Hey 505, I get as far as the install then it says install fails. Any ideas? I'm using a Htc desire HD which has the exact same.spec as the Xperia play. I'm using android 4.0. Help would be good. Thanks
Try updating to the latest PocketTool? If you really couldn't get it working, I could e-mail you an .apk. PM for details.
A larger world mod is feasible - the chunk file could store up to 32*32 = 1024 chunks, or 512*512 worlds, instead of the current 16*16 = 256 chunks, or 256*256 world size.
However, I cannot make caves generate naturally. I'm afraid that XzombiecreeperX is better than I am at this.
I'm going to try another project before taking a look at the world size - it's too difficult for me right now, and I need more experience before I can tackle that. (Try asking Snowbound, who is a much better modder than I am.) I'll get back to world size as soon as possible.
I am wondering if one could hard code an IP into Minecraft PE. You'll need to port forward UDP port 19132, generate a PTPatch using your IP address, and give that to the players. The players would patch their Minecraft with it, then go into the server selection screen, press the back button and - lo and behold - they would connect to your port-forwarded server. Is there anybody with a port-forwarded Minecraft PE server that I can test with?
INTERNAL SERVER ERROR I HAVE A PORT FORWARDED SERVERMY PORT IS 25565 THOUGHAND YOU THINK ITS POSSIBLE TO DISABLE FOG? AND PM ME EVERYTIME YOU MAKE A MOD I WILL BE YOUR MOD TESTER OK
Try updating to the latest PocketTool? If you really couldn't get it working, I could e-mail you an .apk. PM for details.
Thanks; taking it down.
Add me on Steam!: Link Removed
20min day/night cycles should be possible; I don't know the exact place that it is implemented.
Edit:
There are 14400 ticks/day in a Minecraft PE level. That line probably could be patched.
Try https://github.com/downloads/zhuowei/MinecraftPEModWiki/longer_day.zip .
Edit: and https://github.com/downloads/zhuowei/MinecraftPEModWiki/fivemin_day.zip
113fd and for caves is ee98a
I highly doubt that the cave code is in the constructor for mobs. (Dump of 0.3.0 Android, your location might vary).
Edit: I personally think the chunk blocking code is within the ChunkCache::hasChunk(int, int) method.
However, I cannot make caves generate naturally. I'm afraid that XzombiecreeperX is better than I am at this.
That's
good.great! Good luck!Mystery patch #2: like the first mystery patch, it also modifies ChunkCache::hasChunk . https://github.com/downloads/zhuowei/MinecraftPEModWiki/mystery0.3.0.zipEdit: Crash again.
GOOD JOB
500ISE IT WORKS
EDIT: IT DOESNT WORK IT CRASHES
Thanks; will try again.
Edit: Mystery 3: https://github.com/downloads/zhuowei/MinecraftPEModWiki/mystery0.3.0_3.zip
I don't have a tablet to test mods right now, so this is untested.
Edit: it still fails.
Ah well, I didn't expect it to be that easy.
I'm going to try another project before taking a look at the world size - it's too difficult for me right now, and I need more experience before I can tackle that. (Try asking Snowbound, who is a much better modder than I am.) I'll get back to world size as soon as possible.
I am wondering if one could hard code an IP into Minecraft PE. You'll need to port forward UDP port 19132, generate a PTPatch using your IP address, and give that to the players. The players would patch their Minecraft with it, then go into the server selection screen, press the back button and - lo and behold - they would connect to your port-forwarded server. Is there anybody with a port-forwarded Minecraft PE server that I can test with?