I've discovered a crude work around to address the small size of the map. I go to one side of the map and log out and exit the game via task manager (best way to make sure inventory editor is sucessful). Open inventory editor and note the coordinates then export my inventory and add 64 of whatever color wool I want to signify the new zone. Then I log back in and plop down wool every 20 or so blocks till I placed them across the edge of the map. I skip the water areas for obvious reasons. Create new world, set coordinates to opposite side of map and import inventory and add color wool to signify the world I left. For the first world I use cobblestone. North of the first world is light blue. I use these as their world names too so it doesnt get confusing. Success, I've created zoning. Every time you want to go to a new zone do the same steps. If I want to go back a zone I just reverse the procedure. To make it easyer I just write the coords on the edge of a square on a large grid map that I drew. This way if I want to go from one zone to another I can just import export inventory and type in those coords when I change zones. The grid map shows me how to connect already existing zones. I'll be on that edge but its not the exact position but good enough for me. You can even set the time the same so it would be more real. It would be nice if this could be done through a mod. It could be called Zoning mod
You should make a video. Im kinda confused but good job man.
I'm just manually placing myself and importing my inventory on a new world every time I hit the edge of a world as if im entering an instanced zone. I'm naming the new zone after the block I use to mark the border so when I hit a purple block I open the world called purple in inventory editor, place myself on the opposite side, change time, and import my inventory from the previous map. I'm basically manually doing what zone based games do which is why I think it would be possible to make a mod or stand alone program to make it easyer and more fluid.
So basically:
When you reach the edge of world 1:
- copy inventory to world 2
- enter world 2
when you reach the edge of world 2, repeat.
An automated mod or stand alone app should be able to enter these values to make the migration between zones more fluid
I think that this would be too much of a niche feature to integrate into PocketInvEditor. Code based mods, which an "automated mod" would have to be, are only possible on iOS right now.
TNT power increase/decrease
Jump higher/walk slower
torch everywhere even on glass
no fall damage
weird terrain generation
Can you add these mods?
bigger world
more items in creative (change the sword in creative to a diamond one)
faster/slower/no water flow
harder/easier mobs
more (amount) mob/animal spawn
The thread index is so useful! THANK YOU! I was able to find where to get iMCPE Edit and MCPE Patcher again, thought I wasn't going to be able to mod my game anymore.
Hide only Controls and not Hotbar patch for android ?
Already on my thread - it's in the same download as the hide everything patch.
Misread that: couldn't you use a texture pack to remove controls? I can make a "force hotbar" patch that you would patch with the "hide all" patch.
So basically:
When you reach the edge of world 1:
- copy inventory to world 2
- enter world 2
when you reach the edge of world 2, repeat.
I think that this would be too much of a niche feature to integrate into PocketInvEditor. Code based mods, which an "automated mod" would have to be, are only possible on iOS right now.
TNT power increase/decrease
Jump higher/walk slower
torch everywhere even on glass
no fall damage
weird terrain generation
Can you add these mods?
bigger world
more items in creative (change the sword in creative to a diamond one)
faster/slower/no water flow
harder/easier mobs
more (amount) mob/animal spawn
Thanks!
Already on my thread - it's in the same download as the hide everything patch.Misread that: couldn't you use a texture pack to remove controls? I can make a "force hotbar" patch that you would patch with the "hide all" patch.
Not sure if already made thoughm if yes sorry. Or maybe all crafting requires just dirt or something.