Were you trying on Play or Play on realms. If you were on realms it does not appear there, it appears at the very bottom on play. It should come up in light blue title not white. If you have checked on play, then the server is either down or it is because that jellybean may not work very well on blocklauncher pro or that it might be something 500ise can fix. if it helped.
I don't have Realms yet, so I can't fix that yet. If you have Realms, mind inviting me to the server you are on?
500 Internal Server Error will it be possible to make a mod where the spawn eggs spawn hostile mobs instead of passive mobs? EG: Chicken - Zombie Sheep - Skeleton Pig - Spider and Cow - Creeper and Zombie Pigmen don't need a egg cuz of pocketinveditor editing tile entities?
Free Crafting (just say yes or no, I can move on if no :P)
No-harm 2 (need this for local survival games, on = grace period off = time to kill)
Immobile mobs (again, for my local survival games so my players can actually fight instead of running from mobs)
One Hit Kill/One Hitter (would be nice if you could merge it with insta-break, need it to immediately kill disobedient players)
Walk Faster (just like it xD)
If you don't want to/can't, I don't give a cr*p about it, it would just be nice to have these updated first
Free Crafting (just say yes or no, I can move on if no :P)
No-harm 2 (need this for local survival games, on = grace period off = time to kill)
Immobile mobs (again, for my local survival games so my players can actually fight instead of running from mobs)
One Hit Kill/One Hitter (would be nice if you could merge it with insta-break, need it to immediately kill disobedient players)
Walk Faster (just like it xD)
If you don't want to/can't, I don't give a cr*p about it, it would just be nice to have these updated first
Also, thanks for the current mods!
- No, too much griefing.
- Sure. Have you checked KsyMC's thread for updates?
- Sure.
- Not with InstaBreak; too much griefing potential on Realms
- Sure.
Make sure that your idea is possible to make: see this guide.
These are mods unlocks for Minecraft Pocket Edition 0.7.1 on Android. These modifications do not add any new content; they merely unlock existing content already created by Mojang. Thus, the correct term is "unlock", as someone pointed out.
Installation
The mods are distributed in the PTPatch format created for Snowbound's PocketTool.
You can add these patches with BlockLauncher (recommended), or Snowbound's PocketTool.
Redistribution/modification/porting of these patches is permitted provided that I am credited as the author. I would prefer if you would ask for permission before uploading anything of mine, though, and that you include a link to this page.
Downloads:
No arrow charge: Arrows automatically shoot out at the maximum velocity - no need to hold the bow to charge.
MATTIS pack: No Crafting Table, No Stonecutter, and Pick Me.
- No crafting table: all recipes are available in the in-inventory crafting screen.
- No stone cutter recipes: Move all stone cutter-related recipes back into the main crafting screen.
- Pick me: block placing/destroying range increased to 128 blocks in split touch and singleplayer only.
Normal touch controls use a different piece of code to measure maximum range, and PocketMine's had anti-range-increase code since January at least.
Entity/mob attack range not affected.
Use PocketInvEditor to add spawn eggs then change their damage to the values shown on http://www.minecraft...ion)#Entity_IDs e.g. a damage of 32 spawns zombies
Night vision: all blocks stay at max brightness even if there are no lights around.
Forces Minecraft PE to render items with the current texture pack instead of using the gui_blocks.png to speed up rendering. May make the game a bit laggier, but, come on, pretty items!
Also, this patch is integrated in BlockLauncher - it will be automatically enabled when gui_blocks.png is not detected in an external texture pack.
No Progress Circle: tested
Gets rid of both progress indicators - the white ring and the inverted circle - that appear when you mine a block. http://zhuowei.githu...h_0.6.1_arm.zip
Lava, Water, Obsidian, Flowers, Netherrack, Melon.
Enjoy. If you want another variation, open the .mod file and replace the last byte with the hex value of the block you want.
Video by ChrisMCMine:
http://zhuowei.githu...h_0.6.1_arm.zip
Yes, I know this is a violation of the agreement to not make griefing plugins, but when I took this down, the iOS version stayed up, so I might as well add this.
A Crapton of Ores/Much ore: make ore occur more frequently.
craptonofores.mod: every ore occurs in 64 block veins. This is a port of the original Crapton of Ores patch for 0.4.0.
muchore.mod: all ores except coal occurs in 32 block veins. This uses the ratio by KsyMC when he ported Crapton of Ores as Much Ore.
muchore_with_coal.mod: much ore, with coal frequency increased to 64.
Thanks to win4263 for updating this patch during 0.5.0, and for the Much Ore ratios.
Sleep anyways: "You can't sleep now, there are monsters nearby"? Well, who cares? "You can only sleep at night." How about a really short 1/20 of a second nap?
