Anaglyph is the crap-tacular 3D rendering mode on the PC-version of the game. The kind that requires red & blue tinted 3D glasses. If you haven't seen it, it looks like this:
Does anyone actually use that? Is it really worth the effort to add to PE, 500?
Anaglyph is the crap-tacular 3D rendering mode on the PC-version of the game. The kind that requires red & blue tinted 3D glasses. If you haven't seen it, it looks like this:
Does anyone actually use that? Is it really worth the effort to add to PE, 500?
To misquote George Mallory:
"Why did you unlock Mojang's anaglyph rendering mode in the Pocket Edition?"
"Because it's there!"
Edit #2:
Basically, I mean that if it is already implemented in the Pocket Edition, just disabled, I see no reason not to enable it - I learn about ARM assembler and the class mappings, Mojang gets all their hard work used by customers, and you get more headaches. Win-Win-Win!
To misquote George Mallory:
"Why did you unlock Mojang's anaglyph rendering mode in the Pocket Edition?"
"Because it's there!"
Edit #2:
Basically, I mean that if it is already implemented in the Pocket Edition, just disabled, I see no reason not to enable it - I learn about ARM assembler and the class mappings, Mojang gets all their hard work used by customers, and you get more headaches. Win-Win-Win!
Could you make a mod that mkes torches brighter? I need a torch every few blocks just to see.
Torches are already at light level 14; there's only one higher level, 15 (Glowstone's light level). I could try to increase it to that, but I would recommend instead to turn up your brightness.
Added screenshots to Anaglyph Unlock, and put XzombiecreeperX's screenshot of Smooth lighting back up.
Anyways, I threw together yet another mod that I don't know what it would do! It forces AppPlatform_Android::isPowerVR() to return false, indicating that there is no PowerVR GPU even if there actually is one. I'm trying this because the smooth lighting mod fails on PowerVR GPUs, and this may be the reason.
If you installed the Smooth Lighting unlock and are seeing triangles, apply this over the existing mod.
Feel free to patch this over any of the existing mods; it modifies a part completely separate from the other mods' sections.
Lightus are you still doing the video series of my map?
I have the videos, but I am planning an iOS/Android Lets Play Series for a variety of games, not just minecraft
thats why I havent uploaded anything yet
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You can find me on twitter as @iLightus !
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Anaglyph is the crap-tacular 3D rendering mode on the PC-version of the game. The kind that requires red & blue tinted 3D glasses. If you haven't seen it, it looks like this:
Does anyone actually use that? Is it really worth the effort to add to PE, 500?
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Curse PremiumRed-and-green 3D. I'm just testing whether it is enabled.
Anyways, the patch files for the anaglyph test:
For PocketTool 1.5:
In a .zip: https://github.com/downloads/zhuowei/MinecraftPEModWiki/anaglyphunlock_0.3.0.zip
The raw mod file: https://github.com/downloads/zhuowei/MinecraftPEModWiki/anaglyphunlock_0.3.0.mod
For older PocketTool: (Why didn't you update?!)
In a .zip: https://github.com/downloads/zhuowei/MinecraftPEModWiki/anaglyph_legacy_0.3.0.zip
Edit:
To misquote George Mallory:
"Why did you unlock Mojang's anaglyph rendering mode in the Pocket Edition?"
"Because it's there!"
Edit #2:
Basically, I mean that if it is already implemented in the Pocket Edition, just disabled, I see no reason not to enable it - I learn about ARM assembler and the class mappings, Mojang gets all their hard work used by customers, and you get more headaches. Win-Win-Win!
Point taken.
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Curse Premium(Um... yeah, i thought about it and realized that so many trolls would complain because "it doesn't work" because they failed to read the disclaimer)
Would be easier if they just implemented it though.
This Is The Worlds Greatest Castle
Those are downloads for the inventory editor not the pocket tool needed to install theses mods
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Curse PremiumI can't read, sorry. Ask Snowbound for an .apk, I guess.
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Curse PremiumI haven't updated the patch for PocketTool 1.5 yet; it will be updated soon.
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Curse PremiumHere, try https://github.com/downloads/zhuowei/MinecraftPEModWiki/ambientocculsion_pt1.5.zip . (the .mod file is in a .zip.)
Torches are already at light level 14; there's only one higher level, 15 (Glowstone's light level). I could try to increase it to that, but I would recommend instead to turn up your brightness.
This works great! I am enjoying the anaglyph very much. Keep up the good work!
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Curse PremiumAdded screenshots to Anaglyph Unlock, and put XzombiecreeperX's screenshot of Smooth lighting back up.
Anyways, I threw together yet another mod that I don't know what it would do! It forces AppPlatform_Android::isPowerVR() to return false, indicating that there is no PowerVR GPU even if there actually is one. I'm trying this because the smooth lighting mod fails on PowerVR GPUs, and this may be the reason.
If you installed the Smooth Lighting unlock and are seeing triangles, apply this over the existing mod.
Feel free to patch this over any of the existing mods; it modifies a part completely separate from the other mods' sections.
In a .zip : https://github.com/downloads/zhuowei/MinecraftPEModWiki/nopowervrdetect.zip
Edit: didn't work.
Add me on Steam!: http://bit.ly/ONfxMC
Add me on Steam!: http://bit.ly/ONfxMC
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Curse Premiumthats why I havent uploaded anything yet
Add me on Steam!: http://bit.ly/ONfxMC
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