Out of curiosity would it be possible for you to make pro a key instead of a separate app allowing for people to test a beta and still keep their pro-ness?
Out of curiosity would it be possible for you to make pro a key instead of a separate app allowing for people to test a beta and still keep their pro-ness?
I can test the Terrain Edit features myself, so this isn't much of an issue right now. I probably won't convert it to use a pro key.
According to Shoghicp, the stone cutter ID is 245. Thanks! I'll add the new IDs tonight.
Version 1.7 incoming!
I've uploaded 1.7 to Google Play already. Updates should be rolling out over the next few hours.
I'm not uploading to Amazon right now as I will be releasing a translation update on the weekend.
The translation update (1.7.1) will include new translations by evnemich and jiayong that I didn't have time to merge today, as well as an Edit Armor Slots feature.
http://zhuowei.github.com/PocketInvEditor-app/PocketInvEditorApp-release-beta.apk
1.7.1 Beta 1: (February 2, 2013):
- Fixed the spelling mistake that caused Quartz blocks to disappear from the items list
- Added an updated Russian translation by evnemich
- Added a View/Edit armor section, accessible via the menu in the edit inventory screen
Edit: reuploaded because (fail warning) I forgot to add the view armor code.
I purchased pocketinveditor pro from Amazon, and it is still version 1.6.4. The version 1.7 free doesn't work, either... can you solve both of these problems?
I purchased pocketinveditor pro from Amazon, and it is still version 1.6.4. The version 1.7 free doesn't work, either... can you solve both of these problems?
I'm uploading 1.7.1 to Amazon right now - it should take half a week to update.
What error does the free APK from this thread give?
Can you get a logcat of the error? use an application such as aLogCat or CatLog to read the error on your phone, then post the relevant sections of the problem (should mention net.zhuoweizhang.pocketinveditor).
Also, does this happen with all worlds?
Can you get a logcat of the error? use an application such as aLogCat or CatLog to read the error on your phone, then post the relevant sections of the problem (should mention net.zhuoweizhang.pocketinveditor).
Also, does this happen with all worlds?
Can you get a logcat of the error? use an application such as aLogCat or CatLog to read the error on your phone, then post the relevant sections of the problem (should mention net.zhuoweizhang.pocketinveditor).
Also, does this happen with all worlds?
I believe I fixed the Save Failed bug. The fixed version (1.7.2) is on Play right now.
Basically, in 0.6.0, Mojang added an Armor list in the level.dat. PocketInvEditor 1.7 tries to read the armor section, and when saving, it would try to save it back.
However, when PocketInvEditor encounters a world without the armor section, such as a 0.5.0 world, it would try to read the armor section, and get nothing. Then, it would try to write the nonexistent armor section to the save file, which results in a crash.
There's also a related crash - View Armor crashes when viewing a world without the armor section. The fix for that is in Pro, but (curse myself) I didn't include it in Free. I'll upload a new free version as soon as possible.
This was a stupid yet catastrophic bug, and I am surprised that I didn't catch it earlier. If anyone has any strategies for properly testing for these problems, I would be glad to listen.
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Curse PremiumI can test the Terrain Edit features myself, so this isn't much of an issue right now. I probably won't convert it to use a pro key.
According to Shoghicp, the stone cutter ID is 245. Thanks! I'll add the new IDs tonight.
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Curse PremiumThe armor slots will be wiped when you modify a save with PocketInvEditor. The update is coming soon.
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Curse Premiumjust saying:)
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Curse PremiumI've uploaded 1.7 to Google Play already. Updates should be rolling out over the next few hours.
I'm not uploading to Amazon right now as I will be releasing a translation update on the weekend.
The translation update (1.7.1) will include new translations by evnemich and jiayong that I didn't have time to merge today, as well as an Edit Armor Slots feature.
Cheers and happy Minecrafting!
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Curse PremiumI did add the quartz blocks - what language are you using?
(Whispers "I'm not actually dead, I'm just in hiding and watching you all...)
https://www.dropbox.com/s/u9rygdocljuopdb/strings.zip
Thank!
If you like my mods, please donate!

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Curse Premium1.7.1 Beta 1: (February 2, 2013):
- Fixed the spelling mistake that caused Quartz blocks to disappear from the items list
- Added an updated Russian translation by evnemich
- Added a View/Edit armor section, accessible via the menu in the edit inventory screen
Edit: reuploaded because (fail warning) I forgot to add the view armor code.
www.youtube.com/user/ShauntSerelu
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Curse PremiumI'm uploading 1.7.1 to Amazon right now - it should take half a week to update.
What error does the free APK from this thread give?
Save failed
www.youtube.com/user/ShauntSerelu
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Curse PremiumCan you get a logcat of the error? use an application such as aLogCat or CatLog to read the error on your phone, then post the relevant sections of the problem (should mention net.zhuoweizhang.pocketinveditor).
Also, does this happen with all worlds?
yes all worlds, no to everything else...
www.youtube.com/user/ShauntSerelu
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Curse PremiumI believe I fixed the Save Failed bug. The fixed version (1.7.2) is on Play right now.
Basically, in 0.6.0, Mojang added an Armor list in the level.dat. PocketInvEditor 1.7 tries to read the armor section, and when saving, it would try to save it back.
However, when PocketInvEditor encounters a world without the armor section, such as a 0.5.0 world, it would try to read the armor section, and get nothing. Then, it would try to write the nonexistent armor section to the save file, which results in a crash.
There's also a related crash - View Armor crashes when viewing a world without the armor section. The fix for that is in Pro, but (curse myself) I didn't include it in Free. I'll upload a new free version as soon as possible.
This was a stupid yet catastrophic bug, and I am surprised that I didn't catch it earlier. If anyone has any strategies for properly testing for these problems, I would be glad to listen.
on an unrelated topic, can you teach me how to program something like your pocketinveditor?
www.youtube.com/user/ShauntSerelu
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Curse PremiumThe source to PocketInvEditor is available at https://github.com/zhuowei/PocketInvEditor/ and at https://github.com/zhuowei/PocketInvEditor-app ; you can take a look.
To learn about Android programming in general, check out http://developer.android.com/index.html