MCPE didn't come with mods Besides, there was only one path up and three people figured it out, so I'm just gonna release it to the public anyway, even though I can't saves right.
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You can get it on pc just fine but it is a huge hastle to get it on your phone, it is apparently hit and miss sometimes too , but I believe Joccopa is working on it so it will be fine
Not true lol. I found another way. Much more difficult though. Like the north ridge of Mt. Everest compared to the southeastern one lol. I had to use very difficult parkour maneuvers in at least three separate places. I'll upload a video soon.
First of all, really great work Jocopa3! I'm REALLY excited to get my hands on a copy of this generator
Second thing, I'm not too sure about how the worlds work, but the way I see it is that the world uses the seed to generate the initial terrain, and if any blocks are edited in a chunk that chunk is saved. In MCEdit, if I make changes to the map that are too dramatic it won't work in MCPE, I'm guessing the game tries to load all the edited blocks (but can't?). If this has something to do with the edited/seed-based chunks that might be worth looking into
EDIT: Just re-read the first post by 500ISE, so I was right! It looks like you're in a sticky situation, if you make the chunks clean they'll just use the MCPE generator in game, if you leave them dirty the game has troubles loading the chunks because of the drastic differences. This may mean a mod would be required.
It might be worth searching through the assembly code to see if there's a timing value that controls when the chunk loading gives up. If you make MCPE take it's time loading the worlds you may have better luck.
In MCEdit, if I make changes to the map that are too dramatic it won't work in MCPE, I'm guessing the game tries to load all the edited blocks (but can't?).
I know MCedit also has its own issues, most likely exactly like my issue, but I don't think it's due to dramatic changes, I think it's due to something else, just not sure what.
Anyway, I'm still working on making the program "presentable" and usable. So far, I have the visual look done, but that's it. None of the buttons do anything really, they just "work" and act like they are supposed to for now.
Anyway, I have a new map for you guy's to play. There is no challenge involved, but It is very cool, features caves and such, a few trees on the "right" side of the map based on picture below, but like hollow mountain, it is a "port" of the older generator. So ores will be out of place, no bedrock on the bottom (just lava, don't fall in!), and some other features won't be in it. Like hollow mountain, I have to thank Crazyme931 for porting the map (using MCedit) to work with MCPE.
I know MCedit also has its own issues, most likely exactly like my issue, but I don't think it's due to dramatic changes, I think it's due to something else, just not sure what.
Anyway, I'm still working on making the program "presentable" and usable. So far, I have the visual look done, but that's it. None of the buttons do anything really, they just "work" and act like they are supposed to for now.
Anyway, I have a new map for you guy's to play. There is no challenge involved, but It is very cool, features caves and such, a few trees on the "right" side of the map based on picture below, but like hollow mountain, it is a "port" of the older generator. So ores will be out of place, no bedrock on the bottom (just lava, don't fall in!), and some other features won't be in it. Like hollow mountain, I have to thank Crazyme931 for porting the map (using MCedit) to work with MCPE.
Does the generator create a level.dat and entities.dat along with the chunks.dat? Because in my experimentation, if you add in a file to the world that contains illegal information (such as the player inside a rock wall) or missing information (such as randomSeed) the world doesn't load right.
I thought so, but which one? He's got smooth shading enabled, the fog has been removed, he's recording in full 720p HD and yet he still gets a much better frame rate than I do lol
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I thought so, but which one? He's got smooth shading enabled, the fog has been removed, he's recording in full 720p HD and yet he still gets a much better frame rate than I do lol
If you are using display recorder the setting make a big difference
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Curse PremiumIn Survival, he said...
* adds Fly In Survival patch *
Ultimate troll
I considered using a jump mod but decided to do the challenge correctly lol. He never did say anything against using mods... Loophole lol
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Retired StaffNot true lol. I found another way. Much more difficult though. Like the north ridge of Mt. Everest compared to the southeastern one lol. I had to use very difficult parkour maneuvers in at least three separate places. I'll upload a video soon.
Check out my iOS Mods!
Second thing, I'm not too sure about how the worlds work, but the way I see it is that the world uses the seed to generate the initial terrain, and if any blocks are edited in a chunk that chunk is saved. In MCEdit, if I make changes to the map that are too dramatic it won't work in MCPE, I'm guessing the game tries to load all the edited blocks (but can't?). If this has something to do with the edited/seed-based chunks that might be worth looking into
EDIT: Just re-read the first post by 500ISE, so I was right! It looks like you're in a sticky situation, if you make the chunks clean they'll just use the MCPE generator in game, if you leave them dirty the game has troubles loading the chunks because of the drastic differences. This may mean a mod would be required.
It might be worth searching through the assembly code to see if there's a timing value that controls when the chunk loading gives up. If you make MCPE take it's time loading the worlds you may have better luck.
just my point of view
I know MCedit also has its own issues, most likely exactly like my issue, but I don't think it's due to dramatic changes, I think it's due to something else, just not sure what.
Anyway, I'm still working on making the program "presentable" and usable. So far, I have the visual look done, but that's it. None of the buttons do anything really, they just "work" and act like they are supposed to for now.
Anyway, I have a new map for you guy's to play. There is no challenge involved, but It is very cool, features caves and such, a few trees on the "right" side of the map based on picture below, but like hollow mountain, it is a "port" of the older generator. So ores will be out of place, no bedrock on the bottom (just lava, don't fall in!), and some other features won't be in it. Like hollow mountain, I have to thank Crazyme931 for porting the map (using MCedit) to work with MCPE.
Have fun!
Looks awesome!
Does the generator create a level.dat and entities.dat along with the chunks.dat? Because in my experimentation, if you add in a file to the world that contains illegal information (such as the player inside a rock wall) or missing information (such as randomSeed) the world doesn't load right.
There is now!
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Just out of curiosity, what device are you using?
I thought so, but which one? He's got smooth shading enabled, the fog has been removed, he's recording in full 720p HD and yet he still gets a much better frame rate than I do lol
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Retired StaffCrazyme is right, just changing the orientation can be the difference between 40 fps and 4.
Released the test version. You can download it at the bottom of the original post.
good job
It'd be helpful to know what the error or exception said or pictures, otherwise it's like finding emeralds at y=15.
can you?