You are beyond the point where calling this an inventory editor is a bit of an understatement. You'd be more inline to call it Pocket World Editor
I posted a thread about wanting an app (i.e. not a PC program) for viewing and editing PE worlds. Primarily what I was wanting was the ability to do large scale landscaping options (deleting huge tracts of land), which your terrain edit functionality has functioned very effectively for. I'd still like a viewer/editor (yeah, there's creative mode, but it lacks many capabilities I would like to see), but I do not think that this is the app for that. The copy/paste functionality might be interesting, though. I can visualize the interface, but have no idea of the coding that might be involved.
@everyone that asks for release dates: we don't have them! We have for sure a timeline we would like to follow... but we want the freedom to say *screw that* and release weeks before or after without people complaining, if there are valid reasons. So, unless everything is pretty much finalized (ie. coming out in 1 week or so) you won't have a deadline from us, sorreh.
You are beyond the point where calling this an inventory editor is a bit of an understatement. You'd be more inline to call it Pocket World Editor
Pocket World Editor has a nice ring to it. With a title like that, I'd probably pay an extra 50 cents or so.
I posted a thread about wanting an app (i.e. not a PC program) for viewing and editing PE worlds. Primarily what I was wanting was the ability to do large scale landscaping options (deleting huge tracts of land), which your terrain edit functionality has functioned very effectively for. I'd still like a viewer/editor (yeah, there's creative mode, but it lacks many capabilities I would like to see), but I do not think that this is the app for that. The copy/paste functionality might be interesting, though. I can visualize the interface, but have no idea of the coding that might be involved.
I started on something like that a while back, but broke it one night in a drunken fit of coding. If anyone wants to take it over, I'll dig it up. It's basically just a 3D map viewer done in C++/OpenGL, but simple editing capabilities like removing blocks wouldn't be that hard to add.
The new update is a bit broken for kindle fire when you go into the nether reactor editing screen, there is NO way to get out of it, except uninstall and reinstall. It force closes when you try to replace blocks. Haven't tested much else, but sign editing is completely fine and works great great update, but VERY, VERY buggy for kindle :/ I tried to analyze the entire world by selecting my spawn location and setting the radius to 999,999,999, and it just said "reading Terrain data for a half hour before I uninstalled and reinstalled (no cancel button or anything, and the back button doesn't work).
Can the PRO version of the file sharing?
Some people I've reported it to the police.
Because of copyright issues. (Community Cafe)
In Korea.
I think hes talking about the people who leave reviews saying "why spend a dollar on this app when you can get ot for free off of 4shared?" If you're willing to go search for it on the Internet you should be willing to download it for a dollar. People act like buying it is optional. I agree that's people should be able to pirate certain things in certain cases, but treating it as a way of life is wrong. If you really support something, stealing it is not the way to show it. :/
I really like this app I've been using the free version since 0.3.0. To be honest I downloaded a free version of the pro version on the internet and have been using that from 0.3.3 and with the release of 0.5.0 I bought the pro version via the play store! Really like the app keep on the good work
In the process of writing this response, I remembered something (reasonable, I think) I would like to see in this app. A way to export the analysis. Text file, comma separated values, copy to clipboard, something where I can get it somewhere else without having to write it down and reenter it somewhere.
I tried to analyze the entire world by selecting my spawn location and setting the radius to 999,999,999, and it just said "reading Terrain data for a half hour before I uninstalled and reinstalled (no cancel button or anything, and the back button doesn't work).
In the edit terrain section:
X=0
Y=0
Z=0
Width (X)=256
Height (Y)=128
Length (Z)=256
Analyze
This should provide you information on an entire generated vanilla world from the lowest bedrock, to the highest buildable block (probably air).
This information is probably available somewhere, but I also got it by trial and error.
All the world coordinates start at 0. X and Z go from 0 to 255 for a total of 256 blocks. The highest buildable Y coordinate is 127, so, for all intents and purposes here, Y runs from 0 to 127 for a total of 128 blocks. Something that threw me initially is the fact that the coordinates given are apparently based on the block your head is occupying. X and Z that doesn't really affect. But when you are standing on a block placed at Y=127, your coordinates will read as Y=129 (or, standing on a Y=0 block, you will be at Y=2); the block you are standing on, +1 block for your legs, +1 block for your head.
Any mod that increases the world size, will increase the range for X and Z. I'm not sure whether larger worlds mods increase the buildable Y or not.
Now, for the math, the total number of blocks in the space defined by X=0-255, Y=0-127, and Z=0-255 is 256x128x256. Length x width x height. Should be familiar for those of you who have had some education in geometry. The result of that is 8,388,608. Over 8 million buildable spaces in a vanilla MCPE world. It took my phone a minute or two to fully analyze that number of blocks.
