Is it possible to have creeper by changing zombie skin and changing the zombie sounds
pls make it
i really want itWhen they died they will had explosive soundsAlso guys can u make a stronger weapon damageMod
Large list again:
-is it possible to simply copy/paste the chest code so you don't have to replace the furnace?
-update caves mod?
-is it possible that you could kinda-sorta take pieces of code and combine them to create new crafting recipes?
-is it possible for you to fix bugs that are in the game(like the sapling texture bug)?
-creepers instead of zombies? Change textures, sounds, and replace damage with Tnt explosion? Either of the last two(I know u can change textures)?
-a mod that fixes wooden slabs acting like stone?
-tools showing durability when in inventory?
Im only asking about the "adding creepers, fixing chests, bug fixes, etc because they would involve using code that exists, but in multiple places
And more:
- Day/night in creative?
- clouds?
- fire?
- bed blocks?
- making it so that lava and water generate underground with the caves mod? (Redstone=water, gravel=lava, dirt=air or something?)
Edit: would it be possible to increase the spawn rate of ores and gems, as well as dirt and gravel? (If dirt/gravel then could do water/lava/cave)
I know that its possibly very complicated. Im just wondering if any of that was possible. If the Devs can do it, why cant he take their work and possibly repurpose it? Also, I know that its possible that most of what I asked is probably not possible, im just wondering which of them could possibly be possible (possible)
The more mods made in 0.3.2 means more mods that need to be recreated for the update. All the mod suggestions are more complicated, by such a long and challenging yellow brick road, then anyone else could attempt. How many other modders do you see create ambitious mods and not just simple block changes? It's a talent and an art that takes more than just a few tutorials to pick up on. You can't must magically take this and that to create something new, you can only, for the long time being into the future, take something that's already there and change it, just a small bit, so that a noticeable difference is made. I personally don't do mods people suggest, it's to complicated for the time being, only until I can graph out in my head what's going on with the game. It's only when I find something that intrigues me and looks fun to change up that I will make it a mod and release it when I can get it to work. I have 20 mods that I haven't released because they don't do what I intended them to do, and it's those mods that people beg to have and want, but it's just to complicated to figure them out and get them to work in the small amount of time between updates.
Believe me, all the modders consider your ideas and are already working on them, it's just hard to go through one large file and find what does what, then change it correctly to do what you want it to do. For iOS, it's basically like walking blind through a maze with no braille on the signs. On Android the braille is at least included with the signs, but you still have to find your way through the maze without hitting dead ends to often.
Im just giving ideas and asking questions besides, the more mods that are created the more that need to be updated each time, yes, but that is inevitable, unless he stops making mods the reason im asking questions is because I don't know these things, and I want to, AND I love 500ISE's mods ^_^and if any one of those ideas is possible (and Im fairly sure at least one is) then it would be EPIC if it could be done :3
PLZ HELP PLZ HELP PLZ HELP PLZ HELP PLZ HELP PLZ HELP
make sure u have the newest vertion of pocket tool if so, make sure you know how to move the mods to the right folder. If it is still not working try to reinstall pocket tool
make sure u have the newest vertion of pocket tool if so, make sure you know how to move the mods to the right folder. If it is still not working try to reinstall pocket tool
i do have to newest verssion amd i have uninstalled and re installed bpth apk's multipule times
And more:
- Day/night in creative?
- clouds?
- fire?
- bed blocks?
- making it so that lava and water generate underground with the caves mod? (Redstone=water, gravel=lava, dirt=air or something?)
Edit: would it be possible to increase the spawn rate of ores and gems, as well as dirt and gravel? (If dirt/gravel then could do water/lava/cave)
Day/Night should be possible; water and lava already generate underground - the code that generates lava springs, as seen on nyan, also would generate lava and water springs in caves.
Will this work on j version?????????????"????>??>?>
The J version is not a priority, I think, for modders. Do you have the J version? If so, could you please send a libminecraftpe.so so that I can start porting some mods to it?
pls make it
i really want itWhen they died they will had explosive soundsAlso guys can u make a stronger weapon damageMod
-is it possible to simply copy/paste the chest code so you don't have to replace the furnace?
-update caves mod?
-is it possible that you could kinda-sorta take pieces of code and combine them to create new crafting recipes?
-is it possible for you to fix bugs that are in the game(like the sapling texture bug)?
-creepers instead of zombies? Change textures, sounds, and replace damage with Tnt explosion? Either of the last two(I know u can change textures)?
-a mod that fixes wooden slabs acting like stone?
-tools showing durability when in inventory?
Im only asking about the "adding creepers, fixing chests, bug fixes, etc because they would involve using code that exists, but in multiple places
- Day/night in creative?
- clouds?
- fire?
- bed blocks?
- making it so that lava and water generate underground with the caves mod? (Redstone=water, gravel=lava, dirt=air or something?)
Edit: would it be possible to increase the spawn rate of ores and gems, as well as dirt and gravel? (If dirt/gravel then could do water/lava/cave)
Believe me, all the modders consider your ideas and are already working on them, it's just hard to go through one large file and find what does what, then change it correctly to do what you want it to do. For iOS, it's basically like walking blind through a maze with no braille on the signs. On Android the braille is at least included with the signs, but you still have to find your way through the maze without hitting dead ends to often.
example
When zombie attack its both arms move up
possible?
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Curse PremiumIts not a mod. I played survival test, and zombies did that. Ah, the good old days.
If you like my mods, please donate!

PLZ HELP PLZ HELP PLZ HELP PLZ HELP PLZ HELP PLZ HELP
It's not a text file, .mod is a binary file. You can't open binary files in a text editor or it will look all "messed up."
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Curse PremiumDay/Night should be possible; water and lava already generate underground - the code that generates lava springs, as seen on nyan, also would generate lava and water springs in caves.
Agreed.
If I could mod you up to Integer.MAX_VALUE points, I would.
Thanks! Is that a port of my cave mod? If so, may I link to it on the original thread? You will be credited.
Not yet; try asking Autophil or Snowbound and see if they could port their patchers to the PC.
Edit: MOAR replies!
No. It's clientside, so other people will still see you as normal. On your device, you'll see everybody as chickens.
Then you win 32767 internets.
Can't fix that; that's a Mojang problem.
I have been able to change the leaves of trees to diamonds. It's possible.
Thanks!
Of course. That's awesome!
The J version is not a priority, I think, for modders. Do you have the J version? If so, could you please send a libminecraftpe.so so that I can start porting some mods to it?
Why would you want to do that?