omg this entire page is filled with requests for mods or 500ise responding to requests.
JUST LET HIM FINISH HIS CURRENT WORK IN PROGRESS. (which is hopefully endereggs/snowballs)
I once asked Jocopa3 how to make a server player count changer for Android, and he told me:
Quote from Jocopa3 »
In android it would be under something like "GetMaximumNumberOfPeers" or something with "GetMaximum" and peers. Intyre and I are saving mods like that until the patcher we have is done, it is literally coming around the corner, we just need to finish the GUI.
I think what he meant was RakNet::RakPeer::GetMaximumNumberOfPeers() . I've never had an opportunity to test if his method works, though.
i want ender snowball
so my friend will be shock to death
I'm going to try to make it so that it would only work if the host has it installed, so you can't just install the mod, join someone else's server, and scare people to death.
I'm going to try to make it so that it would only work if the host has it installed, so you can't just install the mod, join someone else's server, and scare people to death.
The standard entities contains a check for world.isRemote and if so, stop and instead wait for the server to do the action instead. I can just copy how they do that.
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Not sure if you already answered that question before.
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Curse PremiumYes, if no one griefs with it.
Should i ask him? I need it for android.
JUST LET HIM FINISH HIS CURRENT WORK IN PROGRESS. (which is hopefully endereggs/snowballs)
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Curse PremiumI once asked Jocopa3 how to make a server player count changer for Android, and he told me:
I think what he meant was RakNet::RakPeer::GetMaximumNumberOfPeers() . I've never had an opportunity to test if his method works, though.
so my friend will be shock to death
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Curse PremiumI'm going to try to make it so that it would only work if the host has it installed, so you can't just install the mod, join someone else's server, and scare people to death.
I think the fly in survival comes with it.
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Curse PremiumThe standard entities contains a check for world.isRemote and if so, stop and instead wait for the server to do the action instead. I can just copy how they do that.