Yo 500 can u make a patch that adds gravity to gravel and sand? Also is it possible to get glsl shaders in pocket edition?
1) It will be complicated to unlock that, as it is only 3/4 implemented in Minecraft PE.
2) I can't do that; it might be possible to override the OpenGL calls, but that would be way too complicated.
Yo 500 can u make a patch that adds gravity to gravel and sand? Also is it possible to get glsl shaders in pocket edition?
I'm unsure of gravel and sand as Mojang would have had to already have it implemented. For shaders, I do not see us being able to use shaders with MC PE in the foreseeable future. MC PE is using OpenGL ES 1.0 (or 1.1). GL ES 1.0 is incapable of using shaders as it is a very static graphics library. We would need to have access to actual source code to implement shaders as it requires OpenGL ES 2.0. Upgrading from GL ES 1 to GL ES 2 is not very simple as many of the luxuries that come with GL ES 1 are not available in GL ES 2. Also, we would have to make a huge number of changes to MC PE's rendering engine as well as force MC PE's .so to import GL ES 2 functions.
In short terms, Mojang would have to upgrade their GL ES 1 code to GL ES 2 for us to have access to using shaders. Which, I also do not see this happening very soon because many devices that MC PE runs on, do not support GL ES 2 natively.
I'm unsure of gravel and sand as Mojang would have had to already have it implemented. For shaders, I do not see us being able to use shaders with MC PE in the foreseeable future. MC PE is using OpenGL ES 1.0 (or 1.1). GL ES 1.0 is incapable of using shaders as it is a very static graphics library. We would need to have access to actual source code to implement shaders as it requires OpenGL ES 2.0. Upgrading from GL ES 1 to GL ES 2 is not very simple as many of the luxuries that come with GL ES 1 are not available in GL ES 2. Also, we would have to make a huge number of changes to MC PE's rendering engine as well as force MC PE's .so to import GL ES 2 functions.
In short terms, Mojang would have to upgrade their GL ES 1 code to GL ES 2 for us to have access to using shaders. Which, I also do not see this happening very soon because many devices that MC PE runs on, do not support GL ES 2 natively.
Thanks for the info. I didn't know about the GL problem. FallingSand is fully implemented, but they commented out the schedule tile update part of sand, so that tick and by extension checkSlide of sand is never called.
500 ise, can you make a mod so you can chat in minecraft multiplayer, now with the online servers its nice to talk to each other.
I think Xperia Plays have a chat function. (Then again, you can't believe the Minecraft Wiki.) Can someone with an Xperia Play test if you have chat in multiplayer? According to the Wiki, tapping the screen activates it.
I think Xperia Plays have a chat function. (Then again, you can't believe the Minecraft Wiki.) Can someone with an Xperia Play test if you have chat in multiplayer? According to the Wiki, tapping the screen activates it.
Though the code is somewhat implemented, there seems to be no key bindings for it. As others have stated, tapping the screen does nothing.
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I wasnt able to use the ANTI-FOG Mod because it didnt work on pocket tool.8 Hot bar mod takes me out of split touch controls.Im possitive im doing this right.
Hey guys do you think it would be possible to make mod that let you link worlds like a nether portal and the worlds could share level dat so you could carry blocks and items from world to world? Then maybe a world that had a custom nether texture pack lock on only it so its like we have infinite worlds and nether?. and zombies could be changed to (look) like pig men?
Because if you can do that you will officially be the greatest modder ever
NOTE this only changes the way things look, except the portal part witch is just in game level change with shared level dat
(so it's only an unlock not a mod... right)
Hey guys do you think it would be possible to make mod that let you link worlds like a nether portal and the worlds could share level dat so you could carry blocks and items from world to world? Then maybe a world that had a custom nether texture pack lock on only it so its like we have infinite worlds and nether?. and zombies could be changed to (look) like pig men?
Because if you can do that you will officially be the greatest modder ever
NOTE this only changes the way things look, except the portal part witch is just in game level change with shared level dat
(so it's only an unlock not a mod... right)
He wouldn't be able to add portals because they are not implemented,including the nether.
He wouldn't be able to add portals because they are not implemented,including the nether.
No not portals LIKE portals the pick map menu from in game play and no obviously we cant have THE nether i ment a map that looked like nether, You know spawn alot of lava and the blocks (look) like nether blocks zombies (look) like pig men
And as far as i know its just a matter of accessing the choose map menu from in game play and haveing maps share level dat
And the nether map just needs someone to make a completely custom map and texture pack.
But I'm no modder so i could be wrong and this all could be completely impossible :/
I put the patch.mod files in /mnt/sdcard (one at a time of course), ran pockettool, hit patch, it said 'magic ok' and 'version compatible' or something like that, but I didn't get more hotbar slots or less fog.
Tried it a few times, force closed MPE in between (for some reason it always seems to run). No luck.
