this tells it all by no means should you
redistribute, modify, or claim as yours
without permission
get info from blockguy_ethan on kik
or ethanol_gaming on the mc forums
this mod has been produced by
ethanol_gaming
*/
//vars
var petActive = false;
var petName = "put name here!";
var petHappy = 0;
var petSad = 0;
var talkTime = 0;
var obey = 0;
var sleep = 0;
var awake = 0;
var awakeSense = 0;
var start = false;
var following = false;
var thoughtOfYou = 0;
var fearOfYou = 0;
//items
/**
//spawning glider
function useItem(x, y, z, itemId, blockId, side){
if(itemId == 280){
addItemInventory(280, -1)
var Glider = spawnCow(Player.getX()+0.5,Player.getY()+0.5,Player.getZ()+0.5, 276, "mob/petSkin.png")
Entity.setHealth(Glider, 15)
}
};
//spawn smallcrawler
function useItem(x, y, z, itemId, blockId, side){
if(itemId == 269){
addItemInventory(269, -1)
var Scrawler = spawnCow(Player.getX()+0.5,Player.getY()+0.5,Player.getZ()+0.5, 276, "mob/petSkin.png")
Entity.setHealth(Scrawler, 15)
}
};
//spawn largecrawler
function useItem(x, y, z, itemId, blockId, side){
if(itemId == 268){
addItemInventory(268, -1)
var Lcrawler = spawnCow(Player.getX()+0.5,Player.getY()+0.5,Player.getZ()+0.5, 276, "mob/petSkin.png")
Entity.setHealth(Lcrawler, 15)
}
};
*/
//spawn walker
function useItem(x, y, z, itemId, blockId, side){
if(itemId == 352){
addItemInventory(352, -1)
var Walker = spawnCow(Player.getX()+0.5,Player.getY()+0.5,Player.getZ()+0.5, 276, "mob/petSkin.png")
Entity.setHealth(Walker, 15)
Entity.setRenderType(Walker,3)
clientMessage("master please set my skin")
}
}
//ModTick
//commands
function procCmd(help) {
var help = help.split(" ");
{
if (help[0] == "help"){
clientMessage("This is the help page for Xcovine pets")
clientMessage("these are the main starter commands")
clientMessage("for a list of commands go to /commands")
clientMessage("»petstarter")
clientMessage("»setskin")
clientMessage("»folder")
clientMessage("»modmaker")
clientMessage("that's all for now")
}
if (help[0] == "commands"){
clientMessage("this is a list of current commands")
clientMessage("»petstats")
clientMessage("»talkpet")
clientMessage("»evolevestats")
clientMessage("»stats")
clientMessage("»evolvehowto")
clientMessage("»addownskin")
}
if (help[0] == "setskin"){
clientMessage("this is the page for your pets skin")
clientMessage("these are your options put skin at")
clientMessage("the end of each example: /booskin")
clientMessage("options: »walker »largecrawler")
clientMessage("options: »smallcrawler »glider")
clientMessage("<also there will be more skins to come>")
}
if (help[0] == "walkerskin"){
clientMessage("options: »villager »infected »slenderskin")
}
if (help[0] == "largecrawlerskin"){
clientMessage("options: »bull »hippo »lion")
}
if (help[0] == "smallcrawlerskin"){
clientMessage("options: »dog »cat »squid")
}
if (help[0] == "gliderskin"){
clientMessage("options: »bee »bluebird »ladybug")
}
if (help[0] == "talkpet"){
clientMessage("this function will allow you to talk to")
clientMessage("your pet and remember this will get")
clientMessage("better in future updates")
clientMessage("OPTIONS:")
clientMessage("options »goodboy , »goodgirl , »badpet")
clientMessage("options »iloveyou , »ihateyou , »follow")
clientMessage("options »stopfollow , »sleep , »wakeup")
clientMessage("all for now")
}
if (help[0] == "folder"){
clientMessage("this is the page to help you with")
clientMessage("any problems you've had with the folder")
clientMessage("used to name your pet here is how")
clientMessage("to do it and what may have gone wrong")
clientMessage("»howtofolder")
clientMessage("»problemfolder")
}
if (help[0] == "howtofolder"){
clientMessage("to set the name for your pet you can")
clientMessage("either copy and past the file givin")
