ello guys MimecraftGermanModBoy here with my
edible items mod! The first version makes diamond
and gold eatable. It is working on 0.7.6 not on 0.8.0.
How do you get the items: tap with wooden piclaxe on stone
(not cobblestone) and you get:
3 eatable diamonds and 3 eatable gold ingots
And it shows a little message!
Mod is here :
Edible items mod
ModPE.setFoodItem(512,3, 7, 16,"Diamond");
ModPE.setFoodItem(511,2,7,10,"Gold Ingot");
function useItem(x,y,z,itemId,blockId,side)
{
if(itemId==270&&blockId==1)
{
addItemInventory(510,3);
addItemInventory(511,3);
clientMessage("You can't craft with the food items but thanks for playing!");
clientMessage("Mod maker: MimecraftGermanModBoy!");
clientMessage("Thats my own version of the edible items mod");
clientMessage("More coming soon hopefully :D!");
}
}
function modTick()
{
}
ModPE.setFoodItem(5120,, 7, 16,"Diamond");
ModPE.setFoodItem(511,2,7,10,"Gold Ingot");
function useItem(x,y,z,itemId,blockId,side){
{
if(itemId==270&&blockId==1)
{
addItemInventory(510,3);
addItemInventory(511,3);
clientMessage("You can't craft with the food items but thanks for playing!");
clientMessage("Mod maker: MimecraftGermanModBoy!");
clientMessage("Thats my own version of the edible items mod");
clientMessage("More coming soon hopefully !");
}
}
function modTick()
{
}
ModPE.setFoodItem(5120,, 7, 16,"Diamond");
ModPE.setFoodItem(511,2,7,10,"Gold Ingot");
function useItem(x,y,z,itemId,blockId,side)
{
if(itemId==270&&blockId==1)
{
addItemInventory(510,3);
addItemInventory(511,3);
clientMessage("You can't craft with the food items but thanks for playing!");
clientMessage("Mod maker: MimecraftGermanModBoy!");
clientMessage("Thats my own version of the edible items mod");
clientMessage("More coming soon hopefully !");
}
}
fucntion modTick()
{
}
Again a bug fix
Rollback Post to RevisionRollBack
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edible items mod! The first version makes diamond
and gold eatable. It is working on 0.7.6 not on 0.8.0.
How do you get the items: tap with wooden piclaxe on stone
(not cobblestone) and you get:
3 eatable diamonds and 3 eatable gold ingots
And it shows a little message!
Mod is here :
Edible items mod
ModPE.setFoodItem(512,3, 7, 16,"Diamond");
ModPE.setFoodItem(511,2,7,10,"Gold Ingot");
function useItem(x,y,z,itemId,blockId,side)
{
if(itemId==270&&blockId==1)
{
addItemInventory(510,3);
addItemInventory(511,3);
clientMessage("You can't craft with the food items but thanks for playing!");
clientMessage("Mod maker: MimecraftGermanModBoy!");
clientMessage("Thats my own version of the edible items mod");
clientMessage("More coming soon hopefully :D!");
}
}
function modTick()
{
}
I HOPE YOU LIKED IT! BYE!
ModPE.setFoodItem(511,2,7,10,"Gold Ingot");
function useItem(x,y,z,itemId,blockId,side){
{
if(itemId==270&&blockId==1)
{
addItemInventory(510,3);
addItemInventory(511,3);
clientMessage("You can't craft with the food items but thanks for playing!");
clientMessage("Mod maker: MimecraftGermanModBoy!");
clientMessage("Thats my own version of the edible items mod");
clientMessage("More coming soon hopefully !");
}
}
function modTick()
{
}
Here is the fully working mod!
ModPE.setFoodItem(511,2,7,10,"Gold Ingot");
function useItem(x,y,z,itemId,blockId,side)
{
if(itemId==270&&blockId==1)
{
addItemInventory(510,3);
addItemInventory(511,3);
clientMessage("You can't craft with the food items but thanks for playing!");
clientMessage("Mod maker: MimecraftGermanModBoy!");
clientMessage("Thats my own version of the edible items mod");
clientMessage("More coming soon hopefully !");
}
}
fucntion modTick()
{
}
Again a bug fix