Hey guys i just made a trampoline mod. I only made it for creative now. Im having trouble putting it in survival because when you get on the block it launches you two times then when you come down for the third time you die and lose all of your stuff. If anybody could help me with that i would like if you do.
How to use:
Place as much sponge blocks as you want then stand on top of them then just start bouncing have fun.
You stole my script this is exactly my code from MulMod!
I was just saying on another thread how I hate people who say that their script was stolen... PROGRAMMING LANGUAGES HAVE LIMITATIONS!!! If you want your code to be different than everyone else's, why don't you ask 500ISE to add 50 more ways to set the Y-axis velocity?
I was just saying on another thread how I hate people who say that their script was stolen... PROGRAMMING LANGUAGES HAVE LIMITATIONS!!! If you want your code to be different than everyone else's, why don't you ask 500ISE to add 50 more ways to set the Y-axis velocity?
var x;
var y;
var z;
function modTick()
{
x = getPlayerX();
y = getPlayerY();
z = getPlayerZ();
if(getTile(x, y-2, z) == 19)
{
setVelY(getPlayerEnt(), 1.55);
Player.setHealth(20);
}
}
var x;
var y;
var z;
function modTick()
{
x = getPlayerX();
y = getPlayerY();
z = getPlayerZ();
if(getTile(x, y-2, z) == 19)
{
setVelY(getPlayerEnt(), 1.55);
Player.setHealth(20);
}
}
var health = Entity.getHealth(getPlayerEnt() );
function newLevel()
{
ModPE.saveData("save", health);
}
function modTick()
{
if(getTile(x, y-2, z) == 19)
{
ModPE.readData("save");
Player.setHealth(health);
}
}
Rollback Post to RevisionRollBack
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
I was just saying on another thread how I hate people who say that their script was stolen... PROGRAMMING LANGUAGES HAVE LIMITATIONS!!! If you want your code to be different than everyone else's, why don't you ask 500ISE to add 50 more ways to set the Y-axis velocity?
Yes but I did make this first, in fact I have about 200 people that can prove it as well.
I was just saying on another thread how people who say that their script was stolen... PROGRAMMING LANGUAGES HAVE LIMITATIONS!!! If you want your code to be different than everyone else's, why don't you ask 500ISE to add 50 more ways to set the Y-axis velocity?
Programming languages have no limitations, think about it this way, The limit is your own thoughts, your brain, your imagination, you are the language and nothing will ever be limited but your own imagination.
Programming languages have no limitations, think about it this way, The limit is your own thoughts, your brain, your imagination, you are the language and nothing will ever be limited but your own imagination.
Look the only way to make the player jump is mainly
setVelY(getPlayerEnt(), hight);
So the code will be the same. I know there will be another way but yeah this is the main way.
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Look the only way to make the player jump is mainly
setVelY(getPlayerEnt(), hight);
So the code will be the same. I know there will be another way but yeah this is the main way.
Exactly! There are other methods, but this is the "preferred method". And to EvilDinnerBone... You say there are no limitations? Go and get two entities (not including the player) to attack eachother with the attackHook hook.
Exactly! There are other methods, but this is the "preferred method". And to EvilDinnerBone... You say there are no limitations? Go and get two entities (not including the player) to attack eachother with the attackHook hook.
I bet somebody will figure out how to do this but right now thats imposssible. Thats why there is limitations in coding
Rollback Post to RevisionRollBack
Make sure you follow me on twitter! @DarkDiaMiner IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
How to use:
Place as much sponge blocks as you want then stand on top of them then just start bouncing have fun.
HAVE FUN!!
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
I was just saying on another thread how I hate people who say that their script was stolen... PROGRAMMING LANGUAGES HAVE LIMITATIONS!!! If you want your code to be different than everyone else's, why don't you ask 500ISE to add 50 more ways to set the Y-axis velocity?
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
ModPE.setVelY(entity,ammount)
Player.setVelY(ammount)
Player.velSetY(ammount)
Player.moveUp(ammount)
Player.changeVelY(ammount)
...
I'm out of ideas...
And yse. this mod has been made may times over.
you could do:
if(getTile(x,y-2,z)==whatever) { Player.setHealth(20);//or whatever Entity.setHealth(getPlayerEnt(),20); ?? }var x; var y; var z; function modTick() { x = getPlayerX(); y = getPlayerY(); z = getPlayerZ(); if(getTile(x, y-2, z) == 19) { setVelY(getPlayerEnt(), 1.55); Player.setHealth(20); } }Thanks
var health = Entity.getHealth(getPlayerEnt() ); function newLevel() { ModPE.saveData("save", health); } function modTick() { if(getTile(x, y-2, z) == 19) { ModPE.readData("save"); Player.setHealth(health); } }IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Yes but I did make this first, in fact I have about 200 people that can prove it as well.
Okay, I will view your mod and I will see if it is exactly like mine.Okay, yours doesn't have stacking sponges so I guess this is alright.
Programming languages have no limitations, think about it this way, The limit is your own thoughts, your brain, your imagination, you are the language and nothing will ever be limited but your own imagination.
Look the only way to make the player jump is mainly So the code will be the same. I know there will be another way but yeah this is the main way.
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Exactly! There are other methods, but this is the "preferred method". And to EvilDinnerBone... You say there are no limitations? Go and get two entities (not including the player) to attack eachother with the attackHook hook.
Want GUI Templates? Done!
https://github.com/BeATz-UnKNoWN/ModPE_Scripts/wiki/ModPE-Script-Templates
P.S. Feel free to follow me so you know when I post "awesome" content and make the MCForums a brighter place (totally).
If you need to contact me you can either shoot a Kik message to beatz_unknown or send an email to [email protected]
I bet somebody will figure out how to do this but right now thats imposssible. Thats why there is limitations in coding
IF I post a mod download it and give me a +1 if you appreciate.
Make sure you give me a suggestion at my WIP topic darkPE
Make sure you click on that +1 button if I help you! ---------------->
Thanx