Don't you think this topic needs a serious rename? Something along the lines of:
- Android Minecraft Pocket Edition mods, request and help
- Please help me test my Minecraft Pocket Edition mods
- 500ISE's Android Minecraft Pocket Edition mod central
Just spewing some ideas.
I've had this title and URL for almost 8 months, and I'm not changing it.
So you are not even considering changing 'mod' to 'mods'?
"When I was young, we didn't have 'mods'. We had one mod: it unlocks chickens! Uphill both ways!"
Seriously, though, I don't mind the title as it is now, but thanks for the suggestion.
Don't you think this topic needs a serious rename? Something along the lines of:
- Android Minecraft Pocket Edition mods, request and help
- Please help me test my Minecraft Pocket Edition mods
- 500ISE's Android Minecraft Pocket Edition mod central
Just spewing some ideas.
This thread has one of the most well-known thread names in the Pocket Edition forums, it wouldn't be wise to change it. Besides, it has definitely kind of stuck
This thread has one of the most well-known thread names in the Pocket Edition forums, it wouldn't be wise to change it. Besides, it has definitely kind of stuck
When I installed the fast movement patch I only installed the faster running mod. How come it have both faster running and higher jumping mod at the same time
Is there a way to put tall grass in without generating a new world? Cause I have this map I'm working on and it would be really cool if there was tall grass anyway thanks for the response 500ise
what? You want a mod that does this? https://www.box.com/shared/dr0rensy2y4qxbg98bsf ( thanks to soartex fanver[ported]for the texture pack) hey 500 try taking the PC files that spawn chunks and using it in pe and can someone please tell me how to take an image link and show it as a pic?
That's way too advanced for me - I could try, but I really don't think I'll be able to figure out how to change the inventory of a chest in code, never mind getting it to fit in the standard world generation code.
Is it possible to rewrite a generating code? Say if you want an all dessert biome? Or. Super tall trees for example?
i confused when i do this \android-ndk-r7b\toolchains\arm-linux-androideabi-4.4.3\prebuilt\windows\bin\arm-linux-androideabi-objdump -dRC libminecraftpe.so >mpedump.txt i get "path cannot be found".i need help.
When I installed the fast movement patch I only installed the faster running mod. How come it have both faster running and higher jumping mod at the same time
There are two patches; patch one then patch the other.
Is there a way to put tall grass in without generating a new world? Cause I have this map I'm working on and it would be really cool if there was tall grass anyway thanks for the response 500ise
i confused when i do this \android-ndk-r7b\toolchains\arm-linux-androideabi-4.4.3\prebuilt\windows\bin\arm-linux-androideabi-objdump -dRC libminecraftpe.so >mpedump.txt i get "path cannot be found".i need help.
I guess either the path to the arm-linux-androideabi-objdump program or the libminecraftpe.so is wrong; check where they are and adapt the command line to it, I guess.
Mod idea: adventure mode cant place/break blocks, works if host has installed? Also what about a faster mobs mod. I compare pe to xbla and nlcant help but notice that in pe mobs kind of lumber towards you while on xbla they sprint like madmen (I are like challenge). I don't think that even in Pc they run that fast, but I like it (incentive to run away)
Mod idea: adventure mode cant place/break blocks, works if host has installed? Also what about a faster mobs mod. I compare pe to xbla and nlcant help but notice that in pe mobs kind of lumber towards you while on xbla they sprint like madmen (I are like challenge). I don't think that even in Pc they run that fast, but I like it (incentive to run away)
I'm not entirely sure the first mod suggestion would be achievable to make, although for the second mod, we could change the mobs walk speed to make them faster and more of a 'challenge'.
I'm not entirely sure the first mod suggestion would be achievable to make, although for the second mod, we could change the mobs walk speed to make them faster and more of a 'challenge'.
If you could make mobs just as much as a challenge as they are on xbla and PC version, you'd be my hero
They are very easy to murder, the skeleton seems balanced.
The spiders sprint speed is severly nerfed. Creepers are pathetic because you can literally swing your sword at them 4 blocks away* perhaps edit sword's range to 2 blocks away?*
Zombies seem balanced, but I kinda want them to be a bit more difficult *such as have a 2 block radius to hit you maybe?
Also edit there attacks to do just as much damage as they do in the normal mode of PC or xbla.
If you could make mobs just as much as a challenge as they are on xbla and PC version, you'd be my hero
They are very easy to murder, the skeleton seems balanced.
The spiders sprint speed is severly nerfed. Creepers are pathetic because you can literally swing your sword at them 4 blocks away* perhaps edit sword's range to 2 blocks away?*
Zombies seem balanced, but I kinda want them to be a bit more difficult *such as have a 2 block radius to hit you maybe?
Also edit there attacks to do just as much damage as they do in the normal mode of PC or xbla.
All that would be possible, it would take some time to make into a mod though :/
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI've had this title and URL for almost 8 months, and I'm not changing it.
So you are not even considering changing 'mod' to 'mods'?
I'm also on Minecraft PE! (Nexus 7, Xperia Play and iPod 4 owner)
-
View User Profile
-
View Posts
-
Send Message
Curse Premium"When I was young, we didn't have 'mods'. We had one mod: it unlocks chickens! Uphill both ways!"
Seriously, though, I don't mind the title as it is now, but thanks for the suggestion.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumTall grass.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffAgreed!
Stick with this title!
Ooooh, interesting. Does this add tall grass to creative or actually naturally generates it on new maps?
I'm also on Minecraft PE! (Nexus 7, Xperia Play and iPod 4 owner)
Download link broken.
Is it possible to rewrite a generating code? Say if you want an all dessert biome? Or. Super tall trees for example?
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThere are two patches; patch one then patch the other.
Because I edited the first flower generation I found, which was yellow flowers.
Puda, I think, got there before me. Check his thread for his food mod.
I'll take a look.
I guess either the path to the arm-linux-androideabi-objdump program or the libminecraftpe.so is wrong; check where they are and adapt the command line to it, I guess.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffIf you could make mobs just as much as a challenge as they are on xbla and PC version, you'd be my hero
They are very easy to murder, the skeleton seems balanced.
The spiders sprint speed is severly nerfed. Creepers are pathetic because you can literally swing your sword at them 4 blocks away* perhaps edit sword's range to 2 blocks away?*
Zombies seem balanced, but I kinda want them to be a bit more difficult *such as have a 2 block radius to hit you maybe?
Also edit there attacks to do just as much damage as they do in the normal mode of PC or xbla.
-
View User Profile
-
View Posts
-
Send Message
Retired Staff