500, I assume these mods have been thoroughly tested by now, but I haven't read where anyone else has had the same problems as me. One of the mods I installed (downloaded twice to verify) was The Better Movement Patch.
When I installed the fasterplayer.mod from bettermovement_patch_0.4.0, my FOV distorts, like I am looking through a fish-eye lens. I took a couple screenshots so I could show you, but I don't see how I can post them: if this forum accepts BBCode, I can't remember it right now. I guess that's what I get for messing around at nearly 2 am.
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Trasd
"Any sufficiently advanced technology is indistinguishable from magic."
500, I assume these mods have been thoroughly tested by now, but I haven't read where anyone else has had the same problems as me. One of the mods I installed (downloaded twice to verify) was The Better Movement Patch.
When I installed the fasterplayer.mod from bettermovement_patch_0.4.0, my FOV distorts, like I am looking through a fish-eye lens. I took a couple screenshots so I could show you, but I don't see how I can post them: if this forum accepts BBCode, I can't remember it right now. I guess that's what I get for messing around at nearly 2 am.
I don't have that problem here (Toshiba Thrive AT100 with Tegra 2). For screenshots, upload to a hosting site like Imgur, then
500, here are the pics - the normal FOV is first, the distorted one second. It doesn't look too bad here, but moving around, the peripherals are so warped, it makes me dizzy(er)! FYI; in the second pic, fasterplayers.mod is the only mod installed.
Normal FOV
Fisheye FOV after installing fasterplayer.mod
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Trasd
"Any sufficiently advanced technology is indistinguishable from magic."
500, here are the pics - the normal FOV is first, the distorted one second. It doesn't look too bad here, but moving around, the peripherals are so warped, it makes me dizzy(er)! FYI; in the second pic, fasterplayers.mod is the only mod installed.
In the PC version, your FOV changes depending on your set speed (e.g. when using potions, running, or flying, since flying speed is faser than walking speed), so it's no surprise.
Come on man, I can't run QuickPatch on Cyanogen and it's not my fault! Why do you punish me like that?
Hahah... it's my fault, not his. I'll do something about it soon, I promise (or someone could probably just fork the quickpatch gist and change the paths up if they wanted to...)
In the PC version, your FOV changes depending on your set speed (e.g. when using potions, running, or flying, since flying speed is faser than walking speed), so it's no surprise.
I don't think my pics truly demonstrate the full extent of the distortion. I could not imagine any programmer purposely writing a game to look like mine looks with the mod. Plus, I've seen videos and other pics of faster travel and they look nothing near as severe as my screen. I have to believe this is not an intentional effect.
I haven't even noticed the effect when I fly (without the mod), so if flying does change the FOV, it can't be more than a degree or two.
If this is really how it is supposed to look, I would never want to run that fast - for double the speed, the FOV has increased by a factor of of 10!
My pics are taken from the exact same vantage point, so look close and you will get an idea of the extent of the distortion.
500ise, is there a mod to enable maximun lighting in all areas? There's a mod on pc that is called light mod. It will be a great mod to dig underground without wasting torches.
500, here are the pics - the normal FOV is first, the distorted one second. It doesn't look too bad here, but moving around, the peripherals are so warped, it makes me dizzy(er)! FYI; in the second pic, fasterplayers.mod is the only mod installed.
I don't think my pics truly demonstrate the full extent of the distortion. I could not imagine any programmer purposely writing a game to look like mine looks with the mod.
I see your problem - I guess Minecraft must use the speed of the player to calculate FoV. I guess I can change that to a hardcoded value.
500ise, is there a mod to enable maximun lighting in all areas? There's a mod on pc that is called light mod. It will be a great mod to dig underground without wasting torches.
Hahah... it's my fault, not his. I'll do something about it soon, I promise (or someone could probably just fork the quickpatch gist and change the paths up if they wanted to...)
