added setTextureSize and setRotationPoint to model objects to ease porting of Desktop Edition models
I have tampered with both and can't get either to work. A small example of changed texture size and moved rotation points would be greatly appreciated please.
The skins are going crazy on my device in multiplayer, whether I enable skin override.
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
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What are the inputs for the model.addbox(); function. I am guessing it goes like this model.addbox(x1, y1, z1, x2, y2, z2, null (not sure what the seventh one is sadly its usually zero so maybe rotation)); I also don't know how the textureoffset(); function works and how to use it.
Maybe but there was only one spot possible for rotation and there should be three for 3d games. 500ISE may have added that but i have no idea where but for right now i am trying to figure out the ins and outs of it.
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I am using the kindle fire hex and all of the patch mods crash my game I've already reinstalled both minecraft and block launcher. Both legit apps. Any one got any advice on how to fix?
500ise, can you add support for .zip/.jar files containing the .js file and the assets folder? That would be great, because we will not need to install a separate texture pack! :DAlso how can i use Entity.getUniqueId (entity)? Can you give an example on how to use it?
I am using the kindle fire hex and all of the patch mods crash my game I've already reinstalled both minecraft and block launcher. Both legit apps. Any one got any advice on how to fix?
Are all the patches updated for 0.8.1?
Anyways, BlockLauncher 1.6.11 beta 1:
- added chatHook: hook that activates when player enters chat messages. Works like procCmd, except this one activates even if there is no / to signify a command.
- added Level.addParticle:
Level.addParticle(type, x, y, z, xVel, yVel, zVel, size);
type is a number - common particle types can be found in the ParticleType class. An example of its use:
Level.addParticle(ParticleType.lava, x, y, z, 0, 0, 0, 0);
We can us Level.spawnCamera(x,y,z) to spawn a camera entity.
你可以使用 Entity.getUniqueId(实体);
aounds like it isnt...
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Curse PremiumThat is the correct usage: Entity.getUniqueId(entity) returns a unique string.
Also, please use English when participating in discussions on this thread.
Thanks to answer.
Oh,sorry.
Maybe but there was only one spot possible for rotation and there should be three for 3d games. 500ISE may have added that but i have no idea where but for right now i am trying to figure out the ins and outs of it.
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Curse PremiumAre all the patches updated for 0.8.1?
Anyways, BlockLauncher 1.6.11 beta 1:
- added chatHook: hook that activates when player enters chat messages. Works like procCmd, except this one activates even if there is no / to signify a command.
- added Level.addParticle:
type is a number - common particle types can be found in the ParticleType class. An example of its use:
spawns a level particle.
The list of currently identified particles: https://github.com/zhuowei/MCPELauncher/blob/master/src/net/zhuoweizhang/mcpelauncher/api/modpe/ParticleType.java