textureX, textureY - specifies the part of the skin that the box is textured from.
Wait so I can only use the colours, lets say i was editing the player, from the char.png file? So I cant use diffrent coloures other than the given colours of the skin?
What this will technically do is tell the game that this entity has a different id than the others.
This is just an idea. I'm not sure if this is even possible.
So for the model API we can make the model and object. So a Renderer object.
var rend = new Renderer(); //Creating the object
rend.setBase(Renderer.get("3")); //Setting the base
rend.addBox(h, w, d); //Add boxes and customize
rend.setId(25); //Give it an id
Entity.setRenderType(Player.getEntity(), 25); //Now set an entities rendertype
I hope the above will help with the development.
Thanks for all your hard work, BlockLauncher contributers!
I am trying to make the boxes I created (to the head of the player) to be black but it sort of does the opposite. The head turns black and the boxes take on the texture of the head this is the code:
Hi I'm still stuggling I get this error org.mozilla.javascript.WrappedException: Wrapped java.lang.IllegalArgumentException: Array length must be multiple of 3 (this was changed in 1.6.8): [itemid, itemCount, itemdamage, ...] (MoreCreaturesByQuintonMostert.js#377)
at org.mozilla.javascript.Context.throwAsScriptRuntimeEx(Unknown Source)
at org.mozilla.javascript.MemberBox.invoke(Unknown Source)
at org.mozilla.javascript.FunctionObject.call(Unknown Source)
at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
at script(MoreCreaturesByQuintonMostert.js:377)
at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
at org.mozilla.javascript.InterpretedFunction.exec(Unknown Source)
at net.zhuoweizhang.mcpelauncher.ScriptManager.initJustLoadedScript(ScriptManager.java:210)
at net.zhuoweizhang.mcpelauncher.ScriptManager$ParseThread.run(ScriptManager.java:147)
at java.lang.Thread.run(Thread.java:856)
Caused by: java.lang.IllegalArgumentException: Array length must be multiple of 3 (this was changed in 1.6.8): [itemid, itemCount, itemdamage, ...]
at net.zhuoweizhang.mcpelauncher.ScriptManager.expandShapelessRecipe(ScriptManager.java:933)
at net.zhuoweizhang.mcpelauncher.ScriptManager.access$1300(ScriptManager.java:34)
at net.zhuoweizhang.mcpelauncher.ScriptManager$NativeItemApi.addCraftRecipe(ScriptManager.java:2113)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)you are not last vertion of block launcher
... 11 more
Guys I beg you to help me How do you make such models? I have, not what comes out! Make a detailed statement plz And explain how to count The height of the trunk The body length And thickness of the body As well as the length of the legs and ....
Guys I beg you to help me How do you make such models? I have, not what comes out! Make a detailed statement plz And explain how to count The height of the trunk The body length And thickness of the body As well as the length of the legs and ....
Can it set model size?
And could you tell me all the parts about entities?
Why we call TBPM ?-Three boys play minecraft
Awesomeeee!
Tieba thread: http://tieba.baidu.com/p/2969159314 (I don't know who posted this first anymore...)
Link:
http://www.minecraft.../#entry29816329
textureX, textureY - specifies the part of the skin that the box is textured from.
Wait so I can only use the colours, lets say i was editing the player, from the char.png file? So I cant use diffrent coloures other than the given colours of the skin?
Link:
http://www.minecraft.../#entry29816329
... Please... let me live. You're awesomeness is killing me!!!
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So for Entity API we can use a function such as:
What this will technically do is tell the game that this entity has a different id than the others.
This is just an idea. I'm not sure if this is even possible.
So for the model API we can make the model and object. So a Renderer object.
I hope the above will help with the development.
Thanks for all your hard work, BlockLauncher contributers!
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Can somebody please help me? It would be very appreciated.[/size]
Link:
http://www.minecraft.../#entry29816329
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Dat sucks
Link:
http://www.minecraft.../#entry29816329
Why we call TBPM ?-Three boys play minecraft
Awesomeeee!
I support:
Why we call TBPM ?-Three boys play minecraft
Awesomeeee!
This could make it easier to make light if a carried item is a torch..
How do you make such models?
I have, not what comes out!
Make a detailed statement plz
And explain how to count
The height of the trunk
The body length
And thickness of the body
As well as the length of the legs and ....
Google it. The API is based on PC modeling.
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