About that Cyanogen Rhino problem: Why don't we just make a QuickPatch .apk that contains a stripped down SL4J with Rhino?
I haven't even noticed the effect when I fly (without the mod), so if flying does change the FOV...
It actually does, if you look very close, when doing the second tap on the jump button.
I say it switches to at least from default 70 degrees to 75 degrees (compared with desktop version).
EDIT: When running it turns to 80 and when using potions it turns to 85.
MOAR EDIT: Apparently, hacked-in supernormal speed potions can change the FOV further just like 500ISE stated. So it's all normal.
Just for your information, here's the code that calculates FOV from the Desktop Edition. I would assume the same code is in use in the Pocket Edition.
/**
* Gets the player's field of view multiplier. (ex. when flying)
*/
public float getFOVMultiplier()
{
float var1 = 1.0F;
if (this.capabilities.isFlying)
{
var1 *= 1.1F;
}
var1 *= (this.landMovementFactor * this.getSpeedModifier() / this.speedOnGround + 1.0F) / 2.0F;
if (this.isUsingItem() && this.getItemInUse().itemID == Item.bow.shiftedIndex)
{
int var2 = this.getItemInUseDuration();
float var3 = (float)var2 / 20.0F;
if (var3 > 1.0F)
{
var3 = 1.0F;
}
else
{
var3 *= var3;
}
var1 *= 1.0F - var3 * 0.15F;
}
return var1;
}
As the player gets faster, the FOV increases.
Nice, thank you again! How in the world do you get hold of the code?
Remember to keep the following in mind: until a couple of weeks ago, I never even heard of this game genre; until a couple of days ago, I knew nothing about MCPE modding or even how to dump an Android file's machine code (before yesterday, I'd never seen RISK processor assembly language in my life); currently I know C/C++ and assembly (Intel) and am just learning Java so I can write Android apps (luckily, it is a lot like C)....
Why am I bringing this up? I'm not trying to toot my own horn (it's been years since I've written more than simple utilities for friends and family), but want you to know I am only now coming up to speed on both Android and MCPE, so if I ask elementary questions, you will now know why. Please humor me when my questions or lack of understanding seem rudimentary, and don't worry about explaining the simplest concepts about MCPE and its modding to me (only if you want, of course), you will not hurt my feelings or insult my intelligence.
I don't know how long some of you have been around, but all of this reminds me so much of what it was like when the PC first came out. DOS was the only operating system (I'm talking about Intel based systems, not Motorola. TI, etc.) and hacking programs to make them do what you wanted was a way of life for those of us that understood these wonderful machines....
Enough reminiscing, I guess. Thanks for the info 500, all these little tidbits help tremendously.
It actually does, if you look very close, when doing the second tap on the jump button.
I say it switches to at least from default 70 degrees to 75 degrees (compared with desktop version).
EDIT: When running it turns to 80 and when using potions it turns to 85.
MOAR EDIT: Apparently, hacked-in supernormal speed potions can change the FOV further just like 500ISE stated. So it's all normal.
So, are you saying much of the app's code is simply ported from the PC verbatim? Is the PC version written in Java?
If the answer to the first questions is yes, then the different mobile machines with their different aspect ratios and other unique specifications would more than explain why the distortion is greater on some screens than others. It is doubtful if the original code was written with such non-standard (compared to the PC) hardware in mind, which explains the long gap between updates.
I think I am beginning to wrap my head around this stuff!
So, what's up with this smiley - is this the developer?
When I heard about the new cave mod, I was so excited! So I went to the link aaaaaaaaaaaaaaand...
I've uploaded mods to GitHub, which uses HTTPS; I guess their certificate is screwed up on phones. Just download from a computer then copy it to the phone
Nice, thank you again! How in the world do you get hold of the code?
There's a project called Minecraft Coder Pack that allows you to decompile Minecraft PC Edition and renames the nonsense names created by the obfuscator that Mojang uses to something sensible. http://mcp.ocean-labs.de/index.php/Main_Page
before yesterday, I'd never seen RISK processor assembly language in my life
RISC, not RISK.