clientMessage("to you in the xcovineMod.zip")
clientMessage("the folder is the pets folder go and")
clientMessage("copy and past that folder in")
clientMessage("com.mojang find it in the games folder")
clientMessage("then go in it there should be a Name")
clientMessage("folder in it you can go and modify its")
clientMessage("by this I mean open it and you'll see")
clientMessage("some double quotes put the name in them")
}
if (help[0] == "problemfolder"){
clientMessage("some of the problems you might have had")
clientMessage("are")
clientMessage("you did not put the pets folder in")
clientMessage("games then com.mojang if not do it now")
clientMessage("you didn't put your pets name in the")
clientMessage("double quotes in the Name file")
clientMessage("in the pets folder")
}
if (help[0] == "modmaker"){
clientMessage("the mod maker in this mod is ")
clientMessage("ethanol_gaming leader of DIAMOND~logic")
clientMessage("my modding group")
clientMessage("contact me on kik at blockguy_ethan")
clientMessage("to report anything on the mod thx :P")
}
if (help[0] == "petstarter"){
clientMessage("this is how to get a pet use")
clientMessage("any of these »walker »largecrawler")
clientMessage("or these »smallcrawler »glider")
clientMessage("these are the kind of pets")
clientMessage("and keep them happy or mad feed them")
clientMessage("or tell them u love them or goodboy")
clientMessage("to increase their happyness!!!!")
clientMessage("or hit them and say you hate them")
clientMessage("to make them sad its your choice")
}
if (help[0] == "evolvehowto"){
clientMessage("to evolve your pet you can")
clientMessage("tap them with a gold block to make")
clientMessage("them take no fall damage this does")
clientMessage("not work on gliders")
clientMessage("or feed them iron ingots to make their")
clientMessage("health go up by five each time")
clientMessage("this let's you make them super strong")
}
if (help[0] == "addownskin"){
clientMessage("this function will currently only")
clientMessage("for walkers you can go into the")
clientMessage("xcovinePetsTextures.zip file and")
clientMessage("go into the mob folder and past your")
clientMessage("own skin but name the skin file")
clientMessage("www.png only on .png or it won't work")
clientMessage("to set this skin on your walker")
clientMessage("use »ownskinwalker")
}
if (help[0] == "goodboy"&&talkTime==0){
petHappy = petHappy + 5;
talkTime = talkTime + 7000;
clientMessage("pet> :)")
}
if (help[0] == "goodgirl"&&talkTime==0){
petHappy = petHappy + 5;
talkTime = talkTime + 7000;
clientMessage("pet> :)")
}
if (help[0] == "badpet"&&talkTime==0){
obey = obey + 5;
petSad = petSad + 1;
talkTime = talkTime + 7000;
clientMessage("yes master")
}
if (help[0] == "iloveyou"&&talkTime==0){
petHappy = petHappy + 5;
thoughtOfYou + thoughtOfYou + 2;
talkTime = talkTime + 7000;
clientMessage("I love you too Master <3")
}
if (help[0] == "ihateyou"&&talkTime==0){
petHappy = petHappy - 5;
thoughtOfYou = thoughtOfYou -1;
fearOfYou = fearOfYou + 3;
talkTime = talkTime + 7000
clientMessage("bu-bu- but why?")
}
if (help[0]== "youdidgood"){
obey = obey + 5;
petHappy = petHappy + 5;
thoughtOfYou = thoughtOfYou + 2;
talkTime = talkTime + 10000;
clientMessage("I thought so master")
}
if (help[0] == "petstats"){
clientMessage("<these are your pet's stats>")
clientMessage("name: " + petName)
clientMessage("happyness: " + petHappy)
clientMessage("loyalness: " + obey)
clientMessage("fear of you: " + fearOfYou)
clientMessage("thought of you: " + thoughtOfYou)
}
if (help[0] == "dontyoudare"){
obey = obey + 5;
thoughtOfYou = thoughtOfYou + 2;
fearOfYou = FearOfYou + 1;
clientMessage("yes master...")
}}}
And Ihave a copyright on this mod so don't even think about it.
