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Quote from Booger349 Hey Guys! Today i'm bringing you another mod! Remember to +1and comment! This is the Mo' Swords Mods! The mod adds 6 new swords. They all have a differant level of knockback. To recieve the swords, place an iron block. Download: https://www.dropbox.com/s/8wtq271y7k1wez1/Mo' Knockback Swords Mod.js Hooe you enjoy! Please remember to +1 and comment!
Quote from EpicshottieMCPE Is it okay if i borrow part of your script? im not trying to steal it i just ned the knockback part for my mod anyway +1 for you
//epicshottiemcpe's swords mod ModPE.setItem(470, "sword", 0, "Beginner Sword") ModPE.setItem(471, "sword", 0, "Weak Sword") ModPE.setItem(472, "sword", 0, "Normal Sword") ModPE.setItem(473, "sword", 0, "Strong Sword") ModPE.setItem(474, "sword", 0, "Powerful Sword") ModPE.setItem(475, "sword", 0, "Ultimate Sword") function useItem(x, y, z, itemId, blockId, side) { if(itemId == 280) { addItemInventory(470, 1) addItemInventory(471, 1) addItemInventory(472, 1) addItemInventory(473, 1) addItemInventory(474, 1) addItemInventory(475, 1) } } function attackHook(attacker, victim) { if(getCarriedItem() ==470) { setVelX(victim, 1) } if(getCarriedItem() == 471) { Entity.setFireTicks(victim,4); setVelX(victim, 2) } if(getCarriedItem() == 472) { setVelX(victim, 3) explode(Entity.getX(victim), Entity.getY(victim), Entity.getZ(victim), .5); } if(getCarriedItem() == 473) { setVelX(victim, 4) explode(Entity.getX(victim), Entity.getY(victim), Entity.getZ(victim), 2); } if(getCarriedItem() == 474) { setVelX(victim, 5) Entity.setFireTicks(victim,500); } if(getCarriedItem() == 475) { setVelX(victim, 20) var x = Entity.getX(victim); var y = Entity.getY(victim); var z = Entity.getZ(victim); setTile(x, y+1, z, 11); Level.destroyBlock(x, y+1, z, false); Entity.setFireTicks(victim,200000); explode(Entity.getX(victim), Entity.getY(victim), Entity.getZ(victim), 4); } } function modTick() { } function procCmd(command) { var cmd = command.split(" "); } function newLevel() { } function leaveGame() { }
My Rifle
Quote from Ash2323ยปis it ok if i add this to my server modpack? `love, Trainer Red
Hey Guys! Today i'm bringing you another mod! Remember to +1and comment!
This is the Mo' Swords Mods! The mod adds 6 new swords. They all have a differant level of knockback.
To recieve the swords, place an iron block.
Download: https://www.dropbox.com/s/8wtq271y7k1wez1/Mo' Knockback Swords Mod.js
Video Review:
Hooe you enjoy! Please remember to +1 and comment!
https://dl-web.dropbox.com/get/EpicshottieMCPE's ModPack v4 full version.zip?_subject_uid=250894831&w=AAA-3sofmfFJdjCVLWTxfafpshbcjKMKJhVHOR6hbLF0NQ
//epicshottiemcpe's swords mod ModPE.setItem(470, "sword", 0, "Beginner Sword") ModPE.setItem(471, "sword", 0, "Weak Sword") ModPE.setItem(472, "sword", 0, "Normal Sword") ModPE.setItem(473, "sword", 0, "Strong Sword") ModPE.setItem(474, "sword", 0, "Powerful Sword") ModPE.setItem(475, "sword", 0, "Ultimate Sword") function useItem(x, y, z, itemId, blockId, side) { if(itemId == 280) { addItemInventory(470, 1) addItemInventory(471, 1) addItemInventory(472, 1) addItemInventory(473, 1) addItemInventory(474, 1) addItemInventory(475, 1) } } function attackHook(attacker, victim) { if(getCarriedItem() ==470) { setVelX(victim, 1) } if(getCarriedItem() == 471) { Entity.setFireTicks(victim,4); setVelX(victim, 2) } if(getCarriedItem() == 472) { setVelX(victim, 3) explode(Entity.getX(victim), Entity.getY(victim), Entity.getZ(victim), .5); } if(getCarriedItem() == 473) { setVelX(victim, 4) explode(Entity.getX(victim), Entity.getY(victim), Entity.getZ(victim), 2); } if(getCarriedItem() == 474) { setVelX(victim, 5) Entity.setFireTicks(victim,500); } if(getCarriedItem() == 475) { setVelX(victim, 20) var x = Entity.getX(victim); var y = Entity.getY(victim); var z = Entity.getZ(victim); setTile(x, y+1, z, 11); Level.destroyBlock(x, y+1, z, false); Entity.setFireTicks(victim,200000); explode(Entity.getX(victim), Entity.getY(victim), Entity.getZ(victim), 4); } } function modTick() { } function procCmd(command) { var cmd = command.split(" "); } function newLevel() { } function leaveGame() { }This Is my version of the mod. I added in more stuff. I saw that you used modcraft lol
https://dl-web.dropbox.com/get/EpicshottieMCPE's ModPack v4 full version.zip?_subject_uid=250894831&w=AAA-3sofmfFJdjCVLWTxfafpshbcjKMKJhVHOR6hbLF0NQ
`love, Trainer Red
My Rifle

Sure Thing! Is there any way to give me credit? Its okay if there isnt.