The phone is a Motorola MB855, Sprint branded (has a Tegra 2).
How do I find out exactly what version of MPE I have (minor revision)? The Play store updates section says 3.0 for MPE and 1.5.1 for pockettool.
I put the patch.mod files in /mnt/sdcard (one at a time of course), ran pockettool, hit patch, it said 'magic ok' and 'version compatible' or something like that, but I didn't get more hotbar slots or less fog.
Tried it a few times, force closed MPE in between (for some reason it always seems to run). No luck.
The phone is a Motorola MB855, Sprint branded (has a Tegra 2).
After it says "Magic okay!" and all that, you have to hit menu, then apply. The changes will then take effect.
Basically, PocketTool patched the mod into a copy of MC, but you haven't told it to install the new copy yet.
I realized that since my phone is rooted, I can just make copies of minecraftpe.so and hack stuff in there with a hex editor on my phone while looking at the objdump output. I managed to follow the slots mod tutorial like that and get 5 slots.
I still have no idea how the fog thing was done. I want to add the fog back in but move it farther away, and have far rendering. I don't really have any clue what most of these ARM instructions are so I've been using this cheatsheet I found. I may have to ask for some help, 500 ISE
This stuff is kind of fun, it's like game genie for phones
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Curse Premium1) It will be complicated to unlock that, as it is only 3/4 implemented in Minecraft PE.
2) I can't do that; it might be possible to override the OpenGL calls, but that would be way too complicated.
I'm unsure of gravel and sand as Mojang would have had to already have it implemented. For shaders, I do not see us being able to use shaders with MC PE in the foreseeable future. MC PE is using OpenGL ES 1.0 (or 1.1). GL ES 1.0 is incapable of using shaders as it is a very static graphics library. We would need to have access to actual source code to implement shaders as it requires OpenGL ES 2.0. Upgrading from GL ES 1 to GL ES 2 is not very simple as many of the luxuries that come with GL ES 1 are not available in GL ES 2. Also, we would have to make a huge number of changes to MC PE's rendering engine as well as force MC PE's .so to import GL ES 2 functions.
In short terms, Mojang would have to upgrade their GL ES 1 code to GL ES 2 for us to have access to using shaders. Which, I also do not see this happening very soon because many devices that MC PE runs on, do not support GL ES 2 natively.
1.probably too laggy
2. If it's so easy, why don't you code it
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Curse PremiumThanks for the info. I didn't know about the GL problem. FallingSand is fully implemented, but they commented out the schedule tile update part of sand, so that tick and by extension checkSlide of sand is never called.
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Curse PremiumI think Xperia Plays have a chat function. (Then again, you can't believe the Minecraft Wiki.) Can someone with an Xperia Play test if you have chat in multiplayer? According to the Wiki, tapping the screen activates it.
Though the code is somewhat implemented, there seems to be no key bindings for it. As others have stated, tapping the screen does nothing.
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Curse PremiumThanks; I'll post this on the OP.
thanks
Because if you can do that you will officially be the greatest modder ever
NOTE this only changes the way things look, except the portal part witch is just in game level change with shared level dat
(so it's only an unlock not a mod... right)
No not portals LIKE portals the pick map menu from in game play and no obviously we cant have THE nether i ment a map that looked like nether, You know spawn alot of lava and the blocks (look) like nether blocks zombies (look) like pig men
And as far as i know its just a matter of accessing the choose map menu from in game play and haveing maps share level dat
And the nether map just needs someone to make a completely custom map and texture pack.
But I'm no modder so i could be wrong and this all could be completely impossible :/
I put the patch.mod files in /mnt/sdcard (one at a time of course), ran pockettool, hit patch, it said 'magic ok' and 'version compatible' or something like that, but I didn't get more hotbar slots or less fog.
Tried it a few times, force closed MPE in between (for some reason it always seems to run). No luck.
The phone is a Motorola MB855, Sprint branded (has a Tegra 2).
How do I find out exactly what version of MPE I have (minor revision)? The Play store updates section says 3.0 for MPE and 1.5.1 for pockettool.
After it says "Magic okay!" and all that, you have to hit menu, then apply. The changes will then take effect.
Basically, PocketTool patched the mod into a copy of MC, but you haven't told it to install the new copy yet.
Worked like a charm, thanks!
Glad I could help.
I realized that since my phone is rooted, I can just make copies of minecraftpe.so and hack stuff in there with a hex editor on my phone while looking at the objdump output. I managed to follow the slots mod tutorial like that and get 5 slots.
I still have no idea how the fog thing was done. I want to add the fog back in but move it farther away, and have far rendering. I don't really have any clue what most of these ARM instructions are so I've been using this cheatsheet I found. I may have to ask for some help, 500 ISE
This stuff is kind of fun, it's like game genie for phones
Stfu ppls