Rollback Post to RevisionRollBack
knowing how to CODE is the closest thing to having a super power
But this is going to get more complicated than it already is
I got lazy for a download so here is the script
// Xcovien pets
/*
© 2014 By ethanol_gaming
Do not distribute or modify
Without owners consent,
As you will be infracted
For copyright
this tells it all by no means should you
redistribute, modify, or claim as yours
without permission
get info from blockguy_ethan on kik
or ethanol_gaming on the mc forums
this mod has been produced by
ethanol_gaming
*/
//vars
var petActive = false;
var petName = "put name here!";
var petHappy = 0;
var petSad = 0;
var talkTime = 0;
var obey = 0;
var sleep = 0;
var awake = 0;
var awakeSense = 0;
var start = false;
var following = false;
var thoughtOfYou = 0;
var fearOfYou = 0;
//items
/**
//spawning glider
function useItem(x, y, z, itemId, blockId, side){
if(itemId == 280){
addItemInventory(280, -1)
var Glider = spawnCow(Player.getX()+0.5,Player.getY()+0.5,Player.getZ()+0.5, 276, "mob/petSkin.png")
Entity.setHealth(Glider, 15)
}
};
//spawn smallcrawler
function useItem(x, y, z, itemId, blockId, side){
if(itemId == 269){
addItemInventory(269, -1)
var Scrawler = spawnCow(Player.getX()+0.5,Player.getY()+0.5,Player.getZ()+0.5, 276, "mob/petSkin.png")
Entity.setHealth(Scrawler, 15)
}
};
//spawn largecrawler
function useItem(x, y, z, itemId, blockId, side){
if(itemId == 268){
addItemInventory(268, -1)
var Lcrawler = spawnCow(Player.getX()+0.5,Player.getY()+0.5,Player.getZ()+0.5, 276, "mob/petSkin.png")
Entity.setHealth(Lcrawler, 15)
}
};
*/
//spawn walker
function useItem(x, y, z, itemId, blockId, side){
if(itemId == 352){
addItemInventory(352, -1)
var Walker = spawnCow(Player.getX()+0.5,Player.getY()+0.5,Player.getZ()+0.5, 276, "mob/petSkin.png")
Entity.setHealth(Walker, 15)
Entity.setRenderType(Walker,3)
clientMessage("master please set my skin")
}
}
//ModTick
//commands
function procCmd(help) {
var help = help.split(" ");
{
if (help[0] == "help"){
clientMessage("This is the help page for Xcovine pets")
clientMessage("these are the main starter commands")
clientMessage("for a list of commands go to /commands")
clientMessage("»petstarter")
clientMessage("»setskin")
clientMessage("»folder")
clientMessage("»modmaker")
clientMessage("that's all for now")
}
if (help[0] == "commands"){
clientMessage("this is a list of current commands")
clientMessage("»petstats")
clientMessage("»talkpet")
clientMessage("»evolevestats")
clientMessage("»stats")
clientMessage("»evolvehowto")
clientMessage("»addownskin")
}
if (help[0] == "setskin"){
clientMessage("this is the page for your pets skin")
clientMessage("these are your options put skin at")
clientMessage("the end of each example: /booskin")
clientMessage("options: »walker »largecrawler")
clientMessage("options: »smallcrawler »glider")
clientMessage("<also there will be more skins to come>")
}
if (help[0] == "walkerskin"){
clientMessage("options: »villager »infected »slenderskin")
}
if (help[0] == "largecrawlerskin"){
clientMessage("options: »bull »hippo »lion")
}
if (help[0] == "smallcrawlerskin"){
clientMessage("options: »dog »cat »squid")
}
if (help[0] == "gliderskin"){
clientMessage("options: »bee »bluebird »ladybug")
}
if (help[0] == "talkpet"){
clientMessage("this function will allow you to talk to")
clientMessage("your pet and remember this will get")
clientMessage("better in future updates")
clientMessage("OPTIONS:")
clientMessage("options »goodboy , »goodgirl , »badpet")
clientMessage("options »iloveyou , »ihateyou , »follow")
clientMessage("options »stopfollow , »sleep , »wakeup")
clientMessage("all for now")
}
if (help[0] == "folder"){
clientMessage("this is the page to help you with")
clientMessage("any problems you've had with the folder")
clientMessage("used to name your pet here is how")
clientMessage("to do it and what may have gone wrong")
clientMessage("»howtofolder")
