org.mozilla.javascript.EcmaError: ReferenceError: "Renderer" is not defined. (render type practice.js#63)
at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.notFoundError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.name(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script(render type practice.js:63)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.exec(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.initJustLoadedScript(ScriptManager.java:210)
at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:147)
at java.lang.Thread.run(Thread.java:856)
That happens every time I try to use a rendertype, am i the only one?
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Make it more like ModPE instead of Android development
?
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I can be found on Freenode IRC channels #pocketmine, #ModPEScripts, #LegendOfMCPE, #pmplugins or #BeaconMine.
I am a PocketMine-MP plugin developer. I hate it when people think that I love stupid admin positions. Being an admin is nothing compared to being a plugin developer.
I am also a main developer of BlockServer, a work-in-progress MCPE server software. You are welcome to download it, but it so far onlly spawns you in the upther (above the world). You can chat, though.
I do not own this server but I just love to put this banner here:
The new bl beta seems sort of bugged. When I create a model, it will turn it black even though I am not using a black texture. For example my ghast model code I posted on the page before this one, when I had the older beta the texture was proper like on the screenshot I put. But after the latest beta the texture was black. I thought maybe I had to set the texture size so I tryed body.setTextureSize(64, 32);
(The body was where all of the model was) it didn't give me a error but the texture was still black. Please fix and add more to the costum model api. Thank you.
function Item.removeCraftRecipe(5), //removes craft recipe for oak wood planks
Item.addCraftRecipe(5, 0, 4, [4, 1]); //now you can only craft oak wood planks with cobblestone!
Parameters being (id)
And maybe assign numbers to different crafting recipes so it would be
(recipe number);
and lastly
Item.addDescription(id, description)
Just a way to fix the "item.blaze rod:can't find desc
function Item.removeCraftRecipe(5), //removes craft recipe for oak wood planks
Item.addCraftRecipe(5, 0, 4, [4, 1]); //now you can only craft oak wood planks with cobblestone!
Parameters being (id)
And maybe assign numbers to different crafting recipes so it would be
(recipe number);
and lastly
Item.addDescription(id, description)
Just a way to fix the "item.blaze rod:can't find desc
Or possibly just improvement to Item.AddCategory
Item.addCategory(id, category, description);
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Please give me an Internet. Please. Pretty Please with sprinkles on top
I have a twitter!! Follow me for regular updates on my mods! https://twitter.com/DamienMiller11
at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.notFoundError(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.name(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script(render type practice.js:63)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.exec(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.initJustLoadedScript(ScriptManager.java:210)
at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:147)
at java.lang.Thread.run(Thread.java:856)
That happens every time I try to use a rendertype, am i the only one?
Want to learn all about game design and game programming? Visit firenibbler.com to learn all about it
Game dev and Minecraft modder.
Twitter: @jv110br_
added setTextureSize and setRotationPoint to model objects to ease porting of Desktop Edition models
Game dev and Minecraft modder.
Twitter: @jv110br_
And
That would set a hit area for the mob)
Link:
http://www.minecraft.../#entry29816329
Want to learn all about game design and game programming? Visit firenibbler.com to learn all about it
This might be easier.
Game dev and Minecraft modder.
Twitter: @jv110br_
Do they have a example?
(The body was where all of the model was) it didn't give me a error but the texture was still black. Please fix and add more to the costum model api. Thank you.
Link:
http://www.minecraft.../#entry29816329
Game dev and Minecraft modder.
Twitter: @jv110br_
When I use Entity.getRiding() and Entity.getRider() the BlockLauncher will crash .
Parameters being (id)
And maybe assign numbers to different crafting recipes so it would be
and lastly
Just a way to fix the "item.blaze rod:can't find desc
Or possibly just improvement to Item.AddCategory
I have a twitter!! Follow me for regular updates on my mods!
https://twitter.com/DamienMiller11
I'm yet to get MCPE for Android, Once I do, I will be taking a look at mods and this
Well done!
This is a legacy account, meaning it is no longer active
Holy... does this is add more slots?!
Link Removed
Link Removed