Very sweet tweaks, while ambient occlusion doesn't work for me the time day/night mod does. But since the map is so tiny i cant stand a 20 minute day, unless im building a super structure and need the daylight, 5 minute days/nights work fine for now.
xzombiecreeperx stop freaking out lol, writing in caps makes you look like you're yelling at the poor guy.
Jocopa3 and Snowbound are trying to mod for iOS. Sadly, I don't know how to create iOS mods. It seems that they are doing well.
No, it's OK; I'll have to do some testing before I could conclude that my method would work.
No I said that when I saw you say you were gonna work on part of the bigger maps mod which made my heart sink because zombie said his mod would be for iOS and android and you never make iOS mods.
No I said that when I saw you say you were gonna work on part of the bigger maps mod which made my heart sink because zombie said his mod would be for iOS and android and you never make iOS mods.
Jocopa3 has successfully created iOS mods. The two versions share the same source code, so mods made for one platform could probably be easily ported to the other.
Jocopa3 has successfully created iOS mods. The two versions share the same source code, so mods made for one platform could probably be easily ported to the other.
1. I know iOS mods are possible, but you don't do them, which is why I didn't want you working on the bigger maps mod, because zombie said it would work for iOS, but if you worked on it too, it would only be for android
2. Ok, so zombies have the same hex as the pc version? Then why are sheep, pigs, cows, and chickens different? And I heard some guy say creepers where in the files so you could do the same thing with the chicken mod and make it spawn creepers, you should try it
1. I know iOS mods are possible, but you don't do them, which is why I didn't want you working on the bigger maps mod, because zombie said it would work for iOS, but if you worked on it too, it would only be for android
2. Ok, so zombies have the same hex as the pc version? Then why are sheep, pigs, cows, and chickens different? And I heard some guy say creepers where in the files so you could do the same thing with the chicken mod and make it spawn creepers, you should try it
Oh, you mean hex as in "Make them spawn in code" hex. I was talking about the entities.dat hex code (which, by the way, is different as well). The Creeper entity was removed from the libminecraftpe.so file, and only the model and the renderer remain; even if I manage to make a zombie render as a creeper, it won't explode.
Ironically, the animals' getBreedOffspring(Animal*) method creates a animal of that type, which ensures that their entities would stay in the file, just in case that method was called. Yep, breeding made them live.
Oh, you mean hex as in "Make them spawn in code" hex. I was talking about the entities.dat hex code (which, by the way, is different as well). The Creeper entity was removed from the libminecraftpe.so file, and only the model and the renderer remain; even if I manage to make a zombie render as a creeper, it won't explode.
Ironically, the animals' getBreedOffspring(Animal*) method creates a animal of that type, which ensures that their entities would stay in the file, just in case that method was called. Yep, breeding made them live.
So if you put in a creeper it'll just follow you and won't explode? I always wanted a pet creeper!!!
One last mystery patch. https://github.com/downloads/zhuowei/MinecraftPEModWiki/mystery0.3.0_4.zipEdit: Guess what? It's a failure again!
I don't mean a port forwarded Desktop Edition server, a port forwarded pocket edition server - i.e. port forward to the iDevice/phone/tablet's IP.
Jocopa3 and Snowbound are trying to mod for iOS. Sadly, I don't know how to create iOS mods. It seems that they are doing well.
No, it's OK; I'll have to do some testing before I could conclude that my method would work.
Whats the difference between them?
Add me on Steam!: Link Removed
One should you the normal 20 minutes day/night cycle, the other a 5 minute day/night cycle.
Any ideas on how to fix and im using Android :-)
xzombiecreeperx stop freaking out lol, writing in caps makes you look like you're yelling at the poor guy.
No I said that when I saw you say you were gonna work on part of the bigger maps mod which made my heart sink
Jocopa3 has successfully created iOS mods. The two versions share the same source code, so mods made for one platform could probably be easily ported to the other.
As stated on the Wiki, 20 (hex) or 32 (decimal) for zombie; no hex value for creepers.
Anyways, mystery patch #5! https://github.com/downloads/zhuowei/MinecraftPEModWiki/mystery5.zip
Man, I need to start naming them.
1. I know iOS mods are possible, but you don't do them, which is why I didn't want you working on the bigger maps mod, because zombie said it would work for iOS, but if you worked on it too, it would only be for android
2. Ok, so zombies have the same hex as the pc version? Then why are sheep, pigs, cows, and chickens different? And I heard some guy say creepers where in the files so you could do the same thing with the chicken mod and make it spawn creepers, you should try it
Oh, you mean hex as in "Make them spawn in code" hex. I was talking about the entities.dat hex code (which, by the way, is different as well). The Creeper entity was removed from the libminecraftpe.so file, and only the model and the renderer remain; even if I manage to make a zombie render as a creeper, it won't explode.
Ironically, the animals' getBreedOffspring(Animal*) method creates a animal of that type, which ensures that their entities would stay in the file, just in case that method was called. Yep, breeding made them live.
So if you put in a creeper it'll just follow you and won't explode?
Well from what he was saying it would make all of the zombies look like creepers but still behave like the normal zombie mob
Darn