500ISE, the anti-fog is a bit too much for my phone...
Can you change that anti-fog mod for lower end phones?
It should be then between anti-fog and between the normal fog...
I hope you can understand it and try to do that for me
These are mods unlocks for Minecraft Pocket Edition 0.3.0 on Android. These modifications do not add any new content; they merely unlock existing content already created by Mojang. Thus, the correct term is "unlock", as someone pointed out.
i pointed that out XD
pd: what about a fog remover for ios? and the smooth lightning can be handeled in a iphone 4s?
Modding iOS is different. Android has a nice, neat little file where everything is stored. On iOS, everything is everywhere.
500 Internal Server Error, if I sent you a copy of the app for iOS, would you at least look at it and try to see if anything could be done?
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"And you pissed off one other guy. His name's Phil." -Tony Stark
"And Hulk? Smash." Hulk's face: YOU KNOW IT
Modding iOS is different. Android has a nice, neat little file where everything is stored. On iOS, everything is everywhere.
500 Internal Server Error, if I sent you a copy of the app for iOS, would you at least look at it and try to see if anything could be done?
500 helped with the make of ios editor that is in cydia and working like a charm, so he is supposed to know how.
500ISE, the anti-fog is a bit too much for my phone...
Can you change that anti-fog mod for lower end phones?
It should be then between anti-fog and between the normal fog...
There is a version that only increases fog distance and not rendering distance. Check the OP.
Modding iOS is different. Android has a nice, neat little file where everything is stored. On iOS, everything is everywhere.
500 Internal Server Error, if I sent you a copy of the app for iOS, would you at least look at it and try to see if anything could be done?
iOS also has it compiled into one nice file (called minecraftpe in the app), but contains no dynsym table. That means that I won't know where one part of the program starts and where that part ends. The only person that got through that challenge is Jocopa3, the author of the desktop-based inventory editor.
Also, I didn't contribute much to the iOS editor - I just answered some questions about the level.dat format.
Finally, none of the .pcm files in the iOS app are actually loaded by iOS as far as I know, which means that the iOS version is not as messy as you think.
and minecraft in pc does? has at least 700 classes in 1 jar, we have like 5 things in a folder
Well actually, I've created a mod once, you actually don't edit any of those files if you're making one, unless you want to make it super difficult, you actually just download mod loader, and create 1 file where all new things are stored, and 1 file for each thing to say the specifics, if you added 3 blocks and 2 items you only have 6 pages, and these pages are named anything you want, so they are very simple to find, you can just ignore every other page
There is a version that only increases fog distance and not rendering distance. Check the OP.
Ah thanks!
One question, can you increase the render distance in that version to the half of the anti-fog mod? That would be great! Or say how to edit this value.
I have uninstalled and installed PocketTool and Minecraft PE for like 50 times.
Can you change that anti-fog mod for lower end phones?
It should be then between anti-fog and between the normal fog...
I hope you can understand it and try to do that for me
i pointed that out XD
pd: what about a fog remover for ios? and the smooth lightning can be handeled in a iphone 4s?
what do you have against ios?
http://www.minecraftforum.net/topic/1235451-wip-ios-inventory-editor/
thanks to LucasAntunes998 for making this banner!
Modding iOS is different. Android has a nice, neat little file where everything is stored. On iOS, everything is everywhere.
500 Internal Server Error, if I sent you a copy of the app for iOS, would you at least look at it and try to see if anything could be done?
"And Hulk? Smash." Hulk's face: YOU KNOW IT
500 helped with the make of ios editor that is in cydia and working like a charm, so he is supposed to know how.
thanks to LucasAntunes998 for making this banner!
That's more like hex editing than actual modding (there's a difference).
"And Hulk? Smash." Hulk's face: YOU KNOW IT
well on top of this topic says "unlocks" so its almost the same i think
thanks to LucasAntunes998 for making this banner!
But that's the thing. iOS doesn't have it all nice and neatly compiled into one file like Android does.
"And Hulk? Smash." Hulk's face: YOU KNOW IT
and minecraft in pc does? has at least 700 classes in 1 jar, we have like 5 things in a folder
thanks to LucasAntunes998 for making this banner!
There is a version that only increases fog distance and not rendering distance. Check the OP.
iOS also has it compiled into one nice file (called minecraftpe in the app), but contains no dynsym table. That means that I won't know where one part of the program starts and where that part ends. The only person that got through that challenge is Jocopa3, the author of the desktop-based inventory editor.
Also, I didn't contribute much to the iOS editor - I just answered some questions about the level.dat format.
Finally, none of the .pcm files in the iOS app are actually loaded by iOS as far as I know, which means that the iOS version is not as messy as you think.
Well actually, I've created a mod once, you actually don't edit any of those files if you're making one, unless you want to make it super difficult, you actually just download mod loader, and create 1 file where all new things are stored, and 1 file for each thing to say the specifics, if you added 3 blocks and 2 items you only have 6 pages, and these pages are named anything you want, so they are very simple to find, you can just ignore every other page
Add me on Steam!: Link Removed
Ah thanks!
One question, can you increase the render distance in that version to the half of the anti-fog mod? That would be great! Or say how to edit this value.
he cannot create new things, just unlock them, and because it isnt codded so he cant
oh okay
thanks to LucasAntunes998 for making this banner!
You know the appdata of PocketTool is on your SD card? It's in /sdcard/Android/com.snowbound (more things )
You need to remove that folder, then the data is deleted of pockettool.