BlockLauncher 1.6.10 uploaded:
Added updated translations by sevenone71, jose-vm, and HellPie.
ModPE scripts can now create custom mob models
Mobs now have a unique id that stays the same after the world is saved and opened
ModPE scripts can now get the render shape of blocks - thanks to Byteandahalf
BlockLauncher 1.6.10 uploaded:
Added updated translations by sevenone71, jose-vm, and HellPie.
ModPE scripts can now create custom mob models
Mobs now have a unique id that stays the same after the world is saved and opened
ModPE scripts can now get the render shape of blocks - thanks to Byteandahalf
If I use modpe add a new renderer .
The id is 4097.
A en is using it.
Then I do not use the ModPE.
Is the BL will crash?
added setTextureSize and setRotationPoint to model objects to ease porting of Desktop Edition models
Hi 500ISE, I edited your enderman script to make the same model as a player but twice the size. See below. Problem is the texture is too small not twice the size to match the model. Can setTextureSize be used to double the texture size so that it matches? Also it looks like it's using the old rotation points. How to use setRotationPoint to fix this please?
function addEndermanToRenderer(renderer)
{
var var2 = 0;
var model = renderer.getModel();
var bipedHead = model.getPart("head").clear().setTextureOffset(0, 0);
bipedHead.addBox(-8.0, -40.0, -8.0, 16, 16, 16, var2);
var bipedBody = model.getPart("body").clear().setTextureOffset(32, 16);
bipedBody.addBox(-8.0, -24.0, -4.0, 16, 24, 8, var2);
var bipedRightArm = model.getPart("rightArm").clear().setTextureOffset(56, 0);
bipedRightArm.addBox(-11.0, -26.0, -4.0, 8, 24, 8, var2);
var bipedLeftArm = model.getPart("leftArm").clear().setTextureOffset(56, 0);
bipedLeftArm.addBox(3.0, -26.0, -4.0, 8, 24, 8, var2);
var bipedRightLeg = model.getPart("rightLeg").clear().setTextureOffset(56, 0);
bipedRightLeg.addBox(-6.0, -12.0, -4.0, 8, 24, 8, var2);
var bipedLeftLeg = model.getPart("leftLeg").clear().setTextureOffset(56, 0);
bipedLeftLeg.addBox(-2.0, -12.0, -4.0, 8, 24, 8, var2);
}
var endermanRenderer = Renderer.createHumanoidRenderer();
addEndermanToRenderer(endermanRenderer);
function procCmd(cmd)
{
var cow = spawnCow(getPlayerX(), getPlayerY(), getPlayerZ(), "mob/char.png");
clientMessage(endermanRenderer.renderType);
Entity.setRenderType(cow, endermanRenderer.renderType);
}
In the latest release of bl pro, when navigating to the internal storage location folder, the scripts are not sorted in any order e.g. alphabetically. The folders the next level up are not sorted either. However when you navigate to select a skin, the folder is sorted alphabetically. Can it be fixed please. Thanks.
In the latest release of bl pro, when navigating to the internal storage location folder, the scripts are not sorted in any order e.g. alphabetically. The folders the next level up are not sorted either. However when you navigate to select a skin, the folder is sorted alphabetically. Can it be fixed please. Thanks.
I am not sure about the folders, but I have noticed that files outside of the folders are organised: most recently edited - rarely edited.
In the latest release of bl pro, when navigating to the internal storage location folder, the scripts are not sorted in any order e.g. alphabetically. The folders the next level up are not sorted either. However when you navigate to select a skin, the folder is sorted alphabetically. Can it be fixed please. Thanks.
They are sorted by date: I can add a button to configure sorting order if you want.
added setTextureSize and setRotationPoint to model objects to ease porting of Desktop Edition models
I have tampered with both and can't get either to work. A small example of changed texture size and moved rotation points would be greatly appreciated please.
Well somebody has been studying the BlockLauncher source code.
Link Removed
Link Removed
Can you add mult pic in entity renderer?
(sorry for my bad English)
Added updated translations by sevenone71, jose-vm, and HellPie.
ModPE scripts can now create custom mob models
Mobs now have a unique id that stays the same after the world is saved and opened
ModPE scripts can now get the render shape of blocks - thanks to Byteandahalf
Yep I can confirm the textures do work. When are you going to make it possible to rotate boxes?
Link:
http://www.minecraft.../#entry29816329
They must work with this code
=)
I wanted to ask how you do with the textures, I do not give me or is there already a new version available?
Sorry for my bad English
I am pretty sure that just sets the anchor point.
Link:
http://www.minecraft.../#entry29816329
If I use modpe add a new renderer .
The id is 4097.
A en is using it.
Then I do not use the ModPE.
Is the BL will crash?
function addEndermanToRenderer(renderer)
{
var var2 = 0;
var model = renderer.getModel();
var bipedHead = model.getPart("head").clear().setTextureOffset(0, 0);
bipedHead.addBox(-8.0, -40.0, -8.0, 16, 16, 16, var2);
var bipedBody = model.getPart("body").clear().setTextureOffset(32, 16);
bipedBody.addBox(-8.0, -24.0, -4.0, 16, 24, 8, var2);
var bipedRightArm = model.getPart("rightArm").clear().setTextureOffset(56, 0);
bipedRightArm.addBox(-11.0, -26.0, -4.0, 8, 24, 8, var2);
var bipedLeftArm = model.getPart("leftArm").clear().setTextureOffset(56, 0);
bipedLeftArm.addBox(3.0, -26.0, -4.0, 8, 24, 8, var2);
var bipedRightLeg = model.getPart("rightLeg").clear().setTextureOffset(56, 0);
bipedRightLeg.addBox(-6.0, -12.0, -4.0, 8, 24, 8, var2);
var bipedLeftLeg = model.getPart("leftLeg").clear().setTextureOffset(56, 0);
bipedLeftLeg.addBox(-2.0, -12.0, -4.0, 8, 24, 8, var2);
}
var endermanRenderer = Renderer.createHumanoidRenderer();
addEndermanToRenderer(endermanRenderer);
function procCmd(cmd)
{
var cow = spawnCow(getPlayerX(), getPlayerY(), getPlayerZ(), "mob/char.png");
clientMessage(endermanRenderer.renderType);
Entity.setRenderType(cow, endermanRenderer.renderType);
}
I am not sure about the folders, but I have noticed that files outside of the folders are organised: most recently edited - rarely edited.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
http://imgur.com/xFQKxYo
They are sorted by date: I can add a button to configure sorting order if you want.