clientMessage("»problemfolder")
}
if (help[0] == "howtofolder"){
clientMessage("to set the name for your pet you can")
clientMessage("either copy and past the file givin")
clientMessage("to you in the xcovineMod.zip")
clientMessage("the folder is the pets folder go and")
clientMessage("copy and past that folder in")
clientMessage("com.mojang find it in the games folder")
clientMessage("then go in it there should be a Name")
clientMessage("folder in it you can go and modify its")
clientMessage("by this I mean open it and you'll see")
clientMessage("some double quotes put the name in them")
}
if (help[0] == "problemfolder"){
clientMessage("some of the problems you might have had")
clientMessage("are")
clientMessage("you did not put the pets folder in")
clientMessage("games then com.mojang if not do it now")
clientMessage("you didn't put your pets name in the")
clientMessage("double quotes in the Name file")
clientMessage("in the pets folder")
}
if (help[0] == "modmaker"){
clientMessage("the mod maker in this mod is ")
clientMessage("ethanol_gaming leader of DIAMOND~logic")
clientMessage("my modding group")
clientMessage("contact me on kik at blockguy_ethan")
clientMessage("to report anything on the mod thx :P")
}
if (help[0] == "petstarter"){
clientMessage("this is how to get a pet use")
clientMessage("any of these »walker »largecrawler")
clientMessage("or these »smallcrawler »glider")
clientMessage("these are the kind of pets")
clientMessage("and keep them happy or mad feed them")
clientMessage("or tell them u love them or goodboy")
clientMessage("to increase their happyness!!!!")
clientMessage("or hit them and say you hate them")
clientMessage("to make them sad
}
if (help[0] == "evolvehowto"){
clientMessage("to evolve your pet you can")
clientMessage("tap them with a gold block to make")
clientMessage("them take no fall damage this does")
clientMessage("not work on gliders")
clientMessage("or feed them iron ingots to make their")
clientMessage("health go up by five each time")
clientMessage("this let's you make them super strong")
}
if (help[0] == "addownskin"){
clientMessage("this function will currently only")
clientMessage("for walkers you can go into the")
clientMessage("xcovinePetsTextures.zip file and")
clientMessage("go into the mob folder and past your")
clientMessage("own skin but name the skin file")
clientMessage("www.png only on .png or it won't work")
clientMessage("to set this skin on your walker")
clientMessage("use »ownskinwalker")
}
if (help[0] == "goodboy"&&talkTime==0){
petHappy = petHappy + 5;
talkTime = talkTime + 7000;
clientMessage("pet> :)")
}
if (help[0] == "goodgirl"&&talkTime==0){
petHappy = petHappy + 5;
talkTime = talkTime + 7000;
clientMessage("pet> :)")
}
if (help[0] == "badpet"&&talkTime==0){
obey = obey + 5;
petSad = petSad + 1;
talkTime = talkTime + 7000;
clientMessage("yes master")
}
if (help[0] == "iloveyou"&&talkTime==0){
petHappy = petHappy + 5;
thoughtOfYou + thoughtOfYou + 2;
talkTime = talkTime + 7000;
clientMessage("I love you too Master <3")
}
if (help[0] == "ihateyou"&&talkTime==0){
petHappy = petHappy - 5;
thoughtOfYou = thoughtOfYou -1;
fearOfYou = fearOfYou + 3;
talkTime = talkTime + 7000
clientMessage("bu-bu- but why?")
}
if (help[0]== "youdidgood"){
obey = obey + 5;
petHappy = petHappy + 5;
thoughtOfYou = thoughtOfYou + 2;
talkTime = talkTime + 10000;
clientMessage("I thought so master")
}
if (help[0] == "petstats"){
clientMessage("<these are your pet's stats>")
clientMessage("name: " + petName)
clientMessage("happyness: " + petHappy)
clientMessage("loyalness: " + obey)
clientMessage("fear of you: " + fearOfYou)
clientMessage("thought of you: " + thoughtOfYou)
}
if (help[0] == "dontyoudare"){
obey = obey + 5;
thoughtOfYou = thoughtOfYou + 2;
fearOfYou = FearOfYou + 1;
clientMessage("yes master...")
}}}
And Ihave a copyright on this mod so don't even think about it.
Godraamad
Do u have the 8.0 assets folder
Caiden "Eihthype" Crawfish