Enables you to get into a bed even if there are monsters nearby, and allows you to right-click a bed even if it is day. (You will wake up immediately)
Obviously, don't use this on a world you like! The potential for disaster is... immense.
To use: Patch gravity_blocks_PATCH_FIRST.mod first! This removes a tiny bit of code ported from the desktop edition that crashes the game when any block other than sand and gravel falls. It only handles anvils, so it doesn't do anything anyways in PE.
Then, patch some of the gravity_*.mods.
- The mods are organized by the game's internal block classes - for example, gravity_block.mod would enable bricks to fall, as they do not have any other logic, while for workbenches, you need to patch gravity_workbenchblock.mod.
- Chest, Furnace and other containers will have their contents wiped when they fall.
Even older crap
Water signals: Untested
Try placing TNT in water or lava.
The BetterMovement pack:
includes: faster/slower player: makes the player move at 0.5, 2, 4, or 32 times the default speed.
Superjump: jump 3 blocks high.
500ISE, I want to make a mod, and I have one by me, how do I put the Made by ... in the mod?
You need to compile the latest PTPatchTools from source: https://github.com/joshhuelsman/PTPatchTools
Then, call it with your signature being the last param when you make a patch.
java -jar pockettool.jar diff libminecraftpe.so modded.so "Made by Yolodyne"
Hey guys, I just made a discovery on mcpe, on pocketinveditor pro, there is only one reactor core, so you can only use that. If you wanted the on and finished textures instead of ready for action, then this will tell you it. Nether core RFA: 247 Nether core in action: 247 damage 1 Nether core finished: 247 damage 2. 500 Internal Server Error, put this in the browse section of PIE in a update
If I remember correctly, you can't place them once you added them to inventory.
All of you are idiots i used the snowball mod last update and it did work ok it cant blow up your phone dont be dumbasses dnt hate man at least he puts it here for us man you people need to appreciateHas blocklauncher been updated for 0.7.1?
Maybe you could only do it for edit terrain, works the same as in full stone slab block in inv placing as double slab, only working in edit terrian... Different plan now.
Also will it be possible to make a commands mod? iOS has it and PocketMine-MP has it so could it be added in general? I can show you proof of on/off/done reactors in a screenshot if you tell me how to upload screenshots
1. Yes, it cannot blow up your device because android force closes the app when misbehaves so its 100% safe. Latest version is on KsyMC's thread that is 7.1.
2. Yes, 1.1.1 was the 1st version of 0.7.x for blocklauncher, right now, blocklauncher is currently at 1.1.3 so yes, its updated.
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Curse PremiumBelieve me, that's one of my favourites too - right behind Night vision. I'll do that next.
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Curse PremiumI don't have Realms yet, so I can't fix that yet. If you have Realms, mind inviting me to the server you are on?
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Curse PremiumDid you read the first page?
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Curse Premium-
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Curse PremiumIt's actually called MonsterPlacer if you are looking for it.
Yes.
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Curse PremiumMATTISpack uploaded, with No Crafting Table, No Stonecutter, and Pick Me.
Edit: also updated No Arrow Charge.
My iPod is both jailbroken, and I also got this mod on MCPEPatcher.
My question is, how can I add the pigmen to spawn eggs? The mod worked but It won't spawn pigmen. I know you can do that with android.
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Curse PremiumI don't support iOS, but I guess:
- Hexedit/EmendoMC-edit in spawn eggs with a damage value of 36 (from this list: http://www.minecraftwiki.net/wiki/Data_values_(Pocket_Edition)#Entity_IDs)
Free Crafting (just say yes or no, I can move on if no :P)
No-harm 2 (need this for local survival games, on = grace period off = time to kill)
Immobile mobs (again, for my local survival games so my players can actually fight instead of running from mobs)
One Hit Kill/One Hitter (would be nice if you could merge it with insta-break, need it to immediately kill disobedient players)
Walk Faster (just like it xD)
If you don't want to/can't, I don't give a cr*p about it, it would just be nice to have these updated first
Also, thanks for the current mods!
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Curse Premium- No, too much griefing.
- Sure. Have you checked KsyMC's thread for updates?
- Sure.
- Not with InstaBreak; too much griefing potential on Realms
- Sure.
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Curse PremiumYou need to compile the latest PTPatchTools from source: https://github.com/joshhuelsman/PTPatchTools
Then, call it with your signature being the last param when you make a patch.
java -jar pockettool.jar diff libminecraftpe.so modded.so "Made by Yolodyne"
If I remember correctly, you can't place them once you added them to inventory.
Ok thanks man just making sure