Now, if you did what I think you did from my interpretation of what you said you did (I did not see anything about a radius in my version of the app), and set height, width, and length all to 999,999,999, then I'm not surprised it was taking so long. Honestly, I don't think your phone would have completed that analysis. My math is in the spoiler, but to summarize, based on my experience with analyzing a standard world size of 8.4 million blocks, if the phone or the app didn't burn up or deteriorate, you were looking at almost 227 trillion YEARS of analysis.
Effectively, you were trying to do 999,999,999^3 (999,999,999 cubed) which comes out as 1e27 on my calculator. After some digging to refresh my memory, that is scientific notation for 1 times 10^27 (ten to the 27'th power). Shortened, that's 10^27. 10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10. 1,000,000,000,000,000,000,000,000,000. 1 octillion. Divided by the 8,388,608 blocks in a vanilla world, that is 1.1920929e20, or 119,209,290,000,000,000,000, meaning you were trying to analyze over 119 quintillion times the blocks in a vanilla world. Now even if it only took my phone 1 minute to analyze over 8 million blocks, then you were looking at over 119 quintillion minutes of work. Divided by 60 is 1.9868215e18 or 1,986,821,500,000,000,000 (1.9 quintillion) hours. Divided by 24 is 8.2784229e16 or 82,784,229,000,000,000 (82.7 quadrillion) days. Divided by 365 is 2.2680611e14 or 226,806,110,000,000 (226.8 trillion) years. Somebody feel free to correct my math if it's wrong.
@everyone that asks for release dates: we don't have them! We have for sure a timeline we would like to follow... but we want the freedom to say *screw that* and release weeks before or after without people complaining, if there are valid reasons. So, unless everything is pretty much finalized (ie. coming out in 1 week or so) you won't have a deadline from us, sorreh.
Math. It works. I checked, your math works. What I mean by "999,999,999" was the dimensions, so 999^3, or 997002999,so just over 120 times the world size then? So it would take a couple hours? Dang. Could there be a cancel button added lolz? Also for kindle fire the keyboard that pops up when editing values, there is no zero :/
Math. It works. I checked, your math works. What I mean by "999,999,999" was the dimensions, so 999^3, or 997002999,so just over 120 times the world size then? So it would take a couple hours? Dang. Could there be a cancel button added lolz? Also for kindle fire the keyboard that pops up when editing values, there is no zero :/
I'll have to test on a Kindle emulator for the keyboard issue.
In the process of writing this response, I remembered something (reasonable, I think) I would like to see in this app. A way to export the analysis. Text file, comma separated values, copy to clipboard, something where I can get it somewhere else without having to write it down and reenter it somewhere.
Is clipboard OK? I can do that for 1.6.1.
In the edit terrain section:
X=0
Y=0
Z=0
Width (X)=256
Height (Y)=128
Length (Z)=256
Analyze
This should provide you information on an entire generated vanilla world from the lowest bedrock, to the highest buildable block (probably air).
This information is probably available somewhere, but I also got it by trial and error.
All the world coordinates start at 0. X and Z go from 0 to 255 for a total of 256 blocks. The highest buildable Y coordinate is 127, so, for all intents and purposes here, Y runs from 0 to 127 for a total of 128 blocks. Something that threw me initially is the fact that the coordinates given are apparently based on the block your head is occupying. X and Z that doesn't really affect.
But when you are standing on a block placed at Y=127, your coordinates will read as Y=129 (or, standing on a Y=0 block, you will be at Y=2); the block you are standing on, +1 block for your legs, +1 block for your head.
That threw me off a bit, as, as far as I know, this doesn't happen on the Desktop edition.
Any mod that increases the world size, will increase the range for X and Z. I'm not sure whether larger worlds mods increase the buildable Y or not.
Now, for the math, the total number of blocks in the space defined by X=0-255, Y=0-127, and Z=0-255 is 256x128x256. Length x width x height. Should be familiar for those of you who have had some education in geometry. The result of that is 8,388,608. Over 8 million buildable spaces in a vanilla MCPE world. It took my phone a minute or two to fully analyze that number of blocks.
Now, if you did what I think you did from my interpretation of what you said you did (I did not see anything about a radius in my version of the app), and set height, width, and length all to 999,999,999, then I'm not surprised it was taking so long. Honestly, I don't think your phone would have completed that analysis. My math is in the spoiler, but to summarize, based on my experience with analyzing a standard world size of 8.4 million blocks, if the phone or the app didn't burn up or deteriorate, you were looking at almost 227 trillion YEARS of analysis.
Effectively, you were trying to do 999,999,999^3 (999,999,999 cubed) which comes out as 1e27 on my calculator. After some digging to refresh my memory, that is scientific notation for 1 times 10^27 (ten to the 27'th power). Shortened, that's 10^27. 10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10x10. 1,000,000,000,000,000,000,000,000,000. 1 octillion. Divided by the 8.388,608 blocks in a vanilla world, that is 1.1920929e20, or 119,209,290,000,000,000,000, meaning you were trying to analyze over 119 quintillion times the blocks in a vanilla world. Now even if it only took my phone 1 minute to analyze over 8 million blocks, then you were looking at over 119 quintillion minutes of work. Divided by 60 is 1.9868215e18 or 1,986,821,500,000,000,000 (1.9 quintillion) hours. Divided by 24 is 8.2784229e16 or 82,784,229,000,000,000 (82.7 quadrillion) days. Divided by 365 is 2.2680611e14 or 226,806,110,000,000 (226.8 trillion) years. Somebody feel free to correct my math if it's wrong.
Every coordinate above 256, 128, 256 in PocketInvEditor returns 0. Also, awesome math interpretation.
The new update is a bit broken for kindle fire when you go into the nether reactor editing screen, there is NO way to get out of it, except uninstall and reinstall. It force closes when you try to replace blocks. Haven't tested much else, but sign editing is completely fine and works great great update, but VERY, VERY buggy for kindle :/ I tried to analyze the entire world by selecting my spawn location and setting the radius to 999,999,999, and it just said "reading Terrain data for a half hour before I uninstalled and reinstalled (no cancel button or anything, and the back button doesn't work).
I'll get a Kindle emulator and see what happens this weekend. Sorry! Also, could you please, if you can, get a logcat output of the crash? http://forum.xda-developers.com/showthread.php?t=1726238 If you can, that would be really helpful.
I didn't add a cancel button as I never expected anyone to enter OVER 9000 for block length. Should I add that?
It would be useful, as if you do anything over around 500, it would take a really long time. Cant do a logcat (whatever that is) because there aren't any apps on the amazon appstore for it (by none I mean two, one free, neither trustworthy: the developer of one was listed as "AAAAa") Also, have fun using the kindle keyboard (sarcasm :P)
What I mean by "999,999,999" was the dimensions, so 999^3, or 997002999,so just over 120 times the world size then? So it would take a couple hours?
Okay, 999,999,999 is Width (X)=999, Height (Y)=999, Length (Z)=999, not all three of them set to one short of 1 billion. Yeah, a bit more reasonable And it's more like just under 119 times the world size. But yeah, probably a couple of hours or so based on my experience.
I didn't add a cancel button as I never expected anyone to enter OVER 9000 for block length. Should I add that?
I know I get an "Invalid value" message when I try to use 0 in the dimensions. Is there a way to limit the upper range, too? Or is that check part of the Android OS and not part of your programming?
@everyone that asks for release dates: we don't have them! We have for sure a timeline we would like to follow... but we want the freedom to say *screw that* and release weeks before or after without people complaining, if there are valid reasons. So, unless everything is pretty much finalized (ie. coming out in 1 week or so) you won't have a deadline from us, sorreh.
I know I get an "Invalid value" message when I try to use 0 in the dimensions. Is there a way to limit the upper range, too? Or is that check part of the Android OS and not part of your programming?
No, I can certainly check if the region falls outside of the world. Still, that would make watching this thread much less funny
The new update is a bit broken for kindle fire when you go into the nether reactor editing screen, there is NO way to get out of it, except uninstall and reinstall.
Works here on the Kindle Fire HD 7 emulator. Maybe it's an Android 2.3 compatibility issue? I test the apps on Ice Cream Sandwich.
Edit #2: Booted up my Android 2.3 emulator and it ran fine.
Works fine? Idk. All I know is that me (and other kindle fire users) are having this problem (the reviews say so) Also, I tried a more reasonable size (256,256,256), and it didn't force close (replace block function). Clueless as to what the problem is. Would it be helpful if I took a pic and posted it for you?
Also, I have an idea for a new feature. When you dk an analysis, would it be possible to long press on a block type and select a function(replace, set block, etc)? (I also agree with an "analyze entire world" button)
Works fine? Idk. All I know is that me (and other kindle fire users) are having this problem (the reviews say so) Also, I tried a more reasonable size (256,256,256), and it didn't force close (replace block function). Clueless as to what the problem is. Would it be helpful if I took a pic and posted it for you?
Also, I have an idea for a new feature. When you dk an analysis, would it be possible to long press on a block type and select a function(replace, set block, etc)? (I also agree with an "analyze entire world" button)
Yes, I'll add that.
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Korean translation files.
Update please!
You are very good
If you like my mods, please donate!

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Curse PremiumThanks.
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Curse PremiumI've uploaded it to Amazon Appstore; it might take one or two days for an update to be approved.
I posted a thread about wanting an app (i.e. not a PC program) for viewing and editing PE worlds. Primarily what I was wanting was the ability to do large scale landscaping options (deleting huge tracts of land), which your terrain edit functionality has functioned very effectively for. I'd still like a viewer/editor (yeah, there's creative mode, but it lacks many capabilities I would like to see), but I do not think that this is the app for that. The copy/paste functionality might be interesting, though. I can visualize the interface, but have no idea of the coding that might be involved.
Some people I've reported it to the police.
Because of copyright issues. (Community Cafe)
In Korea.
If you like my mods, please donate!

Pocket World Editor has a nice ring to it. With a title like that, I'd probably pay an extra 50 cents or so.
I started on something like that a while back, but broke it one night in a drunken fit of coding. If anyone wants to take it over, I'll dig it up. It's basically just a 3D map viewer done in C++/OpenGL, but simple editing capabilities like removing blocks wouldn't be that hard to add.
I think hes talking about the people who leave reviews saying "why spend a dollar on this app when you can get ot for free off of 4shared?" If you're willing to go search for it on the Internet you should be willing to download it for a dollar. People act like buying it is optional. I agree that's people should be able to pirate certain things in certain cases, but treating it as a way of life is wrong. If you really support something, stealing it is not the way to show it. :/
In the edit terrain section:
X=0
Y=0
Z=0
Width (X)=256
Height (Y)=128
Length (Z)=256
Analyze
This should provide you information on an entire generated vanilla world from the lowest bedrock, to the highest buildable block (probably air).
This information is probably available somewhere, but I also got it by trial and error.
All the world coordinates start at 0. X and Z go from 0 to 255 for a total of 256 blocks. The highest buildable Y coordinate is 127, so, for all intents and purposes here, Y runs from 0 to 127 for a total of 128 blocks. Something that threw me initially is the fact that the coordinates given are apparently based on the block your head is occupying. X and Z that doesn't really affect. But when you are standing on a block placed at Y=127, your coordinates will read as Y=129 (or, standing on a Y=0 block, you will be at Y=2); the block you are standing on, +1 block for your legs, +1 block for your head.
Any mod that increases the world size, will increase the range for X and Z. I'm not sure whether larger worlds mods increase the buildable Y or not.
Now, for the math, the total number of blocks in the space defined by X=0-255, Y=0-127, and Z=0-255 is 256x128x256. Length x width x height. Should be familiar for those of you who have had some education in geometry. The result of that is 8,388,608. Over 8 million buildable spaces in a vanilla MCPE world. It took my phone a minute or two to fully analyze that number of blocks.
Now, if you did what I think you did from my interpretation of what you said you did (I did not see anything about a radius in my version of the app), and set height, width, and length all to 999,999,999, then I'm not surprised it was taking so long. Honestly, I don't think your phone would have completed that analysis. My math is in the spoiler, but to summarize, based on my experience with analyzing a standard world size of 8.4 million blocks, if the phone or the app didn't burn up or deteriorate, you were looking at almost 227 trillion YEARS of analysis.
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Curse PremiumI'll have to test on a Kindle emulator for the keyboard issue.
Is clipboard OK? I can do that for 1.6.1.
That threw me off a bit, as, as far as I know, this doesn't happen on the Desktop edition.
Every coordinate above 256, 128, 256 in PocketInvEditor returns 0. Also, awesome math interpretation.
I'll get a Kindle emulator and see what happens this weekend. Sorry! Also, could you please, if you can, get a logcat output of the crash? http://forum.xda-developers.com/showthread.php?t=1726238 If you can, that would be really helpful.
I didn't add a cancel button as I never expected anyone to enter OVER 9000 for block length. Should I add that?
Okay, 999,999,999 is Width (X)=999, Height (Y)=999, Length (Z)=999, not all three of them set to one short of 1 billion. Yeah, a bit more reasonable
Clipboard is good.
According to the Coordinates page on the wiki, it appears the Y offset is present in the PC version as well, if that is what you were referring to.
Math was probably a bit overkill, but it was fun seeing theoretically how long one could take trying to use the analysis feature
I know I get an "Invalid value" message when I try to use 0 in the dimensions. Is there a way to limit the upper range, too? Or is that check part of the Android OS and not part of your programming?
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Curse PremiumNo, I can certainly check if the region falls outside of the world. Still, that would make watching this thread much less funny
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Curse PremiumCould you please re-upload that? I'm getting a "File deleted" error.
Edit:
Works here on the Kindle Fire HD 7 emulator. Maybe it's an Android 2.3 compatibility issue? I test the apps on Ice Cream Sandwich.
Edit #2: Booted up my Android 2.3 emulator and it ran fine.
Also, I have an idea for a new feature. When you dk an analysis, would it be possible to long press on a block type and select a function(replace, set block, etc)? (I also agree with an "analyze entire world" button)
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Curse PremiumYes, I'll add that.