So, are you saying much of the app's code is simply ported from the PC verbatim? Is the PC version written in Java?
Yes, and yes, but even the PC edition code has to deal with different window sizes.
I've uploaded mods to GitHub, which uses HTTPS; I guess their certificate is screwed up on phones. Just download from a computer then copy it to the phone
Nah, I fixed it. For some misterious reason my date was set to December 31, 1969, making Chrome think that the certificate issuer was some time traveller.
There's a project called Minecraft Coder Pack that allows you to decompile Minecraft PC Edition and renames the nonsense names created by the obfuscator that Mojang uses to something sensible. http://mcp.ocean-labs.de/index.php/Main_Page
RISC, not RISK.
Yes, and yes, but even the PC edition code has to deal with different window sizes.
And once again, thank you! There is a wealth of information at the end of that link that will take me months to digest. I'll see if I can't somehow drum up the time and energy.
Yep RISC - but when I type it on my tablet, it replaces it with RISK! Good catch, I missed it.
The "warping" is so bad on my screen that this is the only explanation I can come up with, the game is not even playable on my system with the mod. Plus, over the years, I've seen so many strange unintentional side effects, it wouldn't surprise me in the least. It's not just screen sizes that come into play in situations like this, but as you obviously know more about the MCPE - Android relationship than I do, I bow to your expertise and concede the point.
Rollback Post to RevisionRollBack
Trasd
"Any sufficiently advanced technology is indistinguishable from magic."
snow? just find a taigia biome. do u actually want random pieces of snow spread out througb forest?
When I installed the fasterplayer.mod from bettermovement_patch_0.4.0, my FOV distorts, like I am looking through a fish-eye lens. I took a couple screenshots so I could show you, but I don't see how I can post them: if this forum accepts BBCode, I can't remember it right now. I guess that's what I get for messing around at nearly 2 am.
"Any sufficiently advanced technology is indistinguishable from magic."
I don't have that problem here (Toshiba Thrive AT100 with Tegra 2). For screenshots, upload to a hosting site like Imgur, then
Anyways, Caves Patch is uploaded on the first post: patch it then generate a new world.
Umm... im pretty sure he meant replace snow with grass... instead of replacing flowers with grass...
Normal FOV
Fisheye FOV after installing fasterplayer.mod
"Any sufficiently advanced technology is indistinguishable from magic."
Come on man, I can't run QuickPatch on Cyanogen and it's not my fault! Why do you punish me like that?
In the PC version, your FOV changes depending on your set speed (e.g. when using potions, running, or flying, since flying speed is faser than walking speed), so it's no surprise.
I'm also on Minecraft PE! (Nexus 7, Xperia Play and iPod 4 owner)
Hahah... it's my fault, not his. I'll do something about it soon, I promise (or someone could probably just fork the quickpatch gist and change the paths up if they wanted to...)
I don't think my pics truly demonstrate the full extent of the distortion. I could not imagine any programmer purposely writing a game to look like mine looks with the mod. Plus, I've seen videos and other pics of faster travel and they look nothing near as severe as my screen. I have to believe this is not an intentional effect.
I haven't even noticed the effect when I fly (without the mod), so if flying does change the FOV, it can't be more than a degree or two.
If this is really how it is supposed to look, I would never want to run that fast - for double the speed, the FOV has increased by a factor of of 10!
My pics are taken from the exact same vantage point, so look close and you will get an idea of the extent of the distortion.
"Any sufficiently advanced technology is indistinguishable from magic."
Hint: it involves TNT.
I see your problem - I guess Minecraft must use the speed of the player to calculate FoV. I guess I can change that to a hardcoded value.
Maybe - I'll see.
About that Cyanogen Rhino problem: Why don't we just make a QuickPatch .apk that contains a stripped down SL4J with Rhino?
