I love the mod!!! Especially the gamemode change i found out to ungode mode do /godmode then /die then no more god mode.
Pls add also the ammount of the mobs coz i want /spawncreeper 100 on creative lol
I love the mod!!! Especially the gamemode change i found out to ungode mode do /godmode then /die then no more god mode.
Pls add also the ammount of the mobs coz i want /spawncreeper 100 on creative lol
Thank you so much! And i am trying to get the amount of mobs, for the next update!
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And thanks again for the mod and the mod it can help me on breaking fast because when I
turn on he speed and when you break the blocks its fast.
And the survival and creative mod command is helping to me to change GM and the giving commands and sethome and home commands
is helping to me. I love your mods commands.
Can you update that and add some commands like WorldEditor .
And thanks again for the mod and the mod it can help me on breaking fast because when I
turn on he speed and when you break the blocks its fast.
And the survival and creative mod command is helping to me to change GM and the giving commands and sethome and home commands
is helping to me. I love your mods commands.
Can you update that and add some commands like WorldEditor .
var godmode = false; function procCmd(c) { var p = c.split(" "); var command = p[0]; switch(command) { case 'commands': { clientMessage("\nCommands:n/commands, /help , /explode, /give"); break; } case 'help': { clientMessage("\nShowing help page 1 of 3 (/help )\n /help\n /give \n /info\n /heal\n /die"); break; } case 'help2': { clientMessage("Showing help page 2 of 3 (/help )\n /godmode\n /coords\n /tp \n /explode \n /time set "); break; } case 'help3': { clientMessage("Showing help page 3 of 3 (/help )\n /spawn\n /creative\n /survival"); break; } case 'give': { addItemInventory(p[1],p[2]); clientMessage("Spawned " + p[2] + " of " + p[1] + "!"); break; } case 'info': { clientMessage("Made by 99FireyMan99, Version 2.0\n Very special thanks to Connor4898, for Modding help!!") break; } case 'heal': { Player.setHealth(20); clientMessage("You have been healed!") break; } case 'die': { Player.setHealth(0); break; } case 'godmode': { if(godmode){ godmode = false; clientMessage("Godmode disabled"); }else{ godmode = true; clientMessage("Godmode enabled") } break; } case 'coords': { clientMessage("\nCurrent coordinates are:\nx: " + Math.floor(getPlayerX()) + " y: " + Math.floor(getPlayerY() - 1) + " z: " + Math.floor(getPlayerZ())); break; } case 'tp': { setPosition(getPlayerEnt(), parseInt(p[1]), parseInt(p[2]), parseInt(p[3])); clientMessage("\nTeleported to x: " + parseInt(p[1]) + ", y: " + parseInt(p[2]) + ", z: " + parseInt(p[3])); break; } case 'explode': { explode(getPlayerX(), getPlayerY(), getPlayerZ(), p[1]); clientMessage("BOOOOM!!!!"); break; } case 'knockback': { addItemInventory(267, 1); clientMessage("Knockback Sword, Thanks to: Darth377"); } case 'time': { if(p[1] == 'set') { if(p[2] == 'day' || p[2] == 'daytime') { Level.setTime(0); clientMessage("Time set to day!"); break; } if(p[2] == 'night') { Level.setTime(8280); clientMessage("Time set to night!"); } } break; } case 'spawncreeper': { Entity.spawnMob(Player.getX(),Player.getY(),Player.getZ(),33,'mob/creeper.png'); clientMessage("Creeper spawned!"); break; } case 'spawnzombie': { Entity.spawnMob(Player.getX(),Player.getY(),Player.getZ(),32,'mob/zombie.png'); clientMessage("Zombie spawned!"); break; } case 'spawnskeleton': { Entity.spawnMob(Player.getX(),Player.getY(),Player.getZ(),34,'mob/skeleton.png'); clientMessage("Skeleton spawned!"); break; } case 'spawnspider': { Entity.spawnMob(Player.getX(),Player.getY(),Player.getZ(),35,'mob/spider.png'); clientMessage("Spider spawned!"); break; } case 'spawnpigzombie': { Entity.spawnMob(Player.getX(),Player.getY(),Player.getZ(),36,'mob/pigzombie.png'); clientMessage("ZombiePigman spawned!"); break; } case 'spawnchicken': { Entity.spawnMob(Player.getX(),Player.getY(),Player.getZ(),10,'mob/chicken.png'); clientMessage("Chicken spawned!"); break; } case 'spawncow': { Entity.spawnMob(Player.getX(),Player.getY(),Player.getZ(),11,'mob/cow.png'); clientMessage("Cow spawned!"); break; } case 'spawnpig': { Entity.spawnMob(Player.getX(),Player.getY(),Player.getZ(),12,'mob/pig.png'); clientMessage("Pig spawned!"); break; } case 'spawnsheep': { Entity.spawnMob(Player.getX(),Player.getY(),Player.getZ(),13,'mob/sheep.png'); clientMessage("Sheep spawned!"); break; } case 'creative': { Level.setGameMode(1); clientMessage("You are now in Creative"); break; } case 'survival': { Level.setGameMode(0); clientMessage("You are now in Survival"); break; } } } function modTick() { if(godmode){ if(Player.getHealth()<20){ Player.setHealth(20); } } }Commands: /godmode to toggle on/off
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Pls add also the ammount of the mobs coz i want /spawncreeper 100 on creative lol
@adriann3rrz11 on twitter
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nice mod!! and ur spamming on top...
This is a nice mod!!
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turn on he speed and when you break the blocks its fast.
And the survival and creative mod command is helping to me to change GM and the giving commands and sethome and home commands
is helping to me. I love your mods commands.
Can you update that and add some commands like WorldEditor .
Click Banner to SUBSCRIBE!!! I'm in the Team Flame Clan!!! Click that little green arrow!! -------------->
Click Banner to SUBSCRIBE!!! I'm in the Team Flame Clan!!! Click that little green arrow!! -------------->
Click Banner to SUBSCRIBE!!! I'm in the Team Flame Clan!!! Click that little green arrow!! -------------->