function entityAddedHook(ent) {
if (Entity.getEntityTypeId(ent) != 64) return;
Entity.setRenderType(ent, 20);
}
function useItem(x, y, z, itemId, blockId, side) {
if (itemId >= 256) return;
Level.dropItem(x, y, z, 0, 1, itemId, 0); //count is interpreted as block ID by falling block renderer
preventDefault();
}
Nerim, please, post your code so I don't have to get angry and try to reproduce your ingenuity.
(Also, 0/0 is not imaginary, it's undefined)
you got it!
It was just using cake+fallingsand
I said its fake!lol
and I have to say you should add that in ModPE.
we all want fallingsand with different kind of blocks.
+0/0 is NaN which is same with sqrt(-1)
you got it!
It was just using cake+fallingsand
I said its fake!lol
and I have to say you should add that in ModPE.
we all want fallingsand with different kind of blocks.
+0/0 is NaN which is same with sqrt(-1)
well thats true
I expected someone will say that when Im writing it.
but there will be no big difference with that cuz eveything but float will be translated to NaN.
and the reason why I said imaginary number is that it worked almost same with imaginary number(cant be caculated normally, adding real number will not make it to realnumber etc)
BTW that data is in paint direction, Item count, snow and egg or arrow wobbling, and most importantly TNT priming time(80 to 0).
well normal mobs have it too(20), but I dont think It can be changed
+ I used TNT in pic because it cant be picked by player but there is limit in TNT cuz it only has maximum of 80.
I tried to make Item unpickable, but well, nope! failed.. lol
It was just TNT rendered as falling sand.
I think It doesnt need any explanation...
though, if you still want it, just let me know so I can give it to you
I'm not exactly sure what this whole argument is about. I've read it twice and I'm still not sure. But since it's definitely not a mod for download, I'm locking it.
you got it!
It was just using cake+fallingsand
I said its fake!lol
and I have to say you should add that in ModPE.
we all want fallingsand with different kind of blocks.
+0/0 is NaN which is same with sqrt(-1)
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Curse PremiumImaginary numbers are defined; 0/0 is not. http://en.wikipedia.org/wiki/Undefined_(mathematics) vs http://en.wikipedia.org/wiki/Complex_number
well thats true
I expected someone will say that when Im writing it.
but there will be no big difference with that cuz eveything but float will be translated to NaN.
and the reason why I said imaginary number is that it worked almost same with imaginary number(cant be caculated normally, adding real number will not make it to realnumber etc)
BTW that data is in paint direction, Item count, snow and egg or arrow wobbling, and most importantly TNT priming time(80 to 0).
well normal mobs have it too(20), but I dont think It can be changed
+ I used TNT in pic because it cant be picked by player
I tried to make Item unpickable, but well, nope! failed.. lol
I hope you add the method to edit those datas.
well, actually, I didnt use that cuz it will make it laggy cuz it have to do it every tick
I used other thing
It was just TNT rendered as falling sand.
I think It doesnt need any explanation...
though, if you still want it, just let me know so I can give it to you
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