the side parameter to calculate the final position.
What do you mean? There has always been support for transparent textures for texture packs; for mob models, setTextureOffset has one extra parameter at the end (transparent) which can be set to true for transparent box.
Sorry for not speaking well, I'm Spanish, I meant setTextureOffset, i type this
body.setTextureOffset(0, 21, true);
and showing no transparency
Please, help me =c
I think, although I'm not sure, that Minecraft only supports fully transparent and fully opaque pixels: you can't have something with 50% transparency.
I think, although I'm not sure, that Minecraft only supports fully transparent and fully opaque pixels: you can't have something with 50% transparency.
Zhuowei if you didn't know already setRotationPoint doesn't seem to do anything.
Placing a block calls useItem - use the side parameter to calculate the final position.
What do you mean? There has always been support for transparent textures for texture packs; for mob models, setTextureOffset has one extra parameter at the end (transparent) which can be set to true for transparent box.
When I use the Level class function not in the world,
the BL will crash.
Could you add this?
When we use the Level class function not in the world,
the BL will throw out an error , not crash.
Thank.
(sorry for my bad English……)
Can you add custom armor yet its possible now and there is plenty of examples for its durability diamond gold etc.ModPE.setArmor(id number texture durability name.
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I am a MCPE Modder and a Android/Game Developer and you can check out my work soon on the google playstore
I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
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Your app is great.10/10.But,when I try to use the actual Patches,it never works.No matter how many timmes I press rerurn to normal it does not work.Can you fix this?
Hi, I have been wondering about this for my mod. Is it possible to draw items/block textures from another place APART from the items_opaque.png? Kind of like this I guess
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var X; var Y; var Z; function useItem(x, y, z, item, block, side) { if (item == 4) //Cobblestone { X = x; Y = y; Z = z; } }Code for getting when a player places cobblestone.
Want Custom ModPE functions? Look here -> WolfyPE ModPE functions
I haven't used it, but I guess it goes like this:
var entityId; function attackHook(attacker, victim){ if(getCarriedItem()==0){ entityId = Entity.getUniqueId(victim); } }Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
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Thank you
I tried everything. I turned off ALL script mods. I turned off ALL patches. I tried using the /sdcard/skin.png in Nerdy Stuff. NONE OF THESE WORK. However, I turned on Safe Mode, and I just have the normal Steve skin. How do I fix this?
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Curse PremiumPlacing a block calls useItem - use the side parameter to calculate the final position.
What do you mean? There has always been support for transparent textures for texture packs; for mob models, setTextureOffset has one extra parameter at the end (transparent) which can be set to true for transparent box.
Launcher Options -> Texture Packs -> (menu button) -> Clear Script Texture Overrides
Sorry for not speaking well, I'm Spanish, I meant setTextureOffset, i type this
and showing no transparency
Please, help me =c
Percentage? What percentage? D=
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I think, although I'm not sure, that Minecraft only supports fully transparent and fully opaque pixels: you can't have something with 50% transparency.
Buy some banners, renders, and profile pics from me here: bit.ly/NeKroGFX
But I can't find a function to call their.
Could you add some function for this?
the BL will crash.
Could you add this?
When we use the Level class function not in the world,
the BL will throw out an error , not crash.
Thank.
(sorry for my bad English……)
Launcher options / nerdy stuff / dump modpe script methods
Want Custom ModPE functions? Look here -> WolfyPE ModPE functions
https://github.com/Connor4898/ModPE-Scripts/wiki
ModPE.overrideTexture("images/coolsword.png", "http.randomlink.com"); ModPE.setItem(500, "images/coolsword.png", "Cool sword", 0);Would that work?
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