That would be truly wonderful!
"Any sufficiently advanced technology is indistinguishable from magic."
Just for your information, here's the code that calculates FOV from the Desktop Edition. I would assume the same code is in use in the Pocket Edition.
It actually does, if you look very close, when doing the second tap on the jump button.
I say it switches to at least from default 70 degrees to 75 degrees (compared with desktop version).
EDIT: When running it turns to 80 and when using potions it turns to 85.
MOAR EDIT: Apparently, hacked-in supernormal speed potions can change the FOV further just like 500ISE stated. So it's all normal.
I'm also on Minecraft PE! (Nexus 7, Xperia Play and iPod 4 owner)
I'm also on Minecraft PE! (Nexus 7, Xperia Play and iPod 4 owner)
Nice, thank you again! How in the world do you get hold of the code?
Remember to keep the following in mind: until a couple of weeks ago, I never even heard of this game genre; until a couple of days ago, I knew nothing about MCPE modding or even how to dump an Android file's machine code (before yesterday, I'd never seen RISK processor assembly language in my life); currently I know C/C++ and assembly (Intel) and am just learning Java so I can write Android apps (luckily, it is a lot like C)....
Why am I bringing this up? I'm not trying to toot my own horn (it's been years since I've written more than simple utilities for friends and family), but want you to know I am only now coming up to speed on both Android and MCPE, so if I ask elementary questions, you will now know why. Please humor me when my questions or lack of understanding seem rudimentary, and don't worry about explaining the simplest concepts about MCPE and its modding to me (only if you want, of course), you will not hurt my feelings or insult my intelligence.
I don't know how long some of you have been around, but all of this reminds me so much of what it was like when the PC first came out. DOS was the only operating system (I'm talking about Intel based systems, not Motorola. TI, etc.) and hacking programs to make them do what you wanted was a way of life for those of us that understood these wonderful machines....
Enough reminiscing, I guess. Thanks for the info 500, all these little tidbits help tremendously.
So, are you saying much of the app's code is simply ported from the PC verbatim? Is the PC version written in Java?
If the answer to the first questions is yes, then the different mobile machines with their different aspect ratios and other unique specifications would more than explain why the distortion is greater on some screens than others. It is doubtful if the original code was written with such non-standard (compared to the PC) hardware in mind, which explains the long gap between updates.
I think I am beginning to wrap my head around this stuff!
So, what's up with this smiley - is this the developer?
"Any sufficiently advanced technology is indistinguishable from magic."
I've uploaded mods to GitHub, which uses HTTPS; I guess their certificate is screwed up on phones. Just download from a computer then copy it to the phone
There's a project called Minecraft Coder Pack that allows you to decompile Minecraft PC Edition and renames the nonsense names created by the obfuscator that Mojang uses to something sensible.
http://mcp.ocean-labs.de/index.php/Main_Page
RISC, not RISK.
Yes, and yes, but even the PC edition code has to deal with different window sizes.
Nah, I fixed it. For some misterious reason my date was set to December 31, 1969, making Chrome think that the certificate issuer was some time traveller.
Awesomesauce!
I'm also on Minecraft PE! (Nexus 7, Xperia Play and iPod 4 owner)
And once again, thank you! There is a wealth of information at the end of that link that will take me months to digest. I'll see if I can't somehow drum up the time and energy.
Yep RISC - but when I type it on my tablet, it replaces it with RISK! Good catch, I missed it.
The "warping" is so bad on my screen that this is the only explanation I can come up with, the game is not even playable on my system with the mod. Plus, over the years, I've seen so many strange unintentional side effects, it wouldn't surprise me in the least. It's not just screen sizes that come into play in situations like this, but as you obviously know more about the MCPE - Android relationship than I do, I bow to your expertise and concede the point.
"Any sufficiently advanced technology is indistinguishable from magic."