500 ise can u make a less extreme version of the smart moving. like 1.5 times speed and 1.5 times jump instead of the super advanced version. my steve looks stupid jumping 3 block when i try to go up a block :/
500 ise can u make a less extreme version of the smart moving. like 1.5 times speed and 1.5 times jump instead of the super advanced version. my steve looks stupid jumping 3 block when i try to go up a block :/
Yes, later - although I don't know why you don't want to .
There are also some workarounds in the QuickPatch thread, but they're kinda sketchy. I'm looking into redoing the core of QP in C++ and the UI in a web view, with a thin layer of Java to glue it all together, and packaging it up in an APK to get around these issues. It'll be a complete rewrite, though... until then it's PT or sketchy workarounds for CM, sorry.
Maybe we can include a captive SL4J and Rhino in an .apk that just runs QuickPatch?
It edited so that Elemental Explosions mod could be changed into Dirt block.
But I was never able to change it.
Can you have PTPatches uploaded,if good?
I am very sorry. I am not good at English. I hope you can understand what I mean.
Maybe we can include a captive SL4J and Rhino in an .apk that just runs QuickPatch?
It would work, but it's already hitting the limits of what SL4A can do, and turning up some bugs.
I'm thinking that having the core written in C++ (along with a tiny webserver) and doing the UI as a web view will make it very portable... all the Java / android code will really do is start the server and point a web view at it. That way an iOS or desktop version would be pretty much identical, just swap out a few lines of Java, cross-compile the C++ code, done.
The only issue I'm seeing with that design is the web UI having a kind of "cheap" feel, but hopefully I can fix that up with some CSS or something.
I'd suggest you specify in the thread's title that your "mods" are for Android only. It's annoying to read a whole post just to be told at the end that those features there, are not for you.
I'd suggest you specify in the thread's title that your "mods" are for Android only. It's annoying to read a whole post just to be told at the end that those features there, are not for you.
It says they're for android at the beginning of the second paragraph.
I'd suggest you specify in the thread's title that your "mods" are for Android only. It's annoying to read a whole post just to be told at the end that those features there, are not for you.
For some reason, the shell can't find a copy of Rhino, the JavaScript interpreter that QuickPatch requires. If you are running some versions of Cyanogen, I think, Rhino cannot be accessed by SL4J. Try using PatchTool for now.
Yes, I'm running Paranoid Android which is based on Cyanogen. Interestingly, the issue you linked was from 2010, and assuming this is the correct issue, has not been fixed for 2 years. Luckily someone commented a workaround for this in the comments, but ugh... I'm too lazy to do it PatchTool from now for me.
Maybe making glowstone would not be hard,you could use the torches lighting properties and change the brick to glowstone
Also can you make a mod that make torches a lot brighter like desktop version
I know I'm an iOS modder, but I can answer both those questions. Torches can not be made brighter, to do that would mean you'd have to increase the maximum light value, which means the chunks.dat would be screwed up when saving those light values. Another method would be to increase the GL lighting, but seriously...good luck to anyone for ever trying to find that. As for glowstone blocks, impossible. It is not as easy as "changing this and that to get this," glowstone would actually have to be programmed in order to unlock it. You can't just make it, even if there is code that is already there to do so.
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Curse PremiumYes, later - although I don't know why you don't want to .
Maybe we can include a captive SL4J and Rhino in an .apk that just runs QuickPatch?
He probably just doesn't want to be a part of the system, you know?
Also thanks a bunch for working on the water mod.
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Curse PremiumTexture, yes (as seen in Dessert Biome) , luminosity, tool, and sound: no
I could swap one block's ID with another's, though, like some iOS mods do.
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Retired StaffIt edited so that Elemental Explosions mod could be changed into Dirt block.
But I was never able to change it.
Can you have PTPatches uploaded,if good?
I am very sorry. I am not good at English. I hope you can understand what I mean.
It would work, but it's already hitting the limits of what SL4A can do, and turning up some bugs.
I'm thinking that having the core written in C++ (along with a tiny webserver) and doing the UI as a web view will make it very portable... all the Java / android code will really do is start the server and point a web view at it. That way an iOS or desktop version would be pretty much identical, just swap out a few lines of Java, cross-compile the C++ code, done.
The only issue I'm seeing with that design is the web UI having a kind of "cheap" feel, but hopefully I can fix that up with some CSS or something.
It says they're for android at the beginning of the second paragraph.
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Curse PremiumDone.
Yes, I'm running Paranoid Android which is based on Cyanogen. Interestingly, the issue you linked was from 2010, and assuming this is the correct issue, has not been fixed for 2 years. Luckily someone commented a workaround for this in the comments, but ugh... I'm too lazy to do it
I'm also on Minecraft PE! (Nexus 7, Xperia Play and iPod 4 owner)
I know I'm an iOS modder, but I can answer both those questions. Torches can not be made brighter, to do that would mean you'd have to increase the maximum light value, which means the chunks.dat would be screwed up when saving those light values. Another method would be to increase the GL lighting, but seriously...good luck to anyone for ever trying to find that. As for glowstone blocks, impossible. It is not as easy as "changing this and that to get this," glowstone would actually have to be programmed in order to unlock it. You can't just make it, even if there is code that is already there to do so.
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Curse PremiumI'm curious as to how the desktop edition does it. I'll do some research.
I